Tuesday, April 30, 2019

Top Decks at EUIC: CP earned and their value

Just a small report here on the value of the top decks that did well at EUIC and how much one might have to spend to want to build that very deck. Not all decklists were available at the time I did this so I took the top 12 lists from the recent European Internationals Championship 2019 to show how cheap or expensive these decks were. Also added their CPs from Day 2, placements, and rotation effect on these decks.

At the end of this review, I'll do a comparison for all the decks based on their CP scored in Day 2, their total value and which decks is most affected by the upcoming August rotation.

Pikachu & Zekrom-GX - Toolbox Version
EUIC Day 2 CP Earned: 2,340cp
EUIC Best Finish: 1st
EUIC Day 2 Placements: 13
HeyFonte Community Rank: 1st
Rotation Effect: 31.67%


Pikachu & Zekrom-GX - Turbo Version
EUIC Day 2 CP Earned: 2,130cp
EUIC Best Finish: 2nd
EUIC Day 2 Placements: 15
HeyFonte Community Rank: 10th
Rotation Effect: 30%


Zapdos/Ultra Beasts
EUIC Day 2 CP Earned: 2,270cp
EUIC Best Finish: 4th
EUIC Day 2 Placements: 15
HeyFonte Community Rank: 7th
Rotation Effect: 31.67%


Zapdos/Jolteon-GX
EUIC Day 2 CP Earned: 1,110cp
EUIC Best Finish: 15th
EUIC Day 2 Placements: 8
HeyFonte Community Rank: 2nd
Rotation Effect: 35%


Zoroark-GX/Lycanroc-GX
EUIC Day 2 CP Earned: 1,940cp
EUIC Best Finish: 3rd
EUIC Day 2 Placements: 10
HeyFonte Community Rank: 4th
Rotation Effect: 66.67%


Tapu Koko/Spread
EUIC Day 2 CP Earned: 300cp
EUIC Best Finish: 10th
EUIC Day 2 Placements: 2
HeyFonte Community Rank: No Rank
Rotation Effect: 43.33%


Beast Box
EUIC Day 2 CP Earned: 200cp
EUIC Best Finish: 16th
EUIC Day 2 Placements: 1
HeyFonte Community Rank: 13th
Rotation Effect: 25%


Quagsire/Naganadel
EUIC Day 2 CP Earned: 260cp
EUIC Best Finish: 19th
EUIC Day 2 Placements: 2
HeyFonte Community Rank: 12th
Rotation Effect: 31.67%


Rayquaza-GX/Vikavolt
EUIC Day 2 CP Earned: 360cp
EUIC Best Finish: 34th
EUIC Day 2 Placements: 3
HeyFonte Community Rank: 25th
Rotation Effect: 35%


Ultra Necrozma-GX/Malamar
EUIC Day 2 CP Earned: 520cp
EUIC Best Finish: 29th
EUIC Day 2 Placements: 4
HeyFonte Community Rank: 6th
Rotation Effect: 25%


Buzzwole-GX/Weavile
EUIC Day 2 CP Earned: 130cp
EUIC Best Finish: 48th
EUIC Day 2 Placements: 1
HeyFonte Community Rank: No Rank
Rotation Effect: 43.33%


Shedinja/Zebstrika/Oranguru
EUIC Day 2 CP Earned: 230cp
EUIC Best Finish: 60th
EUIC Day 2 Placements: 2
HeyFonte Community Rank: No Rank
Rotation Effect: 30%

Comparisons of each deck
EUIC Day 2 CP Earned:

Total Value of Deck:

Rotation Effect:

I hope this can be of some help to anyone who is still trying to decide what decks to continue going with as the new set approaches and also with the rotation in mind.


Saturday, April 20, 2019

The rise of Charizard

Finally! After 20 years or so, us Charizard fams (myself included) got what we have hoped for, a good Charizard card! Now granted, I did think the previous Charizard from Dragon Majesty was also good but the awkward every cost made it impossible, resorting to the likes of a Wishful Baton play or even an Alolan Marowak to attach energy.

This new Charizard from Team Up however, isn't plauged with ridiculous energy costs. Sure it still needs 2 Fire Energy to attack but here's the best part, you don't even beed to do that thanks to it's ability! And that's just one of the many upsides (and a few downs) of the new Charizard card.





The initial hype (and some maths)
On the 14th of November 2018, Pokebeach released an article on a new Charizard (along with Blastoise and Erika's Hospitality) coming in the Japanese Tag Bolt set (our Team Up set). Sure enough I took one look at it and I was sold, sharing it with all of friends, "this will see play". I was so certain of it I made it my mission to make it playable. It was quite rare to see one of my favourite Pokemon having a playable card and for there to be 2 in Team Up (the other being Hitmonlee), I was hyped.

Charizard's ability Roaring Resolve allows you to put 2 damage counter once during your turn on it, and if you do, you may search for up to 2 Fire Energy cards and attach them to Charizard. Still not convinced?

Charizard's attack Continuous Blaze Ball does 30 damage +50 more damage or each Fire energy you discard (at the cost of discarding all fire energy attached to Charizard). Let's do the maths shall we?


  • For 2 Fire Energy, you are doing 130 damage. With a choice band, you are doing 160 damage.
  • For 3 Fire Energy, you are doing 180 damage. With a choice band, you are doing 210 damage.
  • For 4 Fire Energy, you are doing 230 damage. With a choice band, you are doing 260 damage.
  • For 5 Fire Energy, you are doing 280 damage. With a choice band, you are doing 310 damage. And so on...


The numbers actually add up quite nicely against some of the main attackers you'd expect to run into the format right now. 130 damage will KO the likes of Buzzwole, Zapdos and Giratina. With a choice band and a well timed Shrine of Punishment, you could even knock out the likes of Tapu Lele-GX and Tapu Koko-GX, both with 170hp.

The likes of Blacephalon-GX, Dawn Wings Necrozma-GX, Volcanion Prism will fall with 3 energy attachment (2 from ability, one from hand). With the help of Shrine, Ultra Necrozma-GX, Zeraora-GX and Buzzwole-GX will all fall to Charizard. If that Shrine had been around for a few more turns, even the likes of Lycanroc-GX, Zoroark-GX and Alolan Ninetales-GX will get knocked out, some of them will with 3 attachments and a choice band.

But then there's the problem of the Tag Team GXes or Stage 2 GXes. No worries, if you were able to get 4 energy attachment on Charizard, Gardevoir-GX with it's 230 hp is going down. The likes of Pikachu & Zekrom-GX and Gengar & Mimikyu-GX will go down after one hit from Shrine, and those Pokemon with a chuck of HPs like the new Solgaleo-GX, Tyranitar-GX, and even Eevee & Snorlax-GX (with some help from Shrine) will go down with 4 attachments and choice band! So yes, almost every Pokemon can get knocked out by Charizard. Oh and I forgot to mention any Steel or Grass types as Charizard is a Fire type, two attachment is usually more than enough for them.

Oh but what about Magikarp & Wailord-GX you say, with it's almighty 300 hp? I myself thought that was an impossible task but, spoiler alert, even that can go down with a few new tricks I picked up for the deck that I discovered in one of my latest Pokebeach tournament round matches. 


Theorymon
Now with all that out of the way, now comes my favourite part, trying to build the deck itself. The fact that Charizard was it's own energy accelerator helps a lot, as some decks will need an accelrator to go with it's big attacker (think Rayquaza-GX with Vikavolt or Ultra Necrozma-GX with Malamar). Also, who should Charizard be paired with and how many energy was the right amount?

I had a few names of the top of my head that I wanted to include in the deck:

  • Alolan Ninetales-GX from Lost Thunder - Easy way to get Rare Candy & Charizard at a price of 2 prizes
  • Jirachi - Possibly quicker way to get Rare Candy and other important Trainer Cards
  • Meganium - Easiest way to evolve a Stage 2 Pokemon, if you can get it up first
  • Magcargo GX - Helps to charge another fire to charizard if it's the top card in deck
  • Victini PS - Recharge all discarded energy, but has awkward 2 energy cost
  • Blacephalon-GX - Initally with Charizard taking over Naganadel's spot but turned into the last prize attacker
  • Ninetales - Another way to gust one of your opponent's pokemon at the cost of 2 Fire energies
  • Blaziken - Fellow Stage 2 energy accelerator (similar style to Malamar), to be used in a Meganium-style toolbox deck

I had also initially considered a deck with Nagandel and Energy Switch but it was too much for me, and also the likes of Pidegotto (which would come back later on). So after trying to figure out how to build the deck, I came up with 4 very different lists (some of which got discarded right away)


First few draft lists

Now to test these ideas out. The first one I tried was with Magcargo and Magcargo-GX, trying to attach an extra fire energy with the GX's ability with the help of Magcargo, Lapras or PokeNav. It didn't work, I was trying to fit one too many pieces in that deck.

I then tried a Meganium style tool-box to help set up Charizard quicker and also use Blaziken from Dragon Majesty to help attach Fire energies from the discard to a Charizard (similar to Malamar). That idea didn't work as well as I hoped.

The next one was to try the new Ninetales from Team Up to gust out any of my opponents benched Pokemon, be it a Tapu Lele-GX or an attacker they are trying to charge up. The 2 energy cost for Ninetales' ability proved to be a big hindrance.

That's when it hit me, why not Alolan Ninetales-GX from Lost Thunder. That proved to be the right partner for Charizard so I decided to settle on that while waiting for the set to be released. At the time I tried Jirachi too but was too afriad of Alolan Muk's growning presence in ZoroRoc and Blacephalon decks to give it a try. That was a big mistake. So this was the first proper Charizard list I settled on.







The Smith Effect
While looking around the internet to see what other decks might come out from the new Team Up sets apart from the usual Pikachu & Zekrom, Zapdos or Celebi & Venusaur, I chanced across Rare Candy's version of Charizard and I was intrigued as it had a Pidgeotto line. I was a fan of the Pidgeotto too and just couldn't think of the right deck for it but in Charizard, it made perfect sense so I thought I'd give his list a try.

The idea of Pidgeotto is to use it's Air Mail abillity to hopefully draw you into a Rare Candy or a Charizard when you need it. Jirachi can only get you a few pieces to that puzzle (Candy, Ultra Ball and Rescue Stretcher) but with Pidgeotto, you can get the pokemon and even an energy too. And the best part about using this line is that both Pidgey and Pidgeotto are searchable from Professor Elm's Lecture! It does mean you'd have to go with the 50 hp Charmander (or the new 60 hp Charmander from Detective Pikachu).



The Ito Effect
Just a few days later, the genius that is Shintaro Ito made a Charizard list of his own. Ito is known for making whacky ideas but really good ones too (Mega Audino and Meganium-toolbox to name a few).

His take on Charizard got him a 3rd place finish in a tournament in Japan. One look at the list and I was convinced this was the way to go at that point. My original list wad somewhat similar but I would take on Flareon-GX, Bill's Analysis and Pokemon Commumication to my list too.

The Flareon-GX idea was a stroke of genius, something I didn't consider but made so much sense. You would only want to use it at the very end, picking up your last two prizes with Flareon-GX's ??? GX move. It does 20 damage times the amount of Fire energy in your discard pile. Charizard's whole bit is to use fire and throw them so it pairs nicely with Flareon-GX.

Once again it's all about the numbers here. With 6 energy in the discard, Zapdos is knocked out. 7 energies will knock out Buzzwole. 9 energies will finish off Tapu Lele-GX and Blacephalon-GX. Zoroark-GX will go down with 11 energies. And yes even Pikachu & Zekrom-GX will be knocked out with 12 energies, which is very possible from having used the deck many times.


This would be the list I would settle on for the first few weeks of playing. But there was still one tiny problem, what was the ideal way to start the games. And with our first Team Up-legal games coming, it was time to decide the supporter of choice.

Still on Ito's list but Lillie vs Elm engine
As much as I liked the idea of having both Lillie and Professor Elm's Lecture in the same deck, I did struggle at times to get it working so I decided to just test the deck with the Elm route and then the Lillie route.

Ito's List, first with both
Then just with Elm, -2 Lillie
Then just Lillie, -2 Elm -1 Bill -1 Cynthia for +2 Nest Ball
Both other 2 list had -1 Alolan Vulpix for +1 Ditto PS and -1 Fire for +1 Charmeleon

The Cognard Effect
On the 24th of Feburary, while doing my reasearch for the PokeStats team, I chanced across an interesting match so I stayed on to watch the entire match. It was Adam Hawkins with his Zapdos/Ultra Beast deck against Anthony Cognard and his Charizard deck. Didn't take long for a Charizard deck to be featured on stream.

https://www.twitch.tv/videos/387584392

His version looked really consistent and his main thing was using Jirachi from Team Up to help him get whichever Trainer card he needed at that time, be it a Rare Candy, an Escape Board, a Guzma or maybe even an Ultra Ball. That got me thinking, why didn't I try the Jirachi engine? It was the perfect companion for a Stage 2 deck, even though it was a dying breed at this point with Zapdos decks running around everywhere.




Switching It Up(v7)
I got really comfortable playing the list similar to Anthony's but I felt the need to make it my own, so I started playing around with a few different cards to make my own unique Charizard list. I took Flareon-GX out for Blacephalon-GX since it's purpose was the same, just to get the last prize and Blacephalon-GX guarantees you that prize unlike Flareon-GX.

I took all GXes out as I was miffed at losing some easier matchups simply because I had a free 2-prizer on the bench when my deck was supposed to make it difficult for my opponents to win the prize trade. Absol and Ditto kept being switched around during games. Absol was for to deal with Zapdos while Ditto Prism's only use was to be my "5th Charizard".

But the big change was adding 2 Energy Switch to the deck. One of the ideas was the avoid using the ability to attach energies on Charizard when it's down to 20hp so the hope is that someone else on the bench has the energy for it to be switched to Charizard. The other was to help make it easier to knock out the Tag Team GXes. In my Pokebeach tournament, I managed to use 2 Energy Switch to knock out a Magikarp & Wailord-GX.



Current List
With a few tournaments coming up, I decided to skip all the cute techs to make a consistent Charizard list so gone were the Energy Switch and Blacephalon and in came the likes of Switch and more Jirachi, Rescue Stretcher and Energy Recycler. I used it for the first time in our Singapore Pro Circuit Winter Invitational and I tested it against my friend Bertrand, who would go on to win the whole thing with his Zapdos/Lycanroc deck. And yes my deck was beating him most of the time during our tests so I felt confident going in but unfortunately the deck didn't help me out during my top 8 match.



I also decided to have some fun and try out a 3-3 Pidegotto line during one of our league games with this list in place of Jirachi/Board, switch Lille with Elm and the 70hp Charmander with the 50hp Charmander. I was actually quite impressed at how good the Air Mail Pidgeotto was once you got at least two set-up, I managed to hit one Charizard and a Rare Candy in two consecutive Air Mails.

Results with Deck thus far: 

  • Ito list: With Elm 5/4/0 (8th, 9th and 27th Feb)
  • Ito list With Lillie 7/2/0 (12th, 13th and 20th Feb)
  • Switcher List: 13/11/0 (2nd to 16th)
  • Current List: 8/2/2 (29th Mar, 12 and 14th Apr)


Matchups:

Pikachu & Zekrom                     6/1/0
Ultra Necrozma/Malamar         5/0/1
Zoroark/Lycanroc                     3/4/1
Zapdos/Jirachi                         2/6/1
Charizard                                 2/0/0
Zoroark/Beedrill                       1/0/0
Tapu Koko/Zapdos                  1/0/0
Buzzwole/Weavile                   1/0/0
Celebi & Venusaur                   1/0/0
Zoroark/Decidueye                  1/0/0
Eevee & Snorlax/Turtontator    1/0/0
Zoroark/Hoopa                        1/0/0
Melmetal/Solgaleo                   1/0/0
Gardevior/Ninetales                 1/0/0
Rayquaza/Vikavolt                   1/0/0
Aerodactyl/Malamar                 1/1/0
Nidoqueen/Meganium              1/1/0
Regigigas/Hoopa                     1/1/0
Blacephalon/Naganadel            0/1/0
Giratina/Malamar                     0/1/0
Zoroark/Control                       0/1/0
Lost March                              0/2/0
Blastoise/Articuno                   0/2/0


Future Inclusions
With Unbroken Bonds coming in a few weeks time, my mind has been on overdrive on how to improve my Charizard list with the newest set. Sure I have built Reshiram & Charizard, Hitmonlee/Hitmonchan/Hitmontop and the new Vikavolt deck but my main focus is still on Charizard. The two biggest inclusions are Fire Crystal and Welder.





  • Fire Crystal allows you to take 3 Fire Energy from your discard pile and put them into your hand. A much better version of Energy Retrieval for Fire types.
  • Welder allows you to attach up to 2 Fire Energy to one of your Pokemon. If you do, you may then draw 3 cards.


Yup, extra energy attachment and drawing more cards? I'm sold! It's a good thing I was already on the fire hype train long before everyone else jumped on it. As if the new Reshiram & Charizard-GX didn't sell me enough (yes, another good Charizard card)! So the idea for these two is after you've done your first attack with Charizard's Continuous Blaze Ball, you use Fire Crystal to get hopefully 3 energies back. Use Welder to attach 2 of them to Charizard. Then use the other for your manual attachment. Not forgetting you still have your ability to attach another 2 fire energies! That's 5 energies on your Charizard, dealing a crazy 280 damage (310 with a choice band). And yes that knocks out almost every Tag Team GX.

There is another help on the way in the form of the new Salazzle. It's ability says that if you discard a fire energy from your hand, you may draw 3 cards. Yup, it's Heat Factory. You might find yourself in a position that if you happen to have 2 Salazzles, a Heat Factory and a Welder, you might end up drawing 12 cards in that one turn! You won't miss a Rare Candy and Charizard with those odds surely!


And that's not all! Very soon in Unified Minds, there'll be a Chandelure that has an attack whereby if you discarded a fire tyre pokemon from the effects of the attack, that pokemon goes straight into the discard pile! Possibly an even more easier way to bench down your Charizards (or Blazikens or Incineroars)! I can't wait to try that combo out as well.


With all of that, is Charizard really that good? Not always sadly. It is a stage 2 deck after all, you're quite dependent on that Rare Candy. Sure Charizard has a good matchup against the likes of PikaZek, Zoroark variants, Blacephalon-GX, but that all depends if you can set up. Decks like Zapdos, Malamar and the new Blacephalon are not favoured but still winnable if they don't set-up (but you still have to get your set-up ready first). But is it a fun deck to play? Absolutely! Give it a try and you'll see why this has become my favourite deck.

Thursday, April 18, 2019

Singapore Pro Circuit - How does it work and history of it

There are many different ways for us to play Pokemon TCG, competitively or casually. Be it the weekly League games at your local shops, League Challenges, League Cups, Special Events, Regionals or the biggest one of them all, World's Championship. But what if I were to tell you that there might be a different way to play the game, in the form of a pro-circuit. Players battling it out to score points in a certain period of a season to see who was the best in that time frame. It's an idea that Project EXT in Singapore has used to introduce the Singapore Pro Circuit with it's weekly circuit leagues, all of which leading up to an Invitational Event for some big prizes.

Singapore Pokemon Pro-Circuit Event is ran by a collective of Trading Card Game Shops around Singapore to promote Pokemon TCG by providing a daily testing ground for the Singapore Pokemon TCG Community. Players get to have Pro-Circuit Points whenever they participates in the Pro-Circuit Events. A Seasonal Invitational with attractive prizes will be held the end of each quarter where the Top 32 Players with highest Pro-Circuit Points of that season will be able to enter for free, to commemorate the changing of the Pokemon TCG meta-game and to usher the new Pokemon Booster Set release.

It started out as an in house monthly tournament which would morph into an in-house league with an invitational even at the end of each season (with a duration of 3 months). The first time a league system was introduced was back in January 2018 with Project EXT doing it by themselves every weekend.

The first Invitational information


The idea was the brainchild of Project EXT and it's founders. We asked Louis Ow what inspired him and his crew to push for the pro-circuit and his goals from having the circuit.

"Back in 2017, when we were trying to grow the community, we realised that there were not many competitive events around. Only playtesting etc but that was not enough to up the players game in the long term. Hence we started our first iteration of the circuit in 2018, and started with a bang. After two successful seasons, we started to approach others to see if we can grow the community even bigger.

Right now we are happy that most of the events are able to fire off and more Singaporean players get to hone their craft, and are now get better results on the regional/international scale. As we move forward, more emphasis will be made on growing the Singapore National brand, we will also start to sponsor players moving forward. More details will be announced after the current worlds in August."


As more players joined in, the circuit grew bigger. The third invitational would go from having 16 players to 32 players, even though the winner's prize dropped from $500 to $400. It wasn't just the group of players growing as in August, EXT announced that it's in house circuit would expand into a Singapore Pro Circuit with the likes of Metagame and Brick's Play host games for the circuit to give players more chance to score points but more importantly to give players the chance to play against more players, some of which may not frequent EXT all that much but now had the chance to partake in the circuit too.

The very first Invitational event, also the first event at EXT's new location in Tai Seng


As of now, the circuit has grown to the point where there are games every day of the week with newer shops hosting some of the games. But it's not just limited to Standard format as there are two Expanded format games for those wanting to get try something different or for older players to bring out decks of past glory again. Starting this season there is also a PTCGO format hosted at EXT, with prizes being packs for the game itself.

With every opportunity for players to take some time off their days and join a circuit day, what did EXT co-founder Thomas Xu think of the effects of the pro-circuit from the store side of things?

"We saw a steady increase in new players as they had more confidence in pro circuit shops because they will find players that play Pokemon on circuit days, and as they play more and more circuit games, they tend to travel to other pro circuit shops together with their new friends which in a way gave pro circuit shops confidence in running the event regularly as they see steady crowd every week. From the circuit we would gradually see 15 to 30 new players who join the events every few season."

How it does work?

3 rounds of swiss, 50 minutes, best of 3 per round. Number of players tend to depend on the shops, with EXT and Sanctuary Gaming the most popular of the shops according to recent and past attendances.

Everyone gets 1 cp for joining (2cp for Expanded games). For each swiss round win, you would earn that amount of cp (3cp for 3 wins, 2cp for 2 wins, 1 cp for a win and nothing with 0 wins). An additional 1cp is awarded to the top 4 at the end of 3 rounds but this bonus is only activated if there are 8 players registered.

Since the Autumn season, there is now an incentive for players to finish in the top 8 or top 16 in the final standings. 1st to 8th place will go into the invitational event with 2 byes while 9th to 16th gets one bye. Need a bigger incentive, how about a cash prize of $800 going to the winner in the next invitational (Spring), which is doubled from the last two invitational winners. A top 4 finish nets you at least $100, while the rest of the top 8 finishes would get 10 packs each. Everyone who took part in the invitational will at the very least get a playmat with their either the Top 32, Top 18, Top 8 or Grand Champion on it.


Past Results

Spring Season Top 16 Invitational 2018 - June 8th 2018 - BKT to FLI
  1. Alex Yeo (13th Seed) - Ultra Necrozma-GX/Malamar
  2. Titally Tan (8th Seed) - Zygarde-GX/Lycanroc-GX
  3. Bobby Soo (16th Seed) - Lapras-GX/Volcanion Prism
  4. Kashvinder Singh (7th Seed) - Ultra Necrozma-GX/Malamar
  5. Klive Aw (14th Seed) - Zygarde-GX/Lycanroc-GX
  6. Syafiq Affandi (Replacement) - Zygarde-GX/Lycanroc-GX
  7. Rauf Fazil (4th Seed) - Zygarde-GX/Lycanroc-GX
  8. Mason Lim (15th Seed) - Greninja BREAK
Summer Season Top 16 Invitational - November 24th 2018 - SUM to LOT
  1. Klive Aw (4th Seed) - Blacephalon-GX/Naganadel
  2. Gerald Ong (Replacement) - Zoroark-GX/Glaceon-GX
  3. Eujun Gan (9th Seed) - Buzzwole-GX/Lycanroc-GX
  4. Lyn Fara (13th Seed) - Blacephalon-GX/Naganadel
  5. Keith Ting (16th Seed) - Buzzwole-GX/Lycanroc-GX
  6. Bertrand Yan (10th Seed) - Buzzwole-GX/Lycanroc-GX
  7. Kashvinder Singh (1st Seed) - Passimian/Tapu Koko
  8. Tan Jun Hao (6th Seed) - Zoroark-GX/Control
Autumn Season Top 32 Invitational - December 22nd 2018 - SUM to LOT
  1. Rauf Fazil (4th Seed) - Zoroark-GX/Lycanroc-GX
  2. Anselm Sim (14th Seed) - Buzzwole-GX/Lycanroc-GX
  3. Tan Jun Hao (6th Seed) - Gardevoir-GX/Alolan Ninetales-GX
  4. Kashvinder Singh (3rd Seed) - Zoroark-GX/Decidueye-GX/Alolan Ninetales-GX
  5. Rizduan Sukarno (11th Seed) - Shiny Lugia/Malamar
  6. Aidyl Adha (2nd Seed) - Rayquaza-GX/Naganadel
  7. Eugene Chua (Replacement) - Tapu Koko/Seviper
  8. Walter Ho (17th Seed) - Zoroark-GX/Gardevoir-GX
Winter Season Top 32 Invitational - April 6th 2019 - SUM to TEU
  1. Bertrand Yan (16th Seed) - Zapdos/Jirachi/Lycanroc-GX
  2. Eugene Chua (12th Seed) - Zapdos/Jirachi/Buzzwole
  3. Joey Ho (Replacement) - Zoroark-GX/Lycanroc-GX/Buzzwole-GX
  4. Rauf Fazil (4th Seed) - Zoroark-GX/Lycanroc-GX
  5. Christopher Lim (19th Seed) - Alolan Exeggutor
  6. Alphonse Teh (8th Seed) - Zapdos/Jirachi/Jolteon-GX
  7. Aidyl Adha (7th Seed) - Zapdos/Jirachi/Lycanroc-GX
  8. Kashvinder Singh (1st Seed) - Charizard/Jirachi

A couple of interesting stats you might notice. The finals in all 4 invitational so far have featured a different player, no-one has made a repeat appearance, with Rauf coming the closest to doing that last time out. Also, for the Summer and Autumn editions, even though they were in the same format, none of the decks from the Summer top 8 made it to top 8 in the Autum season, showing how diverse the meta was in the last format.

With the introduction of the 2-bye incentive, have players with that advantage make full use of it? From the last two events, they have indeed with 5 players making top cut in both Autumn and Winter seasons. So it is a nice advantage but there is still the chance of missing out if you don't win your first match in Round 3. 

As for some fun stats, the 4th seed going into the invitational has always had a top 8 finish (aka a top cut appearance with the new structure since Autumn). So no pressure to Luke going into the Spring 19 invitational. The other "lucky number" is 16, with 3 top 8 finishes, the most of the "entrants" not numbered 4. A replacement player has also always had a top 8 finish so even though you may not have qualified for the invitational, if you're one of the lucky guys to fill in for someone else, you might still end up doing well. 

With all that in mind, it seems like a great addition to have the pro-circuit but what about from the players's point of view, specifially one of Singapore's best players and Autumn season grand champion Rauf Fazil.

"I guess before the pro circuit started, there were players who would only play at a certain card shops and not meet more players, old or new. With this, players would be encouraged to play pro circuit tourneys at other shops and meet new players, make new friend and sharing ideas. Naturally it helps all players improve by playing with more players outside their own circle.

While playing a fun deck is fun and all, eventually they meet and play against a competitive player which may inspire them to make the transition into competitive playing or just have more creative (and stronger) deck ideas for casual playing.

It has helped me meet more players like casuals which I think would be impossible without the pro circuit initiative. It widens my eyes and thinking that its not just the meta decks that may be the winning deck, and also I get to see more archetypes which I never knew existed and either borrowed the idea or test my deck against it in case I meet a similar one in the future. Personally as a normal player, it's more fun nowadays playing with more players"



Scenes from the latest Invitational event


On a personal note, I can also say the pro-circuit games have helped me become a better player even though I still consider myself a casual player. The more games I would play, I would start to notice things I may have done wrongly and try to learn from it. I would try to go to as many as 3 pro-circut games per week all in the effort to better myself as a player. And it is a great help to have what I would consider the top tier players like Rauf, Klive, Nicholas and Anselm to name a few, join in on the weekly games. Their presence alone made me want to play better and if not for their guidance and advice after our games, pointing out what I may have done wrong or what I could do to improve myself or techs I may want to consider for decks, I would not have had my top 8 finishes in each of the 4 invitational events so far.


I hope this will help to inspire more places around the world to build up their Pokemon TCG community and help each other get stronger playing the game we love in a new way with perhaps the idea of their own pro-circuit. It's been interesting to follow how the first four seasons has developed in our side of the causeway and I personally have seen many new guys joining us in weekly games, some of whom will take part in their first Invitational event next month. I'd like to think that the one Project EXT developed for Singaporean players will be of some ways to help players improve their game but also to make new friends and perhaps learn from the more experienced players. The more players are having games with one another, the better it is and hopefully that will help to bring in more players and also for the stores, of which may see a rise in players if a successful and enticing system was in place for them. I can say it's helped our players too.