Our first event of the season after a long.....very LONG wait is finally done and after weeks of practicing and testing, I unfortunately don't have a good result, in my own personal view, to show for my Charizard ex deck yet again. So that's 4 majors in a row I have now sadly failed my beloved Charmander and Friends deck.
Testing and Deck Choices
I actually starting writing down notes from my testing as far back as 3 weeks before the Premier Ball League event, because I was over in Japan and I didn't get to test much there since PTCGL doesn't "work" there.
I was noticing a lack of Charizard ex/Pidgeot ex decks doing well from Dortmund and Joinville and thought maybe Dragapult ex would be the better option, those two along with Terapagos ex were the three decks I was confident in. I was also testing out Origin Forme Palkia VSTAR/Dusknoir and Lugia VSTAR/Archeops and after the first few tests, I was quite high on Terapagos, it seemed the best out of those 4.
First ranking:
- Terapagos
- Dragapult
- Palkia
- Lugia
- Charizard
- Terapagos
- Dragapult
- Palkia
- Lost Box
- Everything else, who cares
- Lost Box (7th/93) - 6/3/0 - List
- Banette/Gardevoir (1st/98) - 8/1/1 - List
- Charizard/Pidgeot (1st/214) - 10/1/0 - List
- Dragapult/Pidgeot (9th/138) - 8/1/1 - List
- Charizard
- Gardevoir Banette
- Dragapult
- Terapagos
- Palkia Dusk
- Everything else, who cares
- Charizard
- Palkia Dusk
- Terapagos
- Lugia
- Gardevoir Banette
- Everything else, who cares
A deck that can do decently into the big 3 (Lugia, Regidrago and OgerBolt)
A deck that can do well going 1st or 2nd
A deck that can win games on time
- I had identified what I thought the meta might look like and Lugia and Regidrago were the two most obvious best decks in the meta at that time. Raging Bolt would be a popular pick because it's a bo1 event so it can cheese wins out of nowhere, and it just so happens to be one of the best decks in the game as well so they made part of my big 3 of decks I wanted to beat.
- This was very important. If you have a deck that tends to lose because it went 2nd, that's a big no-no for me since we are playing in a fully bo1 system.
- So Palkia unfortunately bit the dust for me because it was rubbish going 2nd
- This was the big one and the reason why Banette slipped down my order. The deck is really good, and at one point, I was seriously considering it,
- The biggest issue for me was the time. I know the deck isn't a fully item lock deck, I learnt it after my first tournament with it but it still takes up a lot of time, as any Gardevoir deck would.
- And I don't want my games going to time because that would mean a double game loss (DGL) and we've got 8 rounds (or so I thought) to play, we can't any afford losses that easily.
- Charizard
- Terapagos
- Lugia
- Dragapult
- Palkia Dusk
- Everything else, who cares
- Quite simply, the attackers of the deck
- 180 and it keeps going up with more prizers your opponent takes, and you can help them take prizes with the Dusk line!
- 3-1-2 line feels ok with the includsion of the Dusk Line, you tend to only attack with 2 Charizards most of the time and the other ones are through either Turo, Rod or Stretcher so there's plenty of ways to recycle your attackers
- Don't ever cut Charmeleon, I cannot stress how important it truly is to help save your Rare Candies and against decks that are trying to either item lock you or devolve you
- Radiant Charizard is still the best 1-prize attacker for the later part of the game
- The best ability in the game, you can search for any card every turn, need I say more?
- 2-2 is much safter then say playing a 1-1 line like most Terapagos lists are doing because you run the risk of prizing one of said pieces and that could just falter your deck there and then
- The missing pieces Charizard has been needing for a long time
- heck I even tried Fortress ex at one point for the same reason but it doesn't have any pros to give the Zard deck while Dusk line has the pros of putting damage counters and for just 1 prize
- Dusknoir helps clear out most single prizers and is usually the final piece you need to complete the Briar puzzle to win games from 4 prizes
- Dusclop is really good into VSTAR decks
- If you can set up a Duskull and a Charmander T1 against a VSTAR deck, you can always threaten a KO on their 220HP V-mon with Dusknoir + Charizard ex now hitting for 210
- And even if they have two, you can Duskull one guy, Counter Catcher + Defiance Band to knock out the other guy so after that, the first guy has to hit you and already has damage on it, making your KOs more easier
- Rotom T1 is too good, which is why many people are running 2 Rotoms in their lists (we will see this later)
- Lumineon is so good in this deck for so many reasons
- Need Arven to set-up?
