Friday, July 31, 2020

My Rebel Clash journey - Finding the comfort deck after 2 months of searching - Dragapult VMAX

It's a strange time for Pokemon Trading Card Game players lately. All events have been cancelled due to the corona-virus pandemic, be it League Challenges, League Cup, SPEs, Regionals, Internationals and even Worlds!

Some have taken this as a nice way to take a break from the game but a few others, myself included, have continued on with the grind, this time in the Online version with online tournaments happening every other week for us players to test ourselves against players from all around the world.

I've been taking these online tournaments seriously as a way to continuously improve myself as a player and hopefully when we're back to playing actual cards, I would have improved by a big margin and start to compete for top 8 at cups on a regular basis (if we still have cups).

That's why I've been grinding out as many tournament games as I can find for these online series, and it doesn't matter if I have to stay up late at night or get up early in the morning, I'll still join in for most of them (there is no tourney that has a timing that's friendly for me here in Singapore deep in Asia). But to do it in the best way possible, I needed to find a comfort deck for the new set.


Before Week 1 - The Preview - Looking Around

With Rebel Clash, I knew right away I had to start looking for a new deck to play. The old comfort deck of Fire Box/Turbo Reshiram & Charizard-GX just won't cut it with the new Dragapult VMAX having such a strong matchup against it while PikaRom and ADP, both match-ups that used to be awkward, are now even worse. So Fire Box is out. What else can I play?
  • Pikachu & Zekrom-GX was the first though. Boltund V was one of my new favourite cards from the new set and while I tried to make a Turbo Boltund deck work, it felt much better in PikaRom instead for the big late KOs. 
  • Arceus & Dialga & Palkia-GX with Zacian V was another choice, a deck I was considering to play for the Oceania Internationals before switching back to Fire Box. The deck hadn't change much but I wasn't sure if it could keep up with the early pressure from PikaRom or Dragapult.
  • Mewtwo & Mew-GX entered the scene and left quickly. I've never had good results with it and testing it out, I still didn't like it honestly. Plus Dragapult just felt like a horrible match-up. 
  • Blacephalon is that one deck that I just don't trust. It's great but it's bricks a lot too. I looked through the set to find anything that might fancy me and nothing did apart from Dragapult.

I didn't test Dragapult out much initially, not thinking I'll be able to get it but as luck would have it, I managed to pull 2 VMAXes from the games quite quickly but it still wasn't on my radar. For the first few weeks, I had my mind set with Pikachu & Zekrom-GX as my go-to-deck with ADP and Dragapult as the back up choices just in case.

Week 1 (4th May to 10th May) - The Test - Testing Everything for Limitless 3

The first tournament I entered with Rebel Clash implication was Team Epoch Cup 3 and with a weird built of Dragapult VMAX and Malamar. It felt like a Malamar deck, just with a 2-2 line of Dragapult. I just wanted to see how good it could be even with a not-so-optimal list.

I did better than I expected. 4/2/0 and my losses were to Blowns (it was Stephane Ivanoff so he'd know to play around it) and some weird Galarian Weezing deck that totally shut me down in two games. I gave Blacephalon a try for Zach Lesage's last chance invitational qualifying and came one win short of making it, the last game decided by the deck bricking, a sign of things to come.

The next day I went and gave PikaRom a try in my first time playing a PokeX event, Tag Bolt 5,  having see how well it had done in the previous few tournaments, and it did really well for me, going 5-0 with this! With Limitless 3 just a week away, I thought I had finally found my comfort deck for this format.  I made top cut of the Sunday Open with ADPZ as well just to see if it was an option, and I did give it a thought after making top cut for the Sunday Open.
PokeX Tag Bolt 5

Results:
Fire Box - 1/4/0 - Sunday Open - 67th/76
Dragapult VMAX - 4/2/0 - Team Epoch Cup - 12th/50
Blacephalon UNB - 4/2/0 - Lesage Invitational Last Chance Quali - 6th/46
Pikachu & Zekrom-GX - 5/0/0 - PokeX Tag Bolt 5 - 1st/17
ADP-GX/Zacian V - 5/3/0 - Sunday Open - 14th/92

Week 2 (11th to 17th May) - The False Hope - Limitless 3 with PikaRom

I was now set on PikaRom for the 3rd Limitless qualifier with Fire Box as a backup choice. I gave it a test run for the Tag Bolt tourney and it went horribly, so I knew for sure PikaRom was the right call. The deck ran alright but I came one win short of making day two which really hurt, having tested a lot for that event and staying up all night just to miss it by one win. 8/5/0 is still a decent record, it's just not 9/4/0.

Limitless Qualifier 3
Results:
Fire Box - 1/3/0 - PokeX Tag Bolt 6 - 9th/12
Pikachu & Zekrom-GX - 8/5/0 - Limitless Qualifier 3 - 270th/1298
ADP-GX/Zacian V - 1/4/0 - JGB Mini RCL 2 - 14th/18
Dragapult VMAX - 5/3/0 - Sunday Open - 13th/102

Weeks 3 &4 (18th to 31st May) - The Wrong Decision - PikaRom or Dragapult for Limitless 4

I was still debating if I should stick with PikaRom or trying something else for the 4th and last Limitless qualifier. In between the two Limitless events, I played in 8 other events. I tried out ADPZ in a JGB Mini RCL 2 event, and that didn't work well. I tried Dragapult out for Sunday Open and made top cut for the second week running (the previous week I had done so with ADP). I even made top 8 for the JGB Monthly 1 with Fire Box but I knew that wasn't the play going forward.

Sunday Open May 17th

I tried Dragapult again for Tag Bolt 7 but it didn't go as planned. Blowns was a mistake to even attempt playing it. For the next big event before the qualification, which was the PokeX Perfection event, I thought I should give PikaRom another run to see if that was the deck for me. I ended that tourney with a 5/3/0 score, 43rd out of 203 players which I thought was alright.

PokeX Perfection

I gave Dragapult another try in another event, a JGB Mini RCL 6, and made Top 4 with it. I then played PikaRom in one last event and didn't even make it out the first stage. The signs were there and I decided against it, going with PikaRom. That was a mistake. Limitless Qualifier 4 was one horror show that kept on going. I either had some terrible draws or I kept being matched up with the worst possible matchups for my deck. I played against 3 Goons and 3 Blowns, near auto-losses for PikaRom. Now had that been Dragapult, I wou;d have had a much better time at it.

Results:
Fire Box - 4/1/2 - JGB Monthly 1 - 8th/58
Dragapult VMAX - 3/2/0 - PokeX Tag Bolt 7 - 10th/20
Pikachu & Zekrom-GX - 5/3/0 - PokeX Perfection - 43rd/203
Blacephalon UNB - 2/3/0 - Sunday Open - 73rd/136
Pikachu & Zekrom-GX - 5/5/0 - Limitless Qualifier 4 - 923rd/1303
Zacian V/Jirachi Prism Combo - 4/2/0 - Sunday Open - 29th/117

Weeks 5 & 6 (1st  to 14th June) - The Outsider - Going rouge with Spiritomb

After that run, I was done with PikaRom and the search for the comfort deck continued. My friend Luke Morsa had suggested I give Spiritomb a try as it was the best rogue option available and he had been killing it at events with it. And I'll never question his judgement so I went with it. During this time I joined Altered Creation for the first time and thought I'd go with PikaRom, I knew the deck and even though it wasn't my best choice, it felt like the right one at the moment. But I was still set on Spiritomb for the next few events.

Queztal Conquest

I did enjoy playing the deck in testing, it felt really good but when it came to those events, I just flopped. I just did not do the deck justice, I didn't do a good job with it. The deck was very skill-based and after those events, it did leave me wondering, am I even good enough to compete at this level?

It's still one of the better choices out there and I did get a 6th place finish with it for Tag Bolt, just not the choice for me apparently. And with Perfection 2 coming the next week, I still needed to find something I was comfortable with. I also messed around with a Flareon-GX/Victini Prism/Shuckle deck as a fun rogue option.

Results:
Pikachu & Zekrom-GX - 5/3/0 - PokeX Altered Creation - 16th/61
Blacephalon UNB - 2/3/0 - JGB RCL Mini 9 - 16th/26
Spiritomb - 4/3/0 - PokeX Tag Bolt 9 - 15th/37
Spiritomb - 3/3/0 - Queztal Conquest - 19th/34
Spiritomb - 2/4/0 - Sunday Open - 91st/146
Spiritomb - 4/2/0 - PokeX Tag Bolt 10 - 6th/32
Flareon-GX/Victini Prism - 4/2/0 - Sunday Open - 36th/131

Week 7 & 8 (15th to 28st June) - The Experiments - Still searching

One day before Perfection 2, I thought I'd give Dragapult a test run, using Tord Reklev's exact 60 card deck from the Players Cup just to see how good it really was and if I should consider it. It went really well. 5/2/0 score and 6th out of 42 players, I had't done this well in a tournament since my 5/3/0 record with Pikachu & Zekrom-GX in both Altered Creation and Perfection. I should have decided right there and then, I would play Dragapult for Perfection 2 but as I hadn't played the deck enough as I had for Spiritomb, I went with that. And I flopped big time. 1/3/0 and drop.

After that event, I turned to Zacian V/Jirachi Prism Combo, it was the new shiny toy others were speaking of and I had to try it out. I did really well with it in my first two events with it, 4/2/0 both times, one being the Epoch Cup 4, before I flopped again.

Epoch Cup 4

During this time I had (somehow) made it in for the PokeX Invitational. I wasn't feeling too confident going into it, I was still very lost on which deck to play, I hadn't found my comfort deck. So for that event, I went and played the same 60 as my friend Tate Whitesell. The deck felt good but I didn't do well with it. During that event, something sparked in me and got me thinking, maybe I should give this a run.

PokeX Invitational
Results:
Dragapult VMAX - 5/2/0 - PokeX Tag Bolt 11 - 6th/42
Spiritomb - 1/3/0 Drop - PokeX Perfection 2 - 60th/77
Pikachu & Zekrom-GX - 3/3/0 - JGB RCL Monthly 2 - 23rd/53
Zacian V/Jirachi Prism Combo - 4/2/0 - Team Epoch Cup 4 - 14th/47
Dragapult VMAX - 2/3/0 - PokeX Invitational - 26th/32
Zacian V/Jirachi Prism Combo - 4/2/0 - Sunday Open - 29th/112

Week 9 (29th June to 5th July) - The Chose One - Finally found it! 2 big results after weeks of waiting

After the PokeX Invitational, all my focus shifted to Dragapult VMAX, hoping that this would be the comfort deck I had been searching for. PikaRom wasn't it, ADP Zacian wasn't it, Spiritomb wasn't it, Blacephalon will never be it, Combo Zacian wasn't it. It did feel like my last proper shot and if it wasn't it, I would just spend the next month or so playing everything while waiting for the next set to come.

First thing I did was to use the list Tate had given me and started making my own changes:
  • First to go was Power Plant, I didn't like it at all and switched them to Shrine of Punishment thing it'd be better against PikaRom and ADPZ. 
  • Dedenne was next to go, replaced by Oranguru as I felt I had to keep throwing way too many important stuff early on and I didn't want the 2-prize bench sitter as an option for my opponent. 
  • We never found the need for Ordinary Rod or Tool Scrapper for that matter, Acro Bike might have been better
  • I wanted Cynthia in as a choice to save cards in my deck for later turns rather than throwing stuff away mindlessly with Research
  • I still wasn't sold on just have 7 outs of to switch (3 Board/4 Net) so I decided to change things around and move it up to 9 outs (1 Board/4 Net/4 Switch)
  • The biggest inclusion was Nihilego. I just thought, with no Dedenne-GX, opponents might just play right into the 2-prize turn for me to use it. 

The first event I'd join in was the Hegster Top Deck 10. I had been following it and wanted to give it a try so I went with my own weird build of Dragapult with Spell Tags, just to see if it could work. And it did! I made top cut with a score of 4/1/1. The Spell Tag tech came in hand in my Top 4 match against Gabe who played Spiritomb and it was a really close set (apart from the last game). I lost to Mew3/Ultimate toolbox in top 4 (I wasn't playing Dimension Breach Giratina sadly) but I was pretty happy with that effort.

Hegster Top Deck 10


Then came the Sunday Open on July 5th. I decided I would play Dragapult and stick with the Spell Tag gimmick just to see if my run in the Hegster 8 was a fluke or not. Other changes were:
  • Mimikyu didn't help so I cut it from the list
  • Wanted to see if Hoopa could be a better one-prize attacking alternative over Nihilego
  • Mew added for the PikaRom match-up

It wasn't. I had my best run in the Sunday Open so far, the only 4/2/0 to sneak into the 2nd phase, and I barely made it to top cut after beating one of the best players in the world in Azul GG and in he mirror match too.



I somehow beat a Blowns in Top 4 when I hadn't even played a supporter for the first 4 turns! I made the finals of an online tournament for the 4th time but keeping with tradition, I lost in the final for a 4th time. My opponent played ADP/Zacian with Crushing Hammer and just my luck, he hit all 4 hammers.

Even when he hit 3 heads, I had put myself in with a chance to comeback from behind and win it. And he hit the 4th heads and that was game over for me. I was still so happy with a 2nd place finish in a field of 154 players! After 8 weeks of searching, I found my comfort deck for Rebel Clash! Dragapult it shall be.

Results:
Dragapult VMAX - 5/2/1 - Hegster Top Deck 10 - 3rd/33
Dragapult VMAX - 2/3/0 - JGB RCL Mini 17 - 16th/26
Zacian V/Jirachi Prism Combo - 1/4/0 - Hegster Top Deck 12 - 18th/26
Dragapult VMAX - 8/4/0 - Sunday Open - 2nd/154

Week 10 to 12th (6th to 26th July) - The Grind - Perfecting it and first online tournament win

After that 2nd place finish in the Sunday Open, I was dead set on sticking with Dragapult until the new set arrives and hopefully, get my first proper win in an online tournament. I did give others decks a try in a few other tournaments just as a break from Dragapult but nothing felt more fun to play than that.

I made Top 4 of the Prof Oak's Paradise tourney with the idea of the deck to guarantee turn 1 attachment with 12 outs and it did in almost every game. Went 3/1/1 in Swiss before losing to an ADPZ because Zamazenta was still a horrible card to deal with. The changes from the previous list were:
  • Dimension Breach Giratina for the mirror and other decks who relied on Special Energies
  • Two Goons over the 1/1 split of Tina and Goon just so I can hit the active 
  • 4 Jirachis too boost consistency and the odds of starting it
  • Nihilego was the better alternative
  • Scrapper just to rid those goggles
  • 3 Spinner for the idea mentioned above, 12 outs to a turn 1 energy attachment
  • Mewtwo felt unnecessary so I cut it
Prof Oak Paradise


Next event was Hegster Top Deck 15 and I started that event 0-2 and feeling pretty down. I didn't make many changes, (-1 Mew for +1 Phione, -1 Cytnhia for +1 Marnie and -1 Scrapper for +1 Stamp) but somehow it didn't work in the first two games. I did end up with a 4/2/0 score so the deck was capable of coming back.

The new PokeX season started with Tag Bolt 1 and I finished with a 4/3/0 score and that's having started with a 0/2/0 score as well so that was another nice comeback. I tried to make the deck as consistent as possible, with almost all card except 4 either a 3-of or 4-of in the deck and it still didn't get the job done. I did end up missing Marnie to prevent them from getting certain cards they needed. 3 Stamps never helped honestly.

PokeX Tag Bolt 1

Next up was the Yoshi Cup, a Japanese tournament so for once I got to play in a tournament at a very nice timing for me. It was a lot of fun playing against Japanese players for once, all of them having creative ideas to what I've seen before. I went with the Spell Tag version and ended up 4/1/0, only losing to a GreenZard deck that played one Torkoal that did it's job against Dragapult. Hegster Top Deck 21 was a bad one for me, luck played a big factor 3 games in a row, all against my favour. I tried a 1-1 Malamar line in that to see if it'd help. It didn't.

Yoshi Cup


The next big result came in the 2nd Tag Bolt of the new season. I went for a built similar to that popularised by Tord Reklev with Arco Bikes and Dedenne-GX. The only thing I changed from his list that won the Player's Cup invitational was a Nihilego in place of the 4th Dragapult VMAX and it worked like a charm!

PokeX Tag Bolt 2

I played against four PikaRoms in that tournament, traditionally a bad match-up for Dragapult and won all 4! Nihilego proved it's worth in one of them. Giratina helped me beat a matchup I thought was unwinnable in Mew3/Ultimate Toolbox. Once they had Tyranitar and Mega Sableye out, that was usually it. It took me until that match to realise how good Giratina was against it and made his TTar useless with the constant removal of special energies. My only loss was to a Blacephalon, need I say more.

And then came Hegster Top Deck 26. That week also happened to be exam finals week so I had decided that I wouldn't make many changes, I would simply play the same list for the Altered Creation, the Epoch July Contest and this one. Before this, I had played PikaRom and Blowns as a one-off and both went horribly. The changes I made:
  • Oranguru in place of Dedenne to prevent them jumping the prize trade
  • Great Catcher in place of 3rd Boss's Orders just so I have a way to catch GXes without the need of using a Supporter
  • 2-2 split of Marnie/Cynthia instead of the 3-1 split. There were times Cynthia felt better to use over Marnie and I didn't want to keep dead-drawing from my own Marnie which happened a few times in the previous tournaments
Hegster Top Deck 26


The first three games went to plan, which allowed me to ID my next two games to make it into top cut safely. Top 8 was a match against GreenZard. Thankfully no Torkoal so that made things easier for me. Top 4 was a Dragapult mirror match, and I won both games again. And then the finals, up against a PikaRom that played no Jirachi so I wasn't feeling too confident going into that one.

https://www.twitch.tv/videos/689146301

And I somehow won both matches too! In the first game I was able to pressure him straight away, knocking out Dedenne after it was stuck in the active and then his damaged PikaRom before he dead drew from my stamp. The second game was much closer, he went for the paralyze but I had my escape board saved up just in case. I managed to take out his PikaRom thanks to Great Catcher. He went for the paralyze again and I managed to draw into my last board from Research and with one ping from Shrine, I took the series and the tournament!

I finally won an online tournament (with top cut involved). Best part of it all, I didn't even drop a game in that entire tournament. All that hard work of testing and playing and searching for the deck I was most comfortable with in this format paid off. Sure it wasn't a big event but a win is still a win. A step in the right direction for a player like myself who still has a long way to go to achieve anything big in this game of ours.


Results:
Dragapult VMAX - 3/2/1 - Prof Oak's Paradise - 3rd/9
Dragapult VMAX - 4/2/0 - Hegster Top Deck 15 - 10th/33
ADP-GX/Zacian V - 3/2/1 - Hegster Top Deck 16 - 7th/26
Dragapult VMAX - 4/3/0 - PokeX Tag Bolt 1 - 26th/67
Dragapult VMAX - 4/1/0 - Yoshi Cup - 3rd/28
Dragapult VMAX - 2/3/0 - Hegster Top Deck 21
Dragapult VMAX - 6/1/0 - PokeX Tag Bolt 2 - 4th/72
Dragapult VMAX - 2/2/0 - JGB RCL Mini 22 - 7th/16
Dragapult VMAX - 4/4/0 - PokeX Altered Creation -
Dragapult VMAX - 5/0/0 - Team Epoch July Contest -
Dragapult VMAX - 6/0/2 - Hegster Top Deck 26 - 1st/26

The Deck - Dragapult VMAX

From now until the new set is released and ready to be played in tournaments, I'll likely just play Dragapult VMAX just to enjoy the last few weeks of playing a deck that has been kind to me. Sometimes it doesn't always work. Right after my win in Hegster 26, I would end up dropping midway from the next 3 tournaments at a miserable 1/2/0, 0/3/0 and 1/2/0 scores. I might once in a while play something else to spice things up but Dragapult will be the main choice for any big tourneys left.

So here's the deck I'll most likely run from now till the end of the format:


Pokemon Counts: (16)
  • 4 Dragapult V
  • 3 Dragapult V-Max
The main attackers of the deck. I never felt the need of a 4-4 line and I've been tempted to drop it to 3-3 at times but the main strategy Turn 1 EVERYTIME for a Dragapult deck is to get one Dragapult and one energy attachment down just so you can swing for a Turn 2 Max Phantom.
  • 1 Nihilego
The surprise tech. Nihilego has been amazing for me many times. My main idea for including it was mainly to hit PikaRoms by surprise by using their own Tag Bolt or Tandem Shock against them. It's also a great attacker against Zacian decks. If you play according to plan for certain games, your opponent will try to take down one of your Jirachi, then a VMAX and that's when you surprise them.
  • 1 Giratina (Dimension Breach)
Mainly for the mirror match to slow down your opponent's Dragapult VMAX. It's also amazing against Mewtwo & Mew, especially when they've got a Tyrantiar & Mega Sableye loaded up and ready to go.
  • 1 Oranguru or Dedenne-GX
For this spot, it's down to personal preference. Dedenne-GX would be ideal but I don't like having a 2-prize bench sitter in my deck especially in games where Nihilego could be useful. And I play Shrines myself. Oranguru's main purpose is to help me save cards from being discarded and also the ultimate Marnie-proof saver.
  • 2 Galarian Zigzagoon (or 1 Galarian Zigzagoon and 1 Giratina [Distortion Door]) 
Personal preference once again and I just prefer to have the 2 Goons as I'd be able to hit the active with it. I've been in situations many times where I'd need one ping to get me a KO but the Goon is unavailable and Tina just didn't help out at all.  So for that reason I'd rather have the 2 Goons.
  • 4 Jirachi
The consistency booster. 4 is a must even though you'll likely only have 1 or 2 on board at anytime. You'll want to start with it anyway.

Trainer Counts: (34)
Item (22)
  • 4 Quick Ball
  • 4 Mysterious Treasure
8 ball searches to make sure we get that turn 1 Dragapult down onto the bench with an energy attachment and speaking of which
  • 2 Energy Spinner
This gives us 11 outs of getting a turn 1 energy attachment and it's even better if you're going second since you can get 3 out. But you'd most of the time want to go first with this deck
  • 3 Acro Bike
Consistnecy booster and does help to search out for the energies or the Dragapults or maybe even a late game Boss's Orders for the win
  • 4 Scoop Up Net
Mainly used to get more damage down with Zigzagoon or to switch into a Jirachi, find whatever you may need and scoop it back out. Also useful with either Giratina.
  • 2 Reset Stamp
Main hope is to slow your opponent down once they've got 1 or 2 prizes remaining or if you know they're building up to something big with their hand. I'd like to say this works but most of the time Stamp has instead helped my opponent and given them either a better hand or the winning hand. So not my favourite card in this deck as it doesn't do the one thing it's supposed to do!
  • 3 Escape Board
Jirachi isn't the only one who likes this! Gives Dragapult a free retreat and especially helpful against Raichu & Alolan Raichu-GX to get out of their paralysis trick. Gives us 7 switching outs along with Scoop Up Net in the deck.
  • 1 Great Catcher
This could easily be a 3rd Boss's Orders but I do like having Catcher. If you're really in a pinch, you could go Research and draw into it at times, saving you one Boss's Orders for later on. Dedenne is the sorry victim of this most of the time.

Stadium (2)
  • 2 Shrine of Punishment
Others might play Power Plant in it's place but that as never helped me much so I'd rather go all out on the offensive side of things and go with Shrine of Punishment. Great for the decks like PikaRom and ADP.

Supporter (10)
  • 4 Professor's Research
Consistency Booster. Need I say more.
  • 2 Marnie
  • 2 Cynthia
Now this exact count has been changing alot. I've tried 4 Marnies and was never a fan of it. Cynthia lets me draw one extra card which sometimes I feel I need and more importantly, also saves you from discarding important pieces unlike Research. So 2-2 feels alright to me.
  • 2 Boss's Orders
Gusting options, we need them. Could be a 3-of but I liked having Great Catcher as a second option.

Energy (9)
  • 5 Psychic Energy
  • 4 Horror Psychic Energy
You don't really need a lot of energies to make this deck work so this feels like the perfect number. You could go down to 8 to add another important piece in the deck but with many energy denial stuff  going around, 9 feels right.

And that's the deck. My only regret was not testing it early enough to play it in a big tournament like Limitless Qualifier or Perfection. I will still be playing this list for the last few remaining tournaments I've got in this Rebel Clash. Now excuse me while I re-start the search for a new comfort deck since Dragapult VMAX will cease to exist in the next format. Damn you Dark types. Thanks for reading and hope you'll have a great day ahead!

Tuesday, July 7, 2020

Kash Top 30 List: Top Decks from UPR-RCL, prices and how rotation will affect them

Even though we're in a strange times where there won't be any official Pokemon TCG event going for the next three months, there's still a lot to play for in the Rebel Clash fromat, specifically online tournaments and the "Player's Cup" that has nothing to do with me since I'm in Asia. With these still going on, players are still wanting to get their games in and perhaps test for the new upcoming set and rotation too.

So why not keep the Top 30 List gimmick going with the best 30 decks from the latest set, and also give a first look at how the upcoming 2020-2021 rotation will affect these decks. Hopefully this will be helpful to those still wondering if they should keep working on a certain deck or find something new to try during the next month or so while waiting for Darkness Ablaze to arrive.

Cards fully in red are the ones rotating. If you see one that is half red and half black, it's a rotating card that can be easily replaced in those decks. Prices were taken from TCG Player on the 5th of July 2020.


30) Magcargo-GX
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  20%

Starting with a deck that's gone from rotation because the main attacker is gone, just to show as an example. I could have used Malamar but more stuff would be rotating compared to Magcargo-GX. As you can see, even with the main attacking line and some techs gone, most of the deck is still available. A Welder deck using Oranguru could still see play in the form of Torkoal V but let's be fair, Welder fans will be flocking over to the new Centiskorch VMAX deck


29) Beedrill TEU/Spiritomb
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  11.67%

Beedrill is a fun deck idea that seen little play but the idea is there. Beedrill's attack KOs itself but also the opponent which gives you a two prize advantage. Losing rainbow energy will hurt the deck a lot and the only way to get that damage may be the Spiritomb/Jynx combo.

28) Falinks
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  15%

The cheapest deck on this list may have not seen much sucess now but that might change in the future. Falinks may see more play with the release of the Eternatus VMAX and Vikavolt V and also the new Fighting special energy to help bulk up the Falinks. The deck doesn't lose much in the rotation so it might thrive in the next rotation.

27) Sandaconda V
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  5%

Sandaconda V might be another deck that sees a lot of play with the release of the two bigger hyped decks, Vikavolt V and Eternatus VMAX. The best part about it? The deck loses very little to the rotation, 95% of the deck in this list survives with the only real loss being Diancie Prism. The deck can handle decks like PikaRom and Zacian V as well, just having to depend on a Stage 2 for energy acceleration can be very awkward.

26) Luxray
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  23.33%

Luxray from Rebel Clash will still be around but the deck as it is will be gone thanks to rotation. Sure you still have a Shinx and a Luxio, but the ones from Ultra Prism made the deck good. Also, losing Electropower and Thunder Mountain Prism hurts the deck even more. Luxray may not seen any play after the rotation in all honesty.

25) Vikavolt RCL
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  18.33%

Vikavolt is a fun idea and unlike Luxray before, most of it's line survives the rotation but it's problem is being an lighting-type deck. Every lighting type will lose 5 important cards, the 4 Electropower and Thunder Mountain Prism and it will hurt Vikavolt as well. Being a Stage 2 hurts it as well, with Marnie, Stamp and Dragapult still around. If you're a big fan of Vikavolt, just wait for the new Vikavolt V to be released, it is too good to be ignored.

24) Rillaboom Toolbox
Wins: 0
Top 4: 0
Top 8: 0
Rotate:  10%

Rillaboombox doesn't actually lose much from the rotation. Net Ball can easily be replaced but losing Energy Recycler hurts. It is still one of the more awkward decks to play, fire weakness is still not a good thing especially with the new set in mind. Having a decent matchup against some of the better decks in this format might be nice, the problem is still trying to set up which is why we haven't seen a top 8 finish for a Rillaboombox. Like Sandaconda V, relying on a Stage 2 isn't the best of ideas.

23) Reshiram & Charizard-GX/Greens
Wins: 0
Top 4: 0
Top 8: 1
Rotate:  20%

GreenZard used to be one of the more feared decks but in a format filled with hand shuffling cards, trying to build up combos is more difficult than ever. The deck still has a decent matchups, especially against Zacian decks. Losing Custom Catcher and Wait and See Hammer, two of the main pieces to find off Greens, will hurt with no proper like-for-like replacements available yet.

22) Pikachu & Zekrom-GX/Greens
Wins: 0
Top 4: 0
Top 8: 1
Rotate:  10%

Greens version of Pika won't lose much compared to other lighting decks but again, losing the two main pieces of Electropower and Thunder Mountain Prism. In fact, I can see PikaRom shifting from an ability based deck to a more Green focused decks with the new rotation along with Boltund V to help build up energies for the huge KOs now that turn 1 Full Blitz is unlikely to happen.

21) Cinderace VMAX
Wins: 0
Top 4: 0
Top 8: 1
Rotate:  5%

Cinderace VMAX losses very little from the rotation. Escape Board and Heat Factory Prism are important pieces but Scoop Up Net can easily fill in for those cards. The main problem is the fact that Centiskorch VMAX may end up being the better option for players wanting to go the Welder route. Cinderace can still see play in a more tankier build.

20) Arceus & Dialga & Palkia-GX/Articuno & Zapdos & Moltres-GX
Wins: 0
Top 4: 1
Top 8: 1
Rotate:  10%

ADP will always be good, but with the Bird Trio? Being a Greens-based deck hurts in the current format and with more VMAXes coming, the deck may struggle to compete with these decks. It won't lose much in the rotation so it might still be a good rogue choice. If you're looking for a good budget choice, this deck is actually one of the cheapest decks in the game at the moment.

19) Turbo Boltund V
Wins: 0
Top 4: 1
Top 8: 1
Rotate:  20%

Turbo Boltund not only loses Electropower and Thunder Mountain Prism, but it loses some very important cards. Zeraora is needed to accelerate energies for the GX while Shuckle is there to help with that strategy as does Acro Bike and losing all three means the deck will not be able to set up as quickly as it does or hit as hard as it could. The turbo version of the deck will likely cease to exist and it may have to go to the Greens route in the future with PikaRom.

18) Dark Box
Wins: 1
Top 4: 1
Top 8: 1
Rotate:  1.67%

This version of Dark Box is the least affected by the rotation, only losing Darkrai Prism, which is a key card to help speed up energy acceleration, as did Naganadel before. This list has already proven itself in a 70 person tournament that it can still be a great choice in the current format. Next format however, it won't be the best Dark type deck with Eternatus VMAX coming soon and it may struggle against that very deck as well, Dark type exhausts will be switching their allegiances from next set onwards.

17) Arceus & Dialga & Palkia-GX/Spiritomb
Wins: 0
Top 4: 0
Top 8: 2
Rotate:  30%

Any deck using Spiritomb are hit the hardest with the upcoming rotation, losing Belt and Rainbow Energy along with Shrine and for ADP Tombs, losing SSU hurts it's plan to avoid having ADP knocked out. The deck can still adapt with the new Toughness Cape for Spiritomb but it won't be the best ADP option.

16) Excadrill CEC
Wins: 0
Top 4: 0
Top 8: 2
Rotate:  13.33%

Excadrill will still see some sort of play as Eternatus VMAX has fighting weakness and decks will still rely on consistency booster cards like Dedenne-GX and Crobat V, both weak to fighting. Losing Zebstrika is a big issue though as the deck may not be able to go through the entire deck as quickly as it does now and there may just be better fighting type options out there after this rotation.

15) Toxtricity VMAX
Wins: 0
Top 4: 1
Top 8: 2
Rotate:  13.33%

One of the more hyped decks going into this format, Toxtricity VMAX sadly never did live up to the hype and has struggled to match PikaRom as the lighting deck of choice, despite it's damage output. And for that reason, losing Electropower to rotation, I'm not sure if the deck will continue to see play. Strangely enough, I feel as if this deck loses less than PikaRom and others might try to make it work with Boltund V.

14) Inteleon VMAX
Wins: 0
Top 4: 2
Top 8: 2
Rotate:  8.33%

Inteleon VMAX has struggled to do much in this format with PikaRom still one of the most popular decks. But with lighting decks taking a huge hit in the upcoming rotation, Inteleon VMAX will start to see a lot more play. It doesn't lose much from rotation either which should help it's cause. With more special energies seeing play, Inteleon may end up being a great counter-meta choice.

13) Aerodactyl-GX
Wins: 0
Top 4: 2
Top 8: 2
Rotate:  6.67%

I never really saw the appeal of this deck but it's done well. Like Goons, it's takes advantage of the big basic format we're seeing but with more VMAXes to be releases, will it be able to handle them? Fighting typing is really nice for the next format and the deck only really loses it's two Prisms and Flint which are easily replaceable. I personally just feel there will be better Fighting type options compared to Aerodactyl-GX.

12) Mill
Wins: 1
Top 4: 1
Top 8: 2
Rotate:  10%

I don't really play Control/Mill decks that much so I can't really say much for these decks. Oranguru rotating is great for the rest of us. Mill decks actually isn't as badly hurt as Control decks in this rotation. Not being able to use Magcargo-GX means you have to run them out of cards yourself. Apart from that, the deck should be able to adapt nicely to the new format.

11) Fire Box
Wins: 0
Top 4: 1
Top 8: 4
Rotate:  11.67%

Possibly my favourite deck of all time because of all the success it gave me in the last two seasons but sadly this version of the deck will cease to exist. Victini Prism rotating means no more throwing energies away for fun. Turtonator rotating takes away it's best single prize attacker as well. I can see a situation where the deck reverts back to how it looked when UNB was released. Centiskorch VMAX will be a welcome addition to the deck. I promise you, some version of Fire Box will exist. As long as Welder is around, it won't go away just yet.

10) Mewtwo & Mew-GX/Ultimate Toolbox
Wins: 0
Top 4: 3
Top 8: 5
Rotate:  16.67%

Mewtwo & Mew-GX decks will be one of the hardest hit by the rotating just from the fact of losing more GX attackers limiting it's choices. The Ultimate box version loses Solgaleo-GX, pretty much killing the deck off. The Malamar box loses Malamar itself. Welder box loses Magcargo-GX and the other Solgaleo-GX. The only way I see Mew3 still seeing play is with some sort of Welder box with Tag Team attackers or possibly even with Dark and Lighting types to counter their counters in Fighting decks. Even the new Galaxy version takes a hit, losing Yveltal-GX.

9) Control
Wins: 1
Top 4: 2
Top 8: 5
Rotate:  20%

I don't really play Control/Mill decks that much so I can't really say much for these decks. Oranguru rotating is great for the rest of us. Losing Articuno-GX and Girafarig hurts their controlling strategy as does Mars and Faba. I still do expect to see some sort of control variant showing up, sadly it'll never go away.

8) Galarian Obstagoon
Wins: 1
Top 4: 4
Top 8: 7
Rotate:  6.67%

The sleeper choice of this format, Obstagoon has many great matchups and even though Dragapult is an evolution attacker, it is still weak to Dark types. That being said, with more VMAXes releasing, Goon's advantage may start to slide away. And it loses it's big KO attacker in Yveltal-GX. There are many new cards that help Dark types in the set but I'm still sceptical if it'll be enough to keep Obstagoon releveant. It is still a Stage 2 deck after all. Losing Gain is huge as well as it now has to fully charge up each attackers.

7) Spiritomb
Wins: 2
Top 4: 5
Top 8: 13
Rotate:  30%

The deck that took down the Limitless Invitational, Spiritomb has the potential to beat any deck on it's day when everything plays out right. Sadly, the rotation isn't kind to the deck, being one of the hardest hit (and the highest along with ADP Tombs on this list). Losing Rainbow energy was bad enough since it helps build up spite, losing Hustle belt is huge as you can't take big KOs easier (new cape will take it's place). If that wasn't bad enough, losing the sub-attackers in Buzzwole, Nihilego and Yveltal-GX makes things worse and there aren't any good alternatives to take their spots other than Stunfisk or the new Hoopa. I do expect Spiritomb to see play with the new cape but I do wonder if it'll be in it's own deck or as a sub-attacker in another deck.

6) Lucario & Melmetal-GX/Zacian V
Wins: 3
Top 4: 9
Top 8: 16
Rotate:  11.67%

LucMet will still be around but Metal Frying Pan won't, so that already leaves it vulnerable to Fire decks. The deck in all fairness won't lose much in the upcoming rotation. Losing Board hurts but Scoop Net may take it's place along with Acro Bike. As for Pan, goggles still does gives it the extra 30 damage buffer to help make the attackers even harder to take down. The deck should also have a good matchup against the new hype deck of Eternatus VMAX.

5) Arceus & Dialga & Palkia-GX/Zacian V
Wins: 2
Top 4: 10
Top 8: 13
Rotate:  13.33%

ADPZ has gone from a Jirachi build to an Order Pad build to help get that Turn 1 GX quicker but very soon it might just move back to the Jirachi build. Like LucMet before, this deck actually doesn't lose much but consistency cards like Acro Bike and Order Pad may slow the deck down from achieving that Turn 1 GX. That can be fixed with the new Turbo Patch. I still do expect ADPZ to see some play in the coming months.

4) Blacephalon UNB
Wins: 3
Top 4: 14
Top 8: 28
Rotate:  15%

Blowns is a deck that you either love playing or hate seeing. It should really be the best deck in the format but it isn't for good reasons. The deck will lose some important pieces in the rotation, most notably Fiery Flint. Sure Giant Hearth will be a decent replacement but it won't do the same job as Flint would. Losing Heat Factory Prism and Ultra Space is huge as you'll now have to manually find your attackers and can't depend on more draws. Also losing Blacephalon-GX is huge, being the ideal closer of any game which means Blowns will have to play differently to take all of it's prizes. It should still be able to handle the new VMAX threats coming soon.

3) Zacian V/Jirachi Prism Combo
Wins: 4
Top 4: 17
Top 8: 33
Rotate:  11.67%

Technically, Combo Zacian only loses 12% of it's current deck to the rotation but one of those cards is Jirachi Prism, thus the name Combo Zacian, which means the deck in it's current version is dead after August. Zacian V is too good to be ignored so it will continue to have a presence in the game, either in a Turbo version (new Turbo Patch helps to accelerate even more energies) or back with ADP.


2) Pikachu & Zekrom-GX
Wins: 8
Top 4: 37
Top 8: 58
Rotate:  10%

PikaRom has been a constant force in the game ever since it's release back in Team Up, and it's still one of the best decks in the current format but it's time in this guise might be coming up. The deck only losses 6 cards to the rotation but those 6 are enough to potentially hurt the deck's ability to not only get a Turn 1 Full Blitz but also taking big KOs. Thunder Mountain will be missed but PikaRom can easily get energies so it's not as bad as losing Electropower, there is no replacement for it in the coming sets. Vitality Band will probably take it's place but that might not be good enough to keep it at the top tier.

1) Dragapult VMAX

Wins: 11
Top 4: 39
Top 8: 70
Rotate:  16.67%

The best deck in the format right now but will that continue into the next set with Dragapult being weak to Dark types and the new hype deck, Eternatus VMAX, being Dark type? Will it scare Dragapult VMAX off completely? I actually don't think it will. The best decks always finds a way to adapt and I don't think one bad matchup will scare it completely off. I do expect it to still be a top tier deck. Losing Treasure hurts as there isn't a like-for-like replacement while Switch will take Escape Board's place.

I hope those of you reading this will find some bits of it helpful and to sum some bits up, I'll add some stats to compare prices and rotation numbers to show which decks might be better off than others.


Deck prices comparison

  1. Dragapult VMAX - $223.10
  2. Mewtwo & Mew-GX/Ultimate Box - $183.93
  3. Turbo Boltund V - $157.29
  4. Fire Box - $151.27
  5. Spiritomb - $148.53
  6. Inteleon VMAX - $147.99
  7. Zacian V/ Jirachi Prism Combo - $146.61
  8. Toxtricity VMAX - $142.35
  9. Blacephalon UNB - $141.93
  10. ADP-GX/Spritiomb - $141.90
  11. Pikachu & Zekrom-GX - $137.65
  12. Cinderace VMAX - $134.47
  13. Aerodactyl-GX - $129.85
  14. Lucario & Melmetal-GX/Zacian V - $128.36
  15. ADP-GX/Zacian V - $121.12
  16. Luxray RCL - $119.16
  17. Sandaconda V - $112.92
  18. Galarian Obstagoon - $110.37
  19. Mill - $110.04
  20. Vikavolt RCL - $108.22
  21. Beedrill TEU/Spiritomb - $104.22
  22. Magcargo-GX - $102.39
  23. Pikachu & Zekrom-GX/Greens - $77.91
  24. Rillaboom Toolbox - $76.98
  25. Control - $76.50
  26. Excadrill - $75.37
  27. Dark Box - $71.09
  28. Reshiram & Charizard-GX/Greens - $60.62
  29. ADP-GX/Bird Trio-GX - $54.95
  30. Falinks - $49.60


Deck least/most affected by rotation 

  1. Dark Box - 1.67%
  2. Cinderace VMAX - 5%
  3. Sandaconda V - 5%
  4. Galarian Obstagoon - 6.67%
  5. Aerodactyl-GX - 6.67%
  6. Inteleon VMAX - 8.33%
  7. Pikachu & Zekrom-GX - 10%
  8. Pikachu & Zekrom-GX/Greens - 10%
  9. Mill - 10%
  10. Rillaboom Toolbox - 10%
  11. ADP-GX/Bird Trio-GX - 10%
  12. Beedrill TEU/Spiritomb - 11.67%
  13. Fire Box - 11.67%
  14. Lucario & Melmetal-GX/Zacian V - 11.67%
  15. Zacian V/Jirachi Prism Combo - 11.67%
  16. ADP-GX/Zacian V - 13.33%
  17. Turbo Boltund V - 13.33%
  18. Toxtricity VMAX - 13.33%
  19. Blacephalon UNB - 15%
  20. Falinks - 15%
  21. Dragapult VMAX - 16.67%
  22. Mewtwo & Mew-GX/Ultimate Toolbox - 16.67%
  23. Vikavolt RCL - 18.33%
  24. Control - 20%
  25. Reshiram & Charizard-GX/Greens - 20%
  26. Magcargo-GX - 20%
  27. Turbo Boltund V - 20%
  28. Luxray RCL - 23.33%
  29. Spiritomb - 30%
  30. ADP-GX/Spiritomb - 30%

Also on decks rotating, these decks will be completely gone:
  • Malamar
  • Blacephalon-GX/Naganadel
  • Quagsire/Naganadel
  • Meganium Box
  • Naganadel-GX/Checkmate
  • Flogress Stall
And lastly, how each deck in all the online tournaments so far: