Thursday, November 21, 2024

Kash Top 24 List: Best Cards from Surging Sparks (Statically from Japan's City Leagues)

 Surging Sparks will be legal for tournament play this week all around the world but the thing is, Japan (technically some parts of Asia too but they have half the set) has had it legal for quite some time now which means we've got some info on how the meta should look like and which new cards have made an impact (or not) in the current metagame. 


So with that in mind, I wanted to make not just the usual Top 24 cards from this set kinda list but I wanted to rank them on how much play they have been seeing in the Japanese City Leagues. Then there's the other issue, not all the cards were released at the same time in Japan, which means some cards would have naturally seen more play than others. For those who might not know, our Surging Sparks is made up of 3 different sets:

  • Stellar Tera Type Starter Set - Released August 30th
    • Sylveon ex, and
    • Ceruledge ex
  • Paradise Dragona - Released September 13th
  • Super Electric Breaker - Released October 18th

All the information I will have are from September 7th so the STTSS cards will naturally show up in more City Leagues in my database. I will make a point to show which cards came from which mini-set to give you an idea of how well they've done in relative to the time they've been available. 

I'll also try to show the deck the card sees the most plays in (and will include the percentage number for the most popular ones).

Stats are as of Nov 20 (Kyōto).

#24 - Gastrodon

Original Set: Super Electric Breaker

Type: Disruption

Placements: 18


Played in:

  • 10 different decks but mostly in 
    • Roaring Moon ex
    • Milotic ex/Noivern ex
    • Flygon ex

We are starting the list off with with a card that could put some Stage 2 decks in a sticky situation. Gastrodon, as long as it's on the bench, stops abilities for both side's Stage 2 Pokemon. 

So no Pidgeot's Quick Search, no Gardevoir's Psychic Embrace, no Charizard's Infernal Reign, no Archeops Primal Turbo and no Dusknoir's Cursed Blast. Of course, these all can play around Gastrodon by simply being in the active spot.  Not my favourite card, I think it's too easy to play around it, don't really think it's that good to be honest (hey I love my stage 2 decks, stop hurting us) but it works for these control and wall decks.

#23 - Drayton

Original Set: Paradise Dragona

Type: Consistency

Placements: 22


Played in:

  • Charizard ex/Pidgeot ex
  • Archaludon ex/Revaroom
  • Origin Forme Palkia VSTAR/Dusknoir
  • Dragapult ex/Charizard ex

Not the supporter I expected to see on this list, I probably rate Cyrano higher than Drayton but this is the one that's seeing play in some of these decks. Finding a Pokemon and a Trainer card sounds like a much better Arven for set up decks, or literally just Irida for other decks, right?

The catch is, it has to be in the top 7 cards in your deck. So I'm personally not a fan of this because you need some luck in the hopes to find the exact cards you are looking for. Probably works well for set-up decks as seen above but the randomness just puts me off from wanting to try this.

#22 - Megaton Blower

Original Set: Paradise Dragona

Type: Disruption

Placements: 23


Played in:

  • Snorlax Control
  • Cornerstone Ogerpon ex Control
  • Pidgeot ex Control
  • Gardevoir ex
  • Froslass Munkidori 

Now here's a cheeky card that against the right deck could blow their chances of winning a game. The effect is quite simple. Discard all tools, special energies and the stadium in play. Think about Lugia, all the energies are gone. Think about Klawf, all the tools are gone. Up against Terapagos? Good bye DTE and stadium.

In a vacuum, it can be very good against certain decks, but that's the issue. It only works against a few certain decks which is why we are likely to only see this card in controlling or walling decks.

#21 - Hydregion ex

Original Set: Super Electric Breaker

Type: Attacker

Placements: 25


Played in:

  • Hydreigon ex
    • with Pidgeot ex
    • with Lost Zone
    • with Dudunsparce
    • with Dusknoir

Out of all the attacking Pokémon ex we'll get from this set, I honestly believe Hydregion ex has the most potential out of any of them. Which is why it's a little bit surprising to me to see it all the way down here. The folks in Japan don't seem to want to clash heads I assume?

This will be it's own deck, be it with the Pidgeot ex engine, Lost Zone engine, Dusknoir engine or whatever else you fine folks can come up with. 200 damage and milling 3 cards from your opponent's deck for just 2, sometimes 1, energy is a bit crazy. And it's also got a good 2nd attack, 130 to 3 Pokmeon (1 to active, 2 to bench) can easily board wipe some decks if they are not prepared for it. This will see more play, it's already won one of the earlier big swiss-only online tournaments, be prepared to see more of these. And if you're a Lost Box or Ancient Box deck, you don't want to see this.

#20 - Alolan Exeggutor ex

Original Set: Paradise Dragona

Type: Tech Attacker

Placements: 34


Played in:

  • Regidrago VSTAR (98%)

Swinging into the 20th spot is our old friend Alolan Exeggutor. It's got some interesting attacks. The first one hits for 150 and can help accelerate energies from your hand to your board. But it's the second one that some decks might fear more.

Sure, you do flip a coin but, as long as the active Pokemon is a basic Pokemon, you're likely going to get a KO one way or another. Heads KOs the active Basic, tails KOs a benched Basic. So pretty much a guranteed KO against big basic decks or the turbo decks we will see mentioned a bit later on. So far only Regidrago VSTAR is using it but hey, it's the best deck in the game!

#19 - Lively Stadium

Original Set: Super Electric Breaker

Type: HP Modifier

Placements: 36


Played in:

  • Raging Bolt ex/Teal Mask Ogerpon ex
  • Cornerstone Mask Ogerpon ex Control


We don't just have one good stadium in this set, but two! Ain't that lovely! It's a simple effect, basic Pokemon gets +30 HP. That's good for big basic decks, but the funny thing is, most of these Turbo decks already have a specific stadium they prefer to use so they might not even use it much. The one that does is Raging Bolt.

In fact, this could also see some fun plays into other decks where you try to purposely increase the HP of a Pikachu ex, hit for anything around 200 and above, and when the time is right, remove your own stadium to knock it out. I can see some cheeky plays for that type of situation, and not just Pikachu ex.

#18 - Milotic ex

Original Set: Super Electric Breaker

Type: Wall

Placements: 38


Played in:

  • Iron Thorns ex
  • Pidgeot ex Control
  • Walls:
    • with Noivern ex
    • with Cornerstone Mask Ogerpon ex
    • with Mimikyu

The creatures of the ocean have sadly splashed us with another walling Pokemon. This time, it's for Tera-Pokemon. Quite simple, Milotic ex's job is to stop Tera attackers, be it Charizard ex, Terapagos ex, Ceruledge ex or Hydregion ex to name a few. 