- Need Boss for game?
- Need Iono to disrupt?
- Need Briar to complete the puzzle?
- Need I say more?
- Fezandipiti pretty much replaces my ol' friend Bibarel in these Charizard lists, sure it's a two prize basic, but it's a nest ball searchable basic that is guranteed to draw you 3 cards, and sometimes Bibarel can't even draw you any cards! This is why a whole host of decks are playing Fezandipiti
- Since the day Charizard ex was released, I had been singing the praises of Arven, "this deck needs to play Arven". I called it from Day 1 and now a year later, everyone is playing it and it should be an easy 4-off
- 2 Iono feels more than enough for either early game hand refresher or late game hand disruption
- 2 Boss is also more than enough to gust around stuff, since you also have 2 Counter Catchers
- Thorton is a must, there will be times where your opponents will go after your Charamanders or Pidgeys and feel safe knowing they're not around, this is where Thorton shines. Throw that sucker back in and now they don't feel so safe anymore.
- The 4-offs are a staple now, they make the deck work they way it does
- 2 Nest Ball seems to be the norm
- Some do play 3 and it makes sense if you're going for the Turn 1 Instant Chage play from Rotom V
- 2 Super Rod is a must, you need those energies back and your attackers or supporting mons
- Counter Catcher is too good in Charizard because you are usually behind on prizes
- 2 is generally the norm unless you are playing Prime Catcher, then 1 is the way to go
- Forest Seal Stone is your VSTAR for every game, gets you one card, completes the pieces you are looking for in that turn
- Defiance Band, for the same reason as Counter Catcher, is too good in Zard since we'll be behind most of the time and you can take some big KOs on some big Vs at the perfect timing
- Also good with Radiant Charizard to hit 280!
- Somehow we've gone down from 6 to 5 energies, and strangely enough it still seems fine, especially with the inclusion of Night Stretcher
- Briar is just too good in Zard in combination with the Dusk Line, you will find out more about it later on
- Turo in combination with Radiant Charizard or your damaged mons or support mons feels like a must for Zard lists
- There's two ways I see people having Counter Catchers in their Zard lists
- If you play Prime Catcher, you'll play 1 Counter Catcher
- If you play any other Ace Spec, you'll play 2 Counter Catchers
- Night Stretcher is very underrated! It's double usage of recovering either energy or Pokemon is probably one good reason to go down to 5 energies
- Unfair Stamp
- The most played Ace Spec, 63% of the Zard lists in my database played it
- 3rd disruption in the deck, also a hand refresher
- Useless Stamp can be a lie, especially when everyone is playing Fezandipiti ex
- Hero's Cape
- This was my meta-call for the event, this seems good vs Lugia, Ogerpon to make my Charizard go up to 430HP
- It's also good for making my Pidgey/Charmander/Duskull very hard to KO early on against the likes of Greninja snipes, Dusk bombs or Pult splashes
- 0% of Zard lists played this in my database which did worry me a little bit
- Maximum Belt
- I'll put my hand up here, I actually forgot this card existed, and I played this at Nationals last May. Whoops.
- It's good for going aggressive against the Ogerpon decks early and it's my best answer to dealing with Dragapult ex, one of my worst matchups
- Just 19% of the Zard lists in my database played it
- Prime Catcher
- Guzma on an item, need I say more?
- Probably better if you play a Bibarel line or something that could get stuck easily
- Also had 19% play rate in my database
- I saw four choices that made sense to me
- Manaphy
- Lost Vacuum
- Mist Energy
- Temple of Sinnoh
- First spot was either
- Cleffa or
- 2nd Rotom V
- Second spot was either
- Collapsed Stadium
- 3rd Nest Ball
- or something else from my other choices that were mentioned above (Mist, Temple)
The list I initially planned to go with |
The list I ended up using |
- 7-0 -> 1-2 Players
- 6-1 -> 13 Players
- 5-2 -> 45 Players
- Doing the maths, Likely 17 6-2 players will make it in, meaning 28 players will bubble out
- 7-0 -> 3 Players
- 6-1 -> 22 Players
- 5-2 -> 67 Players
- Doing the maths, Likely just 7 5-2 players will make it in, which means a grand total of 60 players will bubble out! We're looking at a huge bubble, this just did not seem right to me.
- First round of the day, no idea who my opponent is or what he might be playing so I had to go first blind, I'm more likely to hit a matchup I want to go first then second...
- Turns out he was a Raging Bolt player, so that didn't work for me since I have to go 2nd in this matchup
- My opening hand was quite bad and I had to bench Rotom just to draw more stuff
- Also saw that my Max Belt was prized so I couldn't go aggressive and take KOs on them early if they had Charm....and they did
- I was so behind I knew I had to go disruption route with Roxanne and Iono
- I took two KOs on back to back, down to 3-2 if I remember correctly
- I went for a risky play, put Rad Zard and left it at the active, hoping he'd just KO it so I could Iono him to one
- It worked, he KOed Rad Zard, no gust, down to 1 prize
- Iono to 1, KO his Raging Bolt, and all I had to do was hope there is no response
- He draws Sada right away and KOs my Zard for game. Yikes.
- Again, I didn't know my opponent so I had to go blind first
- and again, I got punished because it was a Raging Bolt player
- Had another very weird looking opening hand, no Charmander or Pidgey on board Turn 1
- Did my prize check and well...Max Belt is prized again!
- Opponent also had a slow start thankfully so I could go double Poffin the next turn and start setting up
- After the weird first turn, the game was normal and the game went according to how I wrote in my matchup concept:
- They take KO (6-5)
- I respond with Charizard ex KO on a 2-prizer (4-5)
- They KO my Charizard ex (4-3) - This 4-3 prize map is the big number for me to execute the DBC plan, Dusknoir + Briar Combination
- Dusknoir their Radiant Greninja (3-3), then Briar to KO their active ex to win the game
- I lost the coin flip this time and I was ready to finally go 2nd and see what I can do, but my opponent chooses to go 2nd. I'm thinking I'm up against my 3rd Raging Bolt in a row
- And they started Fezandipiti ex so I was thinking that's what they played
- Another weird looking hand, I had to leave my Rotom active, use Ultra Ball and Nest Ball to get some of my guys down and hope the Rotom draw would help me get there
- They discarded a Dark energy for their Earther Vessel so it's not Raging Bolt but Roaring Moon, the game plan is still the sam
- Still not much going on with my draws
- The game came down to a very weird situation for me, I had to attempt to Dusk bomb twice (one on active Moon with 30 damage left), one on Radiant Greninja and then Counter Catcher for the final KO. I whiffed what I needed from Fezan (no Pidgeot on board, it got KOed by Moon ex)
- I then figured out that he only had one route to win, he was out of Dark Patches and his Moon ex had no energies
- He would have to find Sada to his Roaring Moon, discard 2 more Ancient and get either heads of Pokemon Catcher or straight up Prime Catcher on my Lumineon to take the game
- He actually does get all of that and beats me
The Promo we all got for playing |
- I had an idea Izzul would play Terapagos, I've seen him testing it at locals so this is where I knew if I won the coin flip, I'm 100% going first and this time it would be an advantage for me
- Did win the coin flip....and then I saw my hand and I couldn't believe what I'm seeing, it's the 4th bad hand in a row
- He took the first two prizes because I had to use Instant Charge two turns in a row
- I noticed one of my Duskulls was prized which made things really difficult as I needed to have at least one of them on board to threaten the perfect turn (Dusk Bomb + KO and maybe Briar for game)
- He kept going after my lone Duskull, even when I had to use Thorton to get the KOed one back
- Not much I can do, I couldn't set up my board and he got the winning KOs
- Now every game is a win-or-out of the tournament, I didn't want to get eliminated this early
- My opponent made me go first, I was getting a bit worried until he flipped over a Ralts
- I finally had a decent starting hand, Poffin + Nest Ball and Arven for next turn to guaranteed a Turn 2 Pidgeot, something I hadn't done so far this tournament
- My opponent makes a cruical misplay that pretty much won me the game
- He goes for Arven and searches out TM Devolution and my heart sank:
- I prized one Rare Candy and I already had a Pidgeot and Charizard up so only one of them could go back up as I was holding my last Candy in hand
- So if he goes for the TM Devo play, I will pretty much lose this game because I was in this weird situation where I needed to also use Candy to get Dusknoir to pull off a potential Briar play
- He chooses to attack with Drifloon, just missing the KO on Zard by 30 (he has Munkidori for next turn)
- After that turn, I was 3 prizes down, his board was only single prizers and I made this ridiculous comeback play where I needed to draw into Briar, Dusclops to bomb his damaged Drifloon, and get my Zard up to use Briar for the 2 prizes to finish the game
- The issue is, I was missing Briar, Candy and a way to get Zard up so I had to draw into them somehow
- So I took a risk by using Super Rod to recover just Lumineon V, I chose not to shuffle in my Charizard or any of my other Fire energies (I still had 1 more in deck) in case I drew into a Rescue Stretcher to give me a second out
- Fezandipit gave me Candy, Stretcher and Ultra Ball (for my Lumineon -> Briar)! I was so stunned it took me a few seconds to realize I had game there and then. (Dusclops into Briar then Candy Zard for KO)
Trying to survive the dreaded x-3 elimination |
- Before this game, I was talking to my friend Gabriel and he told me he got donked by a Klawf player the previous round so imagine my surprise when I saw I as up against Elias, the very same person he just played against (I kinda guessed he would play Klawf anyway)
- I knew as long as I had two benched Pokemon, I should be fine
- I started Lumineon V, the only time I was happy to see it. I did have a Duskull in hand too but I knew I couldn't put that as my active
- I also had Turo in hand so my Lumineon was going back to me either way
- I didn't have the best of starts but managed to recover enough to keep pace with him
- Had a big turn where I had to Iono him and hope he didn't draw into everything he needed to take the win
- He whiffed
- I had my Dusknoir to KO his Iron Bundle (not sure why it was still on the bench), then Briar to take KO on his Klawf for the win
- Opponent won the coin flip and chooses 2nd, I kinda knew where this was going, another Bolt
- Yet again, not a good starting hand but at least I knew I didn't prize Max Belt, it was in my starting hand this time
- Had a slow start so yet again I didn't get a Pidgeot up in a game (3rd times I believe)
- My opponent whiffed an attack Turn 1 so that got me back into the game, especially since I drew Arven and Poffin off my earlier Rotom
- Game after that goes according to my DBC plan
- He goes down to 3 prizes while I'm at 4 prizes
- I drew into Briar and Dusknoir, with Candy already in hand and my Charizard ex still hanging around, Dusk bomb his Greninja, Briar and KO him with 1 minute to go in the round!
- 2nd Rotom did put in work, but there were times when I thought, if that was Cleffa I would only be losing 1 prize and not 2
- Collapsed Stadium did nothing as I suspected, should have been Lost Vacuum
- At no point did I go...how I wished I had Manaphy so that was a good cut and Roxanne did help me out to get the perfect late game board state so that was a good change
- But by far the worst change was cutting Hero's Cape for Max Belt. Cape could have saved my Zard in the first loss and prevented my lone Duskull from getting KOed by their Dusk bomb in the second loss. And how many times did I use Max Belt? Just once and only because Defiance Band was prized, and even then, I still could have used a Counter Catcher to KO someone else
- Japan's system is say around 7 swiss rounds,
- anyone with x-2 moves on to Day 2,
- more swiss rounds in Day 2, 8 in the last Tokyo Champions League (we could do maybe 2 to 3),
- and then Top 16 cut.
- All bo1 I believe so at most, someone who got into Day 2 and missed out on cut would have played 15 games in total.
- 8-9 swiss rounds (bo3)
- Then, according to attendance, about 3-4 more swiss rounds let's say in that ballpark
- Then an asymmetrical top cut (could be top 8, could be top 13, could be top 18) -> this one doesn't work for us, because we have no ties
- All in all, these players get to play at the very least, if they just missed cut, about 24 games in total?
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