It's also got a decent attack to make your opponent asleep and hit for 160, often times enough to two-shot most things, if they don't recover from the sleep. This type of attacker immediately finds a home in wall-type of decks and also the control type of decks.

#17 - Call Bell

Original Set: Paradise Dragona

Type: Consistency

Placements: 37


Played in:

  • Roaring Moon ex (56%)
  • Venomoth/Froslass
  • Gardevoir ex

Ring Ring! Another "can only be played on your first turn" item card has arrived. And this one has the added effect that you can only use this if you go 2nd, so it gets even worse.

But the effect makes up for it. If you are a deck that naturally wants to go 2nd (aka Turbo decks or Gardevoir), you probably don't mind having 4 of these to find either the Prof Sada or Arven you're looking for to set up your board. Good effect, but needing to meet two conditions, along with you actually needing to open up with this card, is a bit too much for my liking.

#16 - Black Kyurem ex

Original Set: Paradise Dragona

Type: Tech Attacker

Placements: 42


Played in:

  • Pidgeot ex Control (38%)
  • Chien-Pao ex/Baxcalibur
  • Lost Zone Box

Dragon attackers beware, Black Kyurem might end up frosting your game plans with it's first attack Ice Age! Ok so it's for 3 colourless energies but there are ways around it. And if you do power it up, the ability to paralyze a Dragon attacker might be enough to buy you a turn or two against those types of decks.

This has already seen in all sorts of decks. Naturally Control decks can use this for the likes of Regidrago and Raging Bolt, but also Lost Box can use this for both the attacks. 4 energies might be a lot but it's not an issue for decks with Baxcalibur. 250 is a big chunk of damage!

#15 - Togekiss

Original Set: Super Electric Breaker

Type: Prize Manipulation

Placements: 54


Played in:

  • Gholdengo ex (87%)
  • Charizard ex/Pidgeot ex
  • Terapagos ex/Dusknoir
  • Gardevoir ex

Pucker up buttercup! This is one of the funniest and maybe cheesiest additions to the game in a while. You're not attacking with Togekiss even though it has the goated Speed Wing attack (looking at you Archeops).

No no, we are using this just for Wonder Kiss. If the active is knocked out, you flip a coin. If heads, you take 1 more prize card. Need I say more? It's seen the most play with Gholdengo so far but a few other decks that already play Stage 2 cards could tech in Togekiss. It could be the difference between winning a game and not. And for those wondering, you can use Dusknoir to KO the active and flip a coin from Wonder Kiss. I've done it!

#14 - Dusk Ball

Original Set: Super Electric Breaker

Type: Ball Search

Placements: 76


Played in:

  • Lugia VSTAR/Archeops (97%)


Out of the abyss, Dusk Ball return to the game 15 years or so after it was first rotated. It's still the same effect. Bottom 7 cards, if you find a Pokemon, you take it. So it's a reverse Great Ball. So naturally, Lugia decks has been the one to play it.

But I think this could see play in a few other decks. If you think about it, say you've got a Pokemon you're holding off on and are planning to use it for the next turn, but you get Iono'ed. Dusk Ball can fix that issue because it's likely to be on the bottom 7 cards of your deck. It's no Ultra Ball but it can help.


#13 - Magneton

Original Set: Super Electric Breaker

Type: Energy Acceleration

Placements: 101


Played in:

  • Miraidon ex (99%)

Magneton is a new type of exploding discharger to the game. We've see Fortress ex but this one only gives up one prize card. The benefit is attaching 3 Basic energies to your Lighting Pokémon. 

And it's not limited to Lighting energies so this is one of the best ways to charge up a Pikachu ex with it's ridiculous energy cost. Iron Hands could spring off a surprise attack thanks to Magneton. And hey, Raichu V has found it's way back into Miraidon decks because now you can easily charge more energies for the big KO! And if you're wondering what the 1% was that played Magneton, it was an Arceus VSTAR/Regieleki VSTAR that placed 3rd in Kanagawa last month!


#12 - Archaludon ex

Original Set: Paradise Dragona

Type: Attacker/Energy Acceleration

Placements: 167


Played in:

  • Archaludon ex:
    • Turbo (18%)
    • with Dudunsparce (22%)
    • with Origin Forme Dialga VSTAR (19%)
    • with Luxray (18%)
    • with Revaroom
    • with Bibarel
    • with Scizor

Archaludon ex is here and is assembly a new line of energy acceleration decks. You can attach 2 metal energies from discard to any of your metal Pokémon when evolving this Pokémon, so think of it as a reverse Charizard ex in some ways. But because it's from discard, you'll likely never run out of it and you will always know if you have the energies necessary to use it. 

It's also a very good attacker in it's own right. 220 is the magic number to hit a lot of big basic V and ex Pokemon. All the supporting bench sitters have HP less than 210, including Fezandipiti ex and Teal Mask Ogerpon ex. And it also cancels out it's own weakness from the effect of this attack so no suprise return Radiant Charizard attack the next turn. It's go all sorts of partners so who knows which is the best way to go about playing Archaludon ex.

#11 - Gravity Mountain

Original Set: Super Electric Breaker

Type: HP Modifier

Placements: 173


Played in:

  • Ancient Box (20%)
  • Lost Box (20%)
  • Regidrago (13%)
  • Charizard ex/Pidgeot ex
  • Gholdengo ex

From the lively highs of having big Basics go a little bigger, now we've got the gravity defying lows of Stage 2s go a little lighter. Very simple, it's another Stage 2 hate card, they get -30 HP.

And because it's pro-active, it's far better than Lively Stadium. If you're up against a Stage 2 attacking deck, all you have to do is find your Gravity Mountain, play it, hit for likely 300 damage and see that Stage 2 go down. It's already seeing plays in basic-attacking decks like Ancient Box and Lost Box. Heck, even Charizard ex could use it to knock out another Stage 2. Or you could hit 300, buy yourself a turn and play it down and take a prize. We'll see more of these moving forward.

#10 - Pikachu ex

Original Set: Super Electric Breaker

Type: Attacker/Supporting Pokémon/Wall

Placements: 175


Played in:

  • Miraidon (52%)
  • Lost Box (35%)
  • Blissey ex/Pikachu ex
  • Pikachu ex/Noctowl

Bolting it's way into the 10th spot here is the poster child of the Surging Sparks set, of course it's Pikachu ex. And a good one for once too! It's quite the interesting card because it can be an attacker, a supporting bench sitter and a wall too!

The ability is nuts, you never get KOed pretty much, Pikachu will often times survive any hit more than 200 damage. And it can hit anything for 300 damage. And in combination with the card we just saw (Gravity Mountain), this little Pikachu can knock out the mighty giants like Charizard ex, Hydregion ex and Gardevoir ex to name a few. Without the mountain, even stuff like Regidrago VSTAR can't survive the hit. Awkard energy cost yes, but there's ways around it. It's also now given Miraidon a useful Lighting tera type Pokémon to use Area Zero Underdepths too, unlike Mewtwo ex.

#9 - Brilliant Blender

Original Set: Stellar Tera Type Starter Set (Ceruledge)

Type: Consistency [ACE SPEC]

Placements: 172


Played in:

  • Ceruledge ex (56.39%)
  • Ancient Box (20%)
  • Lugia VSTAR/Archeops

It's a better Battle Compressor, brilliant isn't it? Ok maybe not quite since it is your Ace Spec for game but discarding 5 cards from your deck can help some types of deck.

For Ceruledge, it's 5 energies. For Ancient Box, it's 5 Ancient cards. For United Wings, it's 5 United Wings attackers. For Lugia, it might as well be 4 Archeops and some random card. For Gardevoir ex, it's 5 Psychic energies. So it's good for these types of decks. Some of them won't play it because having Legacy energy or Unfair Stamp is way better.

#8 - Energy Search Pro

Original Set: Paradise Dragona

Type: Consistency [ACE SPEC]

Placements: 178


Played in:

  • Gholdengo ex (99%)

From an Ace Spec that could see play in many types of decks to now an Ace Spec that is likely to see play in only one deck and because of this, that one deck is about to become even better!

Energy Search Pro searches out any number of Basic Energies of different types. Aka, you can find as many as 8 energies in this one search, that's quite a good value from one card. And because Gholdengo ex wants to attack with as many energy cards in hand, yup the story writes itself. Is it time for more people to make it rain with Gholdengo ex, now in it's rainbow form! And of course, there is a 1% and if you're curious, it's Ceruledge ex because that deck wants to see many energies as well, just in the discard.

#7 - Counter Gain

Original Set: Paradise Dragona

Type: Comeback

Placements: 192


Played in:

  • Hydregion ex/Pidgeot ex (19%)
  • Pidgeot ex Control
  • Arceus VSTAR
  • Origin Forme Palkia VSTAR/Dusknoir
  • Charizard ex/Pidgeot ex
  • Iron Thorns ex/Milotic ex

I love this card. I played it back in 2018-19 during the old Zoroark GX days and it sure showed it's power back then, so I have confidence that Counter Gain will do the same thing in this format as well. If you're behind on prizes, you just use one less colorless for your attacks. Simple, yet so effective.

And as predicted, it's seeing a lot of play, mostly in decks that uses Pidgeot ex, be it a control variant or an attacking variant. This can help Hydregion ex use it's first attack for just 1 dark energy (needing just 2 to hit 200 and mill 3 is nuts already), and it can also help Radiant Charizard to hit for just 1 fire energy when your opponent is at 3 prizes. Or Bloodmoon Ursaluna ex for free when they are at 2! Or Terpagos ex hitting for a single energy (if you play those). Or my favourite from this list, Arceus VSTAR can now hit for just one DTE! I'm excited to see how Counter Gain will be implemeted in this format.

#6 - Gimmighoul

Original Set: Paradise Dragona

Type: Attacker

Placements: 255


Played in:

  • Gholdengo ex (100%, obviously)

This one is just me being a bit cheeky but it fits the bill. It's a card that came out in this set, and it's seeing a lot of play. 255! And obviously they are all Gholdengo ex players. But hey if one deck is seeing a lot of play, it must be good!

Gimmighoul, you all know it's purpose. It's just there to evolve into Gholdengo ex. So why does it matter which one we're playing? Well this Gimmighoul has the answer to that question. Do you want to flip coins in an attempt to hit 20 times whatever heads you get? Or do you wanto find 2 Basic energy cards, of any typing too? It's obviously the latter because it works so well for Gholdengo ex as it wants to see as many energy cards in hand as possible. And those decks will now be playing all sorts of energies because of said Energy Search Pro from a few entries before this.


#5 - Ceruledge ex

Original Set: Stellar Tera Type Starter Set (Ceruledge)

Type: Attacker

Placements: 280


Played in:

  • Ceruluedge ex (96%)
  • Gholdengo ex
  • Archaludon ex

Ceruledge ex will be a card you will see often in the next few months. Some might say this is the new Raging Bolt ex. And in a way, it is. You don't need to do much to set up your attackers and away you go. The more energies you discard, the more you will hit and with how the decks are currently build, you can run through your decks with cards such as Carmine (you can use that Turn 1), Professor's Research, Ultra Ball, Squawkabilly ex and Radiant Greninja just to name a few.

And let's not forget, Ceruledge ex does have 270 HP, it's not an easy Pokémon to take down so some decks might struggle to KO the first one and the more turns are lost not taking prizes, Ceruledge will hit even harder. But the deck does have some issues. It is quite linear, and people can easily tech against it. But the card is that good that it's also seeing play with other partners such as Gholdengo ex and Archaludon ex. This is one to watch out for in the next format.


#4 - Koraidon

Original Set: Super Electric Breaker

Type: Tech Attacker

Placements: 294


Played in:

  • Ancient Box (51%)
  • Raging Bolt ex/Teal Mask Ogerpon ex (23%)
  • Roaring Moon ex (22%)
  • Gouging Fire ex

Possibly a surprise inclusion in the top 5 but there is some merit to Koraidon. Unlike the last few Ancient-type attackers we've seen not named Roaring Moon or Flutter Mane, this one is actually good. Sure it does have the condition that another Ancient Pokemon has to have attacked the previous turn (you can't stack this attack), but the payoff is a cool 180 damage from a single prize attacker. And there are loads of Fighting-weak two prizes in the game right now.


Koraidon naturally sees play in decks like Ancient Box where you are always attacking with Roaring Moon, Raging Bolt ex because that is your main attacker, Roaring Moon ex also for the same reason and even Gouging Fire ex, it is an Ancient Pokémon after all! And because it only requires two double colourless energies, all these decks can splash a Koraidon for a cheeky 180 attack outta nowhere.

#3 - Precious Trolley

Original Set: Stellar Tera Type Starter Set (Sylveon)

Type: Ball Search [ACE SPEC]

Placements: 311


Played in:

  • Charizard ex/Pidgeot ex (53.37%)
  • Dragapult ex/Iron Thorns ex (18%)
  • Blissey ex/Pikachu ex
  • Archaludon ex
  • Gardevoir ex

Here comes the best Ace Spec pulling it's way into the 3rd spot. Even though I said this was a type of ball search card, it's not really a ball but hey it works the same way. It helps with your consistency and that's never a bad thing. Precious Trolley pretty much helps you fill up your bench. Got an Arven going 2nd in hand? Now you don't have to rely on just Buddy-Buddy Poffin or Nest Ball to get your set-up going. 

And because it says any basics, that includes your Vs and ex Pokemon. The deck that has used it the most was obviously Charizard ex and as someone who plays the deck all the time, yup it works. Now you can get your Charmander, Pidgey, Rotom V and what not all in one go! Dragapult/Iron Thorns is another deck that is using it more than others. I can even see it being played in some Tera deck where, with a Tera Pokémon and Area Zero Underdepths, you can search out potentially 8 Basic Pokémon in that one go! 

It's good but there is a trade off, it is your Ace Spec for game. So are you willing to give up a likely more game changing Ace Spec for one that helps you set up the first turn? Some people seem to be ok with it.

#2 - Tera Orb

Original Set: Stellar Tera Type Starter Set (Both)

Type: Ball Search

Placements: 325


Played in:

  • Dragapult ex (62%)
  • Charizard ex (22%)
  • Regidrago VSTAR
  • Terapagos ex
Tera Orb is a superb ball search card for Tera decks. The more they show up, the more this will see play. You can liken it to the old Cherish Ball that simply searches out a GX Pokemon, it's the same thing here. 

Now some decks don't have to rely on Ultra Ball to find their evolving Stage 2 Tera Pokemon, and the biggest two decks to have used it so far have been Dragapult ex decks and Charizard ex decks (and in some cases, both combined!). Of course I do expect to see this in some other decks, namely anything using the Terapagos ex/Noctowl engine and also decks using Teal Mask Ogerpon ex. More outs to your Pokemon is always a good thing.

#1 - Latios ex

Original Set: Paradise Dragona

Type: Supporting Pokémon

Placements: 442


Played in:

  • Miraidon ex (33%)
  • Raging Bolt ex/Teal Mask Ogerpon ex (21%)
  • Roaring Moon ex (14%)
  • Klawf
  • Gouging Fire ex

To nobody's surprise, Latios ex is the number 1 on this list. This card just gives Turbo decks an even bigger boost. Now you can't stall these decks out for a turn or two when they can simply bench down a Latios ex and go about with their day. And because it works for Basics, it's the Turbo decks, your Miraidons, Raging Bolts, Roaring Moons and Gouging Fires, are all using it. Even Klawf, a deck that typically only has Basics but not really a Turbo deck.

More big basic decks will keep showing up in the next year or so, which means more decks can use Latios ex to get them out of some sticky situations. It's already helpful to these decks. Have your Iron Hands ex stuck with it's hefty retreat cost? Not a problem. Need to switch out your Gouging Fire? No problemo. Need to get an attacker to jump in to cancel out poison for Roaring Moon? You betcha! Need to retreat your Bibarel? Well sorry but it only works for Basics.

A simple one line ability but yet so effective. If the attack hit for 220, it'd be even more amazing but we can't have it all I suppose. Thanks for reading!

Wednesday, November 6, 2024

Singapore Premier Ball League 2024/25 - 70th/409 - Changes are not always good

 Our first event of the season after a long.....very LONG wait is finally done and after weeks of practicing and testing, I unfortunately don't have a good result, in my own personal view, to show for my Charizard ex deck yet again. So that's 4 majors in a row I have now sadly failed my beloved Charmander and Friends deck. 


  1. Testing and Deck Choices
  2. The [Original] Deck List
  3. The [Actual] Deck List
  4. Tournament Run
  5. What's Next?


Testing and Deck Choices

I actually starting writing down notes from my testing as far back as 3 weeks before the Premier Ball League event, because I was over in Japan and I didn't get to test much there since PTCGL doesn't "work" there.


I was noticing a lack of Charizard ex/Pidgeot ex decks doing well from Dortmund and Joinville and thought maybe Dragapult ex would be the better option, those two along with Terapagos ex were the three decks I was confident in. I was also testing out Origin Forme Palkia VSTAR/Dusknoir and Lugia VSTAR/Archeops and after the first few tests, I was quite high on Terapagos, it seemed the best out of those 4.


First ranking:

  1. Terapagos
  2. Dragapult
  3. Palkia
  4. Lugia
Then we had Louisville Regionals and Seb Lashmet got top 4 with Charizard ex so that gave me hope that it's still decent in the meta, so as usual, I swapped out the Dragapult stuff for my Charizard stuff (both decks are sharing most of the cards anyway), and also tried out Lost Box and Gardevoir, two decks I knew quite well.

Second ranking:

  1. Charizard
  2. Terapagos
  3. Dragapult
  4. Palkia
  5. Lost Box
  6. Everything else, who cares
Charizard blitzed everyone else, it had an 80% win rate during that round of testing and I felt good that my original favourite is still the way to go. Funnily enough it was winning more going 2nd but I could see why going 1st was better except against the Turbo decks.

The other deck that did quite well was Palkia, I could see it's strength and how it could destroy and set-up decks within Turn 2, that was a real big selling point of the deck. The biggest turn off for me for that deck was simply starting 2nd, it just falters hard.

I played around with some more of the same stuff, started testing Gardevoir/Banette which seemed really good. I had a cool run of results of making top cut with 4 different decks in online tournaments, including 2 wins on pretty much the same day (US timing at least)
  • Lost Box (7th/93) - 6/3/0 - List
  • Banette/Gardevoir (1st/98) - 8/1/1 - List
  • Charizard/Pidgeot (1st/214) - 10/1/0 - List
  • Dragapult/Pidgeot (9th/138) - 8/1/1 - List

The Tournament of Doom win with Charizard was a huge confidence booster for me, I hadn't won a big online event in a while now and to do it with Charizard just showed that it still works for me. I had to play against two Lugias in Top 4 and Finals, a matchup I was a bit worried about but it turned out alright because of the new stuff we had in Zard lists now. And if you're interested in watching some of the games, they're here.

Third ranking:

  1. Charizard
  2. Gardevoir Banette
  3. Dragapult
  4. Terapagos
  5. Palkia Dusk
  6. Everything else, who cares
After that I was testing out decks that did well in Lille, including, and I finally had to bite the bullet, Raging Bot...I mean Bolt. Palkia and Lugia did the best in these rounds of testing. I tried the Bouffalant version of Terapagos and hated it. I'm normally a fan of the Pult Pidgeot line but in this testing, it sadly didn't do so well.

Fourth ranking:

  1. Charizard
  2. Palkia Dusk
  3. Terapagos
  4. Lugia
  5. Gardevoir Banette
  6. Everything else, who cares
I saw Azul post a Charizard list without the Dusk-line, something I had thought about myself and gave it a try...and it worked. It was really good, I was surprised by that. It even found a way to beat Lugia and Regidrago, two decks I thought for sure needed the Dusknoir line. It did struggle more to Terapagos because of the lack of Dusknoir line.

After that, I decided to set myself three guidelines in a deck that I wanted to play for the big event and if a deck could meet all three, I would highly consider it. I was looking for 3 things these decks needed to do:
  • A deck that can do decently into the big 3 (Lugia, Regidrago and OgerBolt)

  • A deck that can do well going 1st or 2nd

  • A deck that can win games on time


  1. I had identified what I thought the meta might look like and Lugia and Regidrago were the two most obvious best decks in the meta at that time. Raging Bolt would be a popular pick because it's a bo1 event so it can cheese wins out of nowhere, and it just so happens to be one of the best decks in the game as well so they made part of my big 3 of decks I wanted to beat.
  2. This was very important. If you have a deck that tends to lose because it went 2nd, that's a big no-no for me since we are playing in a fully bo1 system.
    • So Palkia unfortunately bit the dust for me because it was rubbish going 2nd
  3. This was the big one and the reason why Banette slipped down my order. The deck is really good, and at one point, I was seriously considering it,
    • The biggest issue for me was the time. I know the deck isn't a fully item lock deck, I learnt it after my first tournament with it but it still takes up a lot of time, as any Gardevoir deck would.
    • And I don't want my games going to time because that would mean a double game loss (DGL) and we've got 8 rounds (or so I thought) to play, we can't any afford losses that easily.
With a week or so to go, I finally arrived to my final ranking

Fifth/Last ranking:

  1. Charizard
  2. Terapagos
  3. Lugia
  4. Dragapult
  5. Palkia Dusk
  6. Everything else, who cares
Charizard, Terapagos and Lugia all fit the 3 criterias I was looking for in my decks. Pult didn't meet the first one because it had a really bad Raging Bolt matchup and after going to a few more locals, I had a sense that Raging Bolt would end up being the most popular deck for the event.

And as always for any event, I did my spreadsheet and well it had some interesting readings.

Iron Thorns being first was a bit concerning, I had completely forgotten about the deck and wasn't really respecting it. Raging Bolt 2nd was not a surprise to me but I did not want to be playing mirrors all the time. Banette being 3rd didn't surprise me at all, it's really good....in a bo3 setting. 

Biggest surprise was seeing Gholdengo high up there! It does have a decent matchup against the top 3. As for my picks, Zard was lower down and Terapagos was even lower but I knew I could do well with either choices.

So it came down to Charizard or Terapagos for me. I felt like I learnt as much as I could with Terapagos in quite a short span of time and felt really good with it, but I just wasn't too confident with two very prominent matchups and how I should tackle it, so that was the main reason why I jumped back to Charizard in the end. Comfort is key I suppose.


The [Original] Deck List

Back to my OG, back to Charizard we go! Now all there's left to do is make up the 60! I had a 51-card base template and these 51 cards were chosen because they were in every lists I had saved in my database so for me, if every successful lists are playing it, they are atomically included.



The Char Line
x3 Charmander
x1 Charmeleon
x2 Charizard ex
x1 Radiant Charizard
  • Quite simply, the attackers of the deck
    • 180 and it keeps going up with more prizers your opponent takes, and you can help them take prizes with the Dusk line!
  • 3-1-2 line feels ok with the includsion of the Dusk Line, you tend to only attack with 2 Charizards most of the time and the other ones are through either Turo, Rod or Stretcher so there's plenty of ways to recycle your attackers
    • Don't ever cut Charmeleon, I cannot stress how important it truly is to help save your Rare Candies and against decks that are trying to either item lock you or devolve you
  • Radiant Charizard is still the best 1-prize attacker for the later part of the game

The Pidg Line
x2 Pidgey
x2 Pidgeot ex
  • The best ability in the game, you can search for any card every turn, need I say more?
  • 2-2 is much safter then say playing a 1-1 line like most Terapagos lists are doing because you run the risk of prizing one of said pieces and that could just falter your deck there and then

The Dusk Line
x2 Duskull
x1 Dusclops
x1 Dusknoir
  • The missing pieces Charizard has been needing for a long time
    • heck I even tried Fortress ex at one point for the same reason but it doesn't have any pros to give the Zard deck while Dusk line has the pros of putting damage counters and for just 1 prize
  • Dusknoir helps clear out most single prizers and is usually the final piece you need to complete the Briar puzzle to win games from 4 prizes
  • Dusclop is really good into VSTAR decks
    • If you can set up a Duskull and a Charmander T1 against a VSTAR deck, you can always threaten a KO on their 220HP V-mon with Dusknoir + Charizard ex now hitting for 210
    • And even if they have two, you can Duskull one guy, Counter Catcher + Defiance Band to knock out the other guy so after that, the first guy has to hit you and already has damage on it, making your KOs more easier

The Support System
x1 Rotom V
x1 Lumineon V
x1 Fezandipiti ex
  • Rotom T1 is too good, which is why many people are running 2 Rotoms in their lists (we will see this later)
  • Lumineon is so good in this deck for so many reasons
    • Need Arven to set-up?
    • Need Boss for game?
    • Need Iono to disrupt?
    • Need Briar to complete the puzzle?
    • Need I say more?
  • Fezandipiti pretty much replaces my ol' friend Bibarel in these Charizard lists, sure it's a two prize basic, but it's a nest ball searchable basic that is guranteed to draw you 3 cards, and sometimes Bibarel can't even draw you any cards! This is why a whole host of decks are playing Fezandipiti

Supporters
x4 Arven
x2 Iono
x2 Boss's Orders
x1 Thorton
  • Since the day Charizard ex was released, I had been singing the praises of Arven, "this deck needs to play Arven". I called it from Day 1 and now a year later, everyone is playing it and it should be an easy 4-off
  • 2 Iono feels more than enough for either early game hand refresher or late game hand disruption
  • 2 Boss is also more than enough to gust around stuff, since you also have 2 Counter Catchers
  • Thorton is a must, there will be times where your opponents will go after your Charamanders or Pidgeys and feel safe knowing they're not around, this is where Thorton shines. Throw that sucker back in and now they don't feel so safe anymore.

Items
x4 Rare Candy
x4 Ultra Ball
x4 Buddy-Buddy Poffin
x2 Nest Ball
x2 Super Rod
x1 Counter Catcher
  • The 4-offs are a staple now, they make the deck work they way it does
  • 2 Nest Ball seems to be the norm
    • Some do play 3 and it makes sense if you're going for the Turn 1 Instant Chage play from Rotom V
  • 2 Super Rod is a must, you need those energies back and your attackers or supporting mons
  • Counter Catcher is too good in Charizard because you are usually behind on prizes
    • 2 is generally the norm unless you are playing Prime Catcher, then 1 is the way to go

Tools
x1 Forest Seal Stone
x1 Defiance Band
  • Forest Seal Stone is your VSTAR for every game, gets you one card, completes the pieces you are looking for in that turn
  • Defiance Band, for the same reason as Counter Catcher, is too good in Zard since we'll be behind most of the time and you can take some big KOs on some big Vs at the perfect timing
    • Also good with Radiant Charizard to hit 280!

Energies
x5 Fire Energy
  • Somehow we've gone down from 6 to 5 energies, and strangely enough it still seems fine, especially with the inclusion of Night Stretcher

We've got the 51 cards, now we're left with 9 more. The last 9 spots I wanted to fill it with the most successful cards and cards I felt were tech choices for the expected meta.

Successful cards in other Zard lists that I included:

Guranteed Additions: (+4)
x1 Briar
x1 Professor Turo's Scenario
x1 Counter Catcher (2nd in the list)
x1 Night Stretcher
  • Briar is just too good in Zard in combination with the Dusk Line, you will find out more about it later on
  • Turo in combination with Radiant Charizard or your damaged mons or support mons feels like a must for Zard lists
  • There's two ways I see people having Counter Catchers in their Zard lists
    • If you play Prime Catcher, you'll play 1 Counter Catcher
    • If you play any other Ace Spec, you'll play 2 Counter Catchers
  • Night Stretcher is very underrated! It's double usage of recovering either energy or Pokemon is probably one good reason to go down to 5 energies

Ace Spec Choice (+1)
  • Unfair Stamp
    • The most played Ace Spec, 63% of the Zard lists in my database played it
    • 3rd disruption in the deck, also a hand refresher
    • Useless Stamp can be a lie, especially when everyone is playing Fezandipiti ex
  • Hero's Cape
    • This was my meta-call for the event, this seems good vs Lugia, Ogerpon to make my Charizard go up to 430HP
    • It's also good for making my Pidgey/Charmander/Duskull very hard to KO early on against the likes of Greninja snipes, Dusk bombs or Pult splashes
    • 0% of Zard lists played this in my database which did worry me a little bit
  • Maximum Belt
    • I'll put my hand up here, I actually forgot this card existed, and I played this at Nationals last May. Whoops.
    • It's good for going aggressive against the Ogerpon decks early and it's my best answer to dealing with Dragapult ex, one of my worst matchups
    • Just 19% of the Zard lists in my database played it
  • Prime Catcher
    • Guzma on an item, need I say more?
    • Probably better if you play a Bibarel line or something that could get stuck easily
    • Also had 19% play rate in my database

For Ace Spec, I initially chose Hero's Cape. History says, it's probably a bad choice, no-one has been successful with it but I was sure I could make it work. And with the meta as it was, I thought it was the best choice. I even told a newer player who was asked for my advice that he should play Cape. Spoiler alert, he went 7-0 in Swiss with the Cape. So I was spot-on with that judgement. However....I didn't listen to my own advice. Whoops.

Tech Choices - Meta Dependent (+2)
  • I saw four choices that made sense to me
    • Manaphy
    • Lost Vacuum
    • Mist Energy
    • Temple of Sinnoh
I wrote down every matchup to see which would help me in more games:
Lost Vacuum seemed good into so many matchups so that made sense to me. As for the other one, Manaphy and Mist both had the same number, but the ones I would likely see more of, it was pulling the way of Manaphy so that was my other inclusion.

(Spoiler alert, both did not make the final list)

Consistency Boosters (+2)
  • First spot was either
    • Cleffa or
    • 2nd Rotom V
  • Second spot was either
    • Collapsed Stadium
    • 3rd Nest Ball
    • or something else from my other choices that were mentioned above (Mist, Temple)
I initially went for the Cleffa because I was worried about the potential of Spiritomb showing up and I don't want my Rotom to do nothing. I did like having a 3rd Nest Ball so as much as it pained me to leave Collapsed out, I was ok with it.

(Spoiler alert, there was a big change later on involving the cards I just mentioned)

So this was the 60 I had settled on with 1 day to go. I was going to try my luck at the Singapore Premier Ball League event my latest Charizard ex/Pidgeot ex list........or so I thought.

The list I initially planned to go with


The [Actual] Deck List - Last minute change is not good
So with 10 minutes to go before the deadline for submission was up, my online friends were talking about my friend Isaiah Cheville's Charizard list from Louisville Regional where he got 13th! After looking at it, I thought....maybe I should just run with it. Zaya and another of my friends Francesco Caterino both got top 32 results with it, and it seems good for a bo1 tournament, so why not?

The changes were:
- Hero's Cape
- Cleffa
- Lost Vacuum
- Manaphy
+ Maximum Belt
+ Rotom V (2nd)
+ Roxanne
+ Collapsed Stadium

I still wasn't too confident with my own list. I did like the 2nd of having a 2nd Rotom to help with my starting hand since I was planning to go 1st. I was ok losing Manaphy. The only ones I wasn't sure I should cut was Lost Vacuum and Hero's Cape. Having Roxanne did give me a 3rd disruption at least. Collapsed...I honestly wasn't sure how it would help other than getting rid of bad benches and disrupting Lugia and Terapagos. 

Now looking back, adding Rotom and Roxanne was fine, but I should have kept Hero's Cape and Lost Vacuum, those two cards would have really helped me in my games as we'll find out.

The list I ended up using


Tournament Run - Unannounced change is also not good

And now for the first big surprise of the day. We knew that top cut is now Top 32, unfortunately it was also bo1 for top cut so that was bad. But we were all very sure that since we had 400+ person tournaments last season, it's surely an 8-round swiss tournament.

It was not. They announced it was 7-rounds swiss! I was a bit confused by that and now I had to re-calculate everything I had just been talking to my friends. We had been trying to figure out what the likely results would be for an 8-round swiss and what we got was this:
  • 7-0 -> 1-2 Players
  • 6-1 -> 13 Players
  • 5-2 -> 45 Players
    • Doing the maths, Likely 17 6-2 players will make it in, meaning 28 players will bubble out
But now that we've got a 7-round swiss, I had to do some quick maths to try to figure things out and this is what I got:
  • 7-0 -> 3 Players
  • 6-1 -> 22 Players
  • 5-2 -> 67 Players
    • Doing the maths, Likely just 7 5-2 players will make it in, which means a grand total of 60 players will bubble out! We're looking at a huge bubble, this just did not seem right to me.

R1 (L) vs Zen Wang [4/3/0] - Raging Bolt ex/Teal Mask Ogerpon ex (0-1)
  • First round of the day, no idea who my opponent is or what he might be playing so I had to go first blind, I'm more likely to hit a matchup I want to go first then second...
    • Turns out he was a Raging Bolt player, so that didn't work for me since I have to go 2nd in this matchup
  • My opening hand was quite bad and I had to bench Rotom just to draw more stuff
    • Also saw that my Max Belt was prized so I couldn't go aggressive and take KOs on them early if they had Charm....and they did
  • I was so behind I knew I had to go disruption route with Roxanne and Iono
  • I took two KOs on back to back, down to 3-2 if I remember correctly
  • I went for a risky play, put Rad Zard and left it at the active, hoping he'd just KO it so I could Iono him to one
    • It worked, he KOed Rad Zard, no gust, down to 1 prize
  • Iono to 1, KO his Raging Bolt, and all I had to do was hope there is no response
    • He draws Sada right away and KOs my Zard for game. Yikes.
What a horrible way to start the tournament, I had a slow start, some bad prizes and still came within 1 KO to win. It was such a good matchup for me too so it hurt to lose the first round in that manner. Now I knew I had to go 6-1 to have a shot of making top 32 cut.

R2 (W) vs Shawn Tay Yang Sheng [0/3/0 Eliminated] - Raging Bolt ex/Teal Mask Ogerpon ex (1-1)
  • Again, I didn't know my opponent so I had to go blind first
    • and again, I got punished because it was a Raging Bolt player
  • Had another very weird looking opening hand, no Charmander or Pidgey on board Turn 1
    • Did my prize check and well...Max Belt is prized again!
  • Opponent also had a slow start thankfully so I could go double Poffin the next turn and start setting up
  • After the weird first turn, the game was normal and the game went according to how I wrote in my matchup concept:
    • They take KO (6-5)
    • I respond with Charizard ex KO on a 2-prizer (4-5)
    • They KO my Charizard ex (4-3) - This 4-3 prize map is the big number for me to execute the DBC plan, Dusknoir + Briar Combination
    • Dusknoir their Radiant Greninja (3-3), then Briar to KO their active ex to win the game
R3 (W) vs Steven Ong [1/2/0 Drop] - Roaring Moon ex (2-1)
  • I lost the coin flip this time and I was ready to finally go 2nd and see what I can do, but my opponent chooses to go 2nd. I'm thinking I'm up against my 3rd Raging Bolt in a row
    • And they started Fezandipiti ex so I was thinking that's what they played
  • Another weird looking hand, I had to leave my Rotom active, use Ultra Ball and Nest Ball to get some of my guys down and hope the Rotom draw would help me get there
  • They discarded a Dark energy for their Earther Vessel so it's not Raging Bolt but Roaring Moon, the game plan is still the sam
    • Still not much going on with my draws
  • The game came down to a very weird situation for me, I had to attempt to Dusk bomb twice (one on active Moon with 30 damage left), one on Radiant Greninja and then Counter Catcher for the final KO. I whiffed what I needed from Fezan (no Pidgeot on board, it got KOed by Moon ex)
    • I then figured out that he only had one route to win, he was out of Dark Patches and his Moon ex had no energies
    • He would have to find Sada to his Roaring Moon, discard 2 more Ancient and get either heads of Pokemon Catcher or straight up Prime Catcher on my Lumineon to take the game
      • He actually does get all of that and beats me
Here I am, a little shell shocked that I've started 1-2. Thinking to myself "what is going on today???". And then my opponent tells me, "are you staying on to play the whole event?". I told him yes because I still wanted to win the whole thing (somehow) and he gave me the win! He just wanted to play for fun and get the Fan Rotom promo and then leave by Round 3. So I ended up getting the win, thanks man!

The Promo we all got for playing


R4 (L) vs Izzul Haziq Bin Murad [5/2/0] - Terapagos ex/Dusknoir (2-2)
  • I had an idea Izzul would play Terapagos, I've seen him testing it at locals so this is where I knew if I won the coin flip, I'm 100% going first and this time it would be an advantage for me
  • Did win the coin flip....and then I saw my hand and I couldn't believe what I'm seeing, it's the 4th bad hand in a row
  • He took the first two prizes because I had to use Instant Charge two turns in a row
  • I noticed one of my Duskulls was prized which made things really difficult as I needed to have at least one of them on board to threaten the perfect turn (Dusk Bomb + KO and maybe Briar for game)
  • He kept going after my lone Duskull, even when I had to use Thorton to get the KOed one back
  • Not much I can do, I couldn't set up my board and he got the winning KOs

So my hopes to make top 32 cut are realistically over and now I'm just playing NOT to get eliminated from the tournament and try to at the very least, get a top 64 placement to get some extra points (10 LP vs 5 LP, it could matter). There's still a chance I might also miss that since about 20 of us x-2s might also bubble out of Top 64.

R5 (W) vs Sebastian Ho [2/3/0 Eliminated] - Gardevoir ex (3-2)
  • Now every game is a win-or-out of the tournament, I didn't want to get eliminated this early
  • My opponent made me go first, I was getting a bit worried until he flipped over a Ralts
  • I finally had a decent starting hand, Poffin + Nest Ball and Arven for next turn to guaranteed a Turn 2 Pidgeot, something I hadn't done so far this tournament
  • My opponent makes a cruical misplay that pretty much won me the game
    • He goes for Arven and searches out TM Devolution and my heart sank:
      • I prized one Rare Candy and I already had a Pidgeot and Charizard up so only one of them could go back up as I was holding my last Candy in hand
      • So if he goes for the TM Devo play, I will pretty much lose this game because I was in this weird situation where I needed to also use Candy to get Dusknoir to pull off a potential Briar play
    • He chooses to attack with Drifloon, just missing the KO on Zard by 30 (he has Munkidori for next turn)
  • After that turn, I was 3 prizes down, his board was only single prizers and I made this ridiculous comeback play where I needed to draw into Briar, Dusclops to bomb his damaged Drifloon, and get my Zard up to use Briar for the 2 prizes to finish the game
    • The issue is, I was missing Briar, Candy and a way to get Zard up so I had to draw into them somehow
      • So I took a risk by using Super Rod to recover just Lumineon V, I chose not to shuffle in my Charizard or any of my other Fire energies (I still had 1 more in deck) in case I drew into a Rescue Stretcher to give me a second out
      • Fezandipit gave me Candy, Stretcher and Ultra Ball (for my Lumineon -> Briar)! I was so stunned it took me a few seconds to realize I had game there and then. (Dusclops into Briar then Candy Zard for KO)

Trying to survive the dreaded x-3 elimination

      R6 (W) vs Mohamad Elias Bin Ibrahim  [3/3/0 Eliminated] - Klawf (4-2)
      • Before this game, I was talking to my friend Gabriel and he told me he got donked by a Klawf player the previous round so imagine my surprise when I saw I as up against Elias, the very same person he just played against (I kinda guessed he would play Klawf anyway)
      • I knew as long as I had two benched Pokemon, I should be fine
      • I started Lumineon V, the only time I was happy to see it. I did have a Duskull in hand too but I knew I couldn't put that as my active
        • I also had Turo in hand so my Lumineon was going back to me either way
      • I didn't have the best of starts but managed to recover enough to keep pace with him
      • Had a big turn where I had to Iono him and hope he didn't draw into everything he needed to take the win
        • He whiffed
        • I had my Dusknoir to KO his Iron Bundle (not sure why it was still on the bench), then Briar to take KO on his Klawf for the win
      I survived the elimination phase so I got to play the last round! But at this point, I was still feeling a bit down, my deck just wasn't co-operating with me. Out of 6 starts so far, only once did I have a good opening hand, it's been a real grindy tournament so far and to be very honest, I was feeling very defeated. I did appreciate Bryan telling me to keep my chin up before the previous round started, he was judging this time and could probably tell I was quite down with how the day had been.


        R7 (W) vs Eugene Lee [4/3/0] - Raging Bolt ex/Teal Mask Ogerpon ex (5-2)
        • Opponent won the coin flip and chooses 2nd, I kinda knew where this was going, another Bolt
        • Yet again, not a good starting hand but at least I knew I didn't prize Max Belt, it was in my starting hand this time
        • Had a slow start so yet again I didn't get a Pidgeot up in a game (3rd times I believe)
        • My opponent whiffed an attack Turn 1 so that got me back into the game, especially since I drew Arven and Poffin off my earlier Rotom
        • Game after that goes according to my DBC plan
          • He goes down to 3 prizes while I'm at 4 prizes
          • I drew into Briar and Dusknoir, with Candy already in hand and my Charizard ex still hanging around, Dusk bomb his Greninja, Briar and KO him with 1 minute to go in the round!

        Final Result: 5-2
        Final Placement: 70th out of 409 (Only 126 players finished)

        Won my last three rounds to go 5-2. We knew 5-2 was the bare minimum to make cut and I had a small hope, maybe my resistance isn't that bad but I kinda guessed it was (we had no way of checking it unlike last season).

        And then I saw the standings once people started celebrating that they were in cut and I couldn't help but laugh out loud (hey it's an LOL moment) because I didn't make cut. But not just that.

        I also didn't make top 64.

        I was 70th.

        Yes, 70th out of 409 players. That's my worst placement in a major tournament since TPC took over but I've gone x-3 twice before, I was x-2 here yet I'm 70th. I was so puzzled by this. How big was this bubble? I mean I knew there was going to be a big bubble but I had completely forgotten about it at that point of time.

        The highest resistant 5-2 finished 25th (funnily enough it was Alester who won the whole thing too so congrats to him!) with a 69 OMW%. The lowest 5-2? 80th with 41%. So I'm not even in the middle of the pack, I'm at the back with 49%. You know it's a really bad day when you can't even crack into the top 64 just for 5 extra points. Everyone seemed to be shocked when they asked me where I placed after  I told them I finished 5-2. It is what it is I suppose.

        Hey on the plus side, I've now scored points in 10 events out of 10 playing Charizard ex! The 100% points streak continues.

        MVP of the day is Briar. Of the 4 games I won on my own, the final KOs were all from Briar, with a little help from our ghost buddies.

        As for the last minute switch of the 4 cards. 
        • 2nd Rotom did put in work, but there were times when I thought, if that was Cleffa I would only be losing 1 prize and not 2
        • Collapsed Stadium did nothing as I suspected, should have been Lost Vacuum
        • At no point did I go...how I wished I had Manaphy so that was a good cut and Roxanne did help me out to get the perfect late game board state so that was a good change
        • But by far the worst change was cutting Hero's Cape for Max Belt. Cape could have saved my Zard in the first loss and prevented my lone Duskull from getting KOed by their Dusk bomb in the second loss. And how many times did I use Max Belt? Just once and only because Defiance Band was prized, and even then, I still could have used a Counter Catcher to KO someone else
        Lesson learnt, don't make last minute changes without talking through it with anyone.


        What's Next? - This new change is very bad

        So what's next after this? 

        Actually I don't know either. We don't know when the next Great Ball League event is. We don't know when the next Ultra Ball League event is. We probably will not know when the Master Ball League event will be, which kinda sucks because I'm heading off to the US in June and I'd love to know if I need to buy cards this season or if I can just not bother and play the same deck the whole way.

        At least they said that the new system will reward consistency, I hope that is true.

        I went back to the venue to check out how top cut would pan out and I had been telling everyone that my prediction was that finals would be decided by a very bad game. Why? Because our top cuts are now bo1.



        And sure enough, finals was decided by a bad game because one side had a bad start and that was it. Jeremy, who finished top 8, was also eliminated from the tournament from a dead starting hand and he was my odd-on favourite to win the whole thing. Possibly the best player in Singapore playing the best deck? Who can beat him? Variance, that's what.

        I can already say I'm not a fan of bo1 top cut. I hated it when I first heard about it, and I hate it even more after seeing these games. Wouldn't mind having more games honestly. Come on TPC Japan, why can't we have Japan's system? 
        • Japan's system is say around 7 swiss rounds, 
        • anyone with x-2 moves on to Day 2, 
        • more swiss rounds in Day 2, 8 in the last Tokyo Champions League (we could do maybe 2 to 3), 
        • and then Top 16 cut. 
        • All bo1 I believe so at most, someone who got into Day 2 and missed out on cut would have played 15 games in total.

        What about the new TPCi system?
        • 8-9 swiss rounds (bo3)
        • Then, according to attendance, about 3-4 more swiss rounds let's say in that ballpark
        • Then an asymmetrical top cut (could be top 8, could be top 13, could be top 18) -> this one doesn't work for us, because we have no ties
        • All in all, these players get to play at the very least, if they just missed cut, about 24 games in total?

        More games always seems good to me. So why do we only have 7 games at the very least for those who just missed cut. Sure maybe we have a small amount of players in each of our regions but we've got a 400-person tournament, surely we can do more than that. I mean bo1 already is quite painful enough, you'd think having more games could fix the variance, not less. I'm not sure why TPC Japan is still giving us this system.

        Terapagos ended up winning the Premier Ball League, and it was my 2nd choice! Gholdengo finished 2nd and I thought it was a good sleeper pick, and there were 3 in cut as well. Top cut was quite interesting, because almost half the players, I genuinely did not know who they were, and I'm supposed to be the guy that knows everyone here being the stats man and all. 

        But I suppose that's bo1 for you, literally anyone can have a good day and get a good result. I had four good friends make top 32 cut and they all fell for very different reasons, be it a dead starting hand, important pieces being prized, being at a disadvantage in the mirror match or having a game loss (aka well tournament is over because it's a bo1 top cut). 

        Let's see what does indeed happen next because nobody has any idea. This was a long one so if you did read all of this, I do thank you for your taking precious time out of your day just to see me talk about Pokemon TCG! 


        Bonus little content, but here's the meta of the top 126, aka the people who finished all 7 rounds and scored points: