Showing posts with label Surging Sparks. Show all posts
Showing posts with label Surging Sparks. Show all posts

Monday, December 30, 2024

Kash Top 24 List: Best Pokemon cards released in 2024 (stats based)


 It's the end of the year so once again, and as per tradition now, I'm hard at work trying to figure out the best way to showcase the best cards released in the year 2024. I've always enjoyed doing these types of list and I'm always looking for ways to make them look at least interesting for anyone who actually is interested to know what cards made the list and what didn't.


I made a shortlist of cards that I thought made an impact this year (it was as high as 60 cards) and started removing those that didn't really do much or had no top 8 finishes in either IRL or big online events. With the rest, I went ahead, found all the numbers and from there worked out what the best 24 cards for this list. 


But just doing points wasn't going to cut it. If I did that, cards released later on in the year wouldn't stand much of a chance of having an impact on the list so I based it off total points and also average points scored per sets released, so the cards that got released late, especially the last one, still had some chance to make it in. And two did!


Before I explain how I worked things out, I thought I should at the very least name the cards that didn't quite make the list but almost did:

  • Iron Leaves ex (TEF)
  • Counter Gain (SSP)
  • Colress's Tenacity (SFA)
  • Secret Box (TWM)
  • Alolan Exeggutor ex (SSP)
  • Roaring Moon (TEF)
  • Cinccino (TEF)
  • Terapagos ex (SCR)
  • Noctowl (SCR)

And I still think Noctowl is one of the best cards printed this year yet it was the 25th card on my list! And let's not forget Terapagos ex, it's helped so many decks breathe new life, such as Palkia and Klawf, yet it too didn't make the cut here. So there's a lot of cards that were just as good, some clearly better.


The way I did the points was quite simple:

  • 1st - 5 points
  • 2nd - 3 points
  • 3rd and 4th - 2 points
  • 5th to 8th - 1 point

And if you see the average points and was wondering how I calculated it, quite simple:
  • Points scored from each set (termed as S1 to S5)/Events in each set
  • The total of the average/how many sets they were played in = Average Points Scored per Sets

The tournaments included in these are any event that is recorded on Limitless for this year that had cards released this year (so no Portland, Charlotte, Liverpool, Melbourne, Knoxville and Singapore Regional V2). Also included are any Play Limitless online tournament that hit 256+ players. If I had included 128 like I used to, there would be too many and it might dilute the information, and there were just enough to make everything look perfect as S3 was lacking in IRL tournaments, so online had the most S3 events to help make the numbers more event. If anyone was wondering:

  • S1 (BST to PAF)
    • 8 IRL events
    • 1 Online events
  • S2 (BRS to TEF)
    • 26 IRL events
    • 3 Online events
  • S3 (BRS to TWM + SFA)
    • 8 IRL events (2 from SFA)
    • 12 Online events
  • S4 (BRS to SCR)
    • 11 IRL events
    • 8 Online events
  • S5 (BRS to SSP)
    • 8 IRL events (Including the recent Osaka Champions League that will feature cards coming out in 2025)
    • 6 Online events


For the results:

  • Wins are wins, pretty easy
  • Top 4 will be results from 2nd, 3rd or 4th, not including wins
  • Top 8 will be results from 5th, 6th, 7th and 8th, and nothing from the above included


And with that, here are the best 24 cards released in 2024, not done by any sort of opinion or favoritism, just good old statistics and numbers, my favourite! And why just 24? 2024, that's why. We need to keep the gimmick going.


(Side note, I'm still trying to figure out a way to do a video version for this, but just haven't figured out how to do it properly)


#24 - Legacy Energy - Twilight Masquerade (TWM)

Type: Special Energy - ACE SPEC

Total Points: 91 (21st)

Average Points Scored per Sets: 1.62 (24th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 42 / Avg - 2.10
  • S4 - 36 / Avg - 1.89
  • S5 - 13 / Avg - 0.87


Wins: 6

Top 4: 15

Top 8: 25


Saw play in:

  • Lugia VSTAR/Archeops
  • Iron Thorns ex
  • Ceruledge ex

One of only two Ace Spec energy cards we've got in the current rotation but this one is by far the better one. It's a rainbow energy that helps disrupt the prize race in your favour since your opponent can only take 1 less prize from attacking a Pokemon with this on it. The natural partner for it is Lugia since it has the easiest access to it with Archeops but it's seen play in other decks too.

#23 - Ciphermaniac's Codebreaking - Temporal Forces (TEF)

Type: Supporter

Total Points: 86 (22nd)

Average Points Scored per Sets: 0.88 (Not Top 30)


Points

  • S1 - Not Released
  • S2 - 61 / Avg - 2.10
  • S3 - 4 / Avg - 0.20
  • S4 - 14 / Avg - 0.74
  • S5 - 7 / Avg - 0.47


Wins: 3

Top 4: 21

Top 8: 26


Saw play in:

  • Gholdengo ex
  • Chien-Pao ex/Baxcalibur
  • Gardevoir ex/Banette ex

One of the few Supporters to make the list this year, Ciphermaniac is pretty much Mallow from a few years ago, the effect in the same. And that card was very effective for a good reason and it's no surprise to see Ciphermaniac in decks that require a lot of combo pieces to work, as it did back then as well, such as Gholdengo, Chien-Pao and Banette.

#22 - Precious Trolley - Surging Sparks (SSP)

Type: Item - ACE SPEC

Total Points: 29 (Not in Top 30)

Average Points Scored per Sets: 1.93 (21st)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - Not Released
  • S5 - 29 / Avg - 1.93


Wins: 0

Top 4: 10

Top 8: 4

Saw play in:

  • Klawf/Terapagos ex
  • Dragapult ex/Iron Thorns ex
  • Gardevoir ex

A 1-off buddy poffin that lets you fill the bench with not just less than 70 HP basic pokemon but any kind of basic Pokmeon? Yup I wasn't surprised to see Precious Trolley already making it's way into a number of decks. Decks like Klawf could even get a Terapagos ex down turn 1, play Area Zero and then fill up their bench to 8! Combo decks such as Dragapult, Gardevoir and Charizard are also happy to see this.

#21 - Area Zero Underdepths - Stellar Crown (SCR)

Type: Stadium

Total Points: 75 (23rd)

Average Points Scored per Sets: 2.20 (16th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - 43 / Avg - 2.26
  • S5 - 32 / Avg - 2.13


Wins: 5

Top 4: 13

Top 8: 16

Saw play in:

  • Terapagos ex/Dusknoir
  • Miraidon ex
  • Klawf/Terapagos ex

Speak of the devil, Area Zero has a similar ability to Sky Field from years ago. This time the catch is you need a Tera Pokemon in the field to increase your bench to 8. It's seen play mostly with any deck playing Terapagos ex, be it by itself, with Klawf or Origin Forme Palkia VSTAR or even Charizard ex, or decks like Miraidon ex that has Pikachu ex to be the bench sitting Tera mon. It works well for attackers like Terapagos ex, Origin Forme Palkia VSTAR and Raikou V as they both want bigger bench spaces, thus why they were mentioned earlier.

#20 - Hero's Cape - Temporal Forces (TEF)

Type: Tool - ACE SPEC

Total Points: 135 (14th)

Average Points Scored per Sets: 1.48 (25th)


Points

  • S1 - Not Released
  • S2 - 73 / Avg - 2.52
  • S3 - 28 / Avg - 1.40
  • S4 - 18 / Avg - 0.95
  • S5 - 16 / Avg - 1.07


Wins: 8

Top 4: 27

Top 8: 34


Saw play in:

  • Snorlax Stall
  • Pidgeot ex Control
  • Charizard ex/Pidgeot ex

It's like all the other HP boosting tool we've seen for a while now but this is easily the best one. There is no restrictions, you can play it on a Basic or Evolution pokemon, rule box or no rule box. Straight up you have +100 HP. And it's already been working, especially for controlling-style decks. Even attacking decks like Charizard ex have played it to make their biggest threat of Charizard ex be even bigger as it can be difficult to KO a 430HP pokemon!

#19 - Kyurem - Shrouded Fable (SFA)

Type: Basic Pokemon

Total Points: 106 (18th)

Average Points Scored per Sets: 2.02 (20th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 26 / Avg - 1.30
  • S4 - 40 / Avg - 2.11
  • S5 - 40 / Avg - 2.67


Wins: 8

Top 4: 18

Top 8: 26


Saw play in:

  • Regidrago VSTAR

What everyone initially thought would be the Lost Box killer has ended up becoming a set-up deck killer. And it's only really seen play in one deck, that being Regidrago. The threat of Kyurem hasn't stopped Lost Box from showing up but because it's in Regidrago (the current BDIF), there are less Lost Box players around. Kyurem has been wrecking benches as earlier as Turn 2, and decks without Manaphy continue to pay the price for omitting it. And it's not just targeting small basics, some players have used two Trifrost to take down 3 big basic mons to win the game in just 2 attacks.

#18 - Latias ex - Surging Sparks (SSP)

Type: Basic Pokemon ex

Total Points: 32 (Not in Top 30)

Average Points Scored per Sets: 2.13 (19th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - Not Released
  • S5 - 32 / Avg - 2.13


Wins: 2

Top 4: 7

Top 8: 3


Saw play in:

  • Miraidon ex
  • Roaring Moon ex
  • Klawf/Terapagos ex

Latias ex has just one job, a free retreat for any Basic Pokémon. That's it. And that's why it's already seen so much play despite being just released in the latest Surging Sparks set. As you know, these stats lists don't tend to favour cards that show up late in the year so when one does show up, you know how good it truly is. It's already helping decks like Miraidon and Klawf to move around freely and more will utilize it in the next few years.

#17 - Jamming Tower - Twilight Masquerade (TWM)

Type: Stadium

Total Points: 115 (17th)

Average Points Scored per Sets: 2.21 (15)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 26 / Avg - 1.30
  • S4 - 43 / Avg - 2.26
  • S5 - 46 / Avg - 3.07


Wins: 10

Top 4: 21

Top 8: 22


Saw play in:

  • Regidrago VSTAR
  • Lugia VSTAR/Archeops
  • Charizard ex/Pidgeot ex

Jamming Tower is similar to Tool Jammer, aka tools don't work but instead of just the active's tool not working, now it's the entire board, and not just your opponent but yours too. For me it's much better than Tool Jammer and there's a good reason why the best decks in the format (Regidrago and Lugia) continue to keep using it. A number of decks are very reliant on tools and don't want to see even one Jamming Tower showing up.

#16 - Munkidori - Twilight Masquerade (TWM)

Type: Basic Pokemon

Total Points: 124 (16th)

Average Points Scored per Sets: 2.29 (14th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 67 / Avg - 3.35
  • S4 - 20 / Avg - 1.05
  • S5 - 37 / Avg - 2.47


Wins: 10

Top 4: 22

Top 8: 20


Saw play in:

  • Gardevoir ex
  • Gouging Fire ex
  • Lost Zone Box
  • Arceus VSTAR/Armarouge

Munkidori breathe new life into decks like Gardevoir and Lost Box with one of the new interesting abilities in the game. It helps to counter spread decks but also helps decks like Gardevoir or Gouging Fire that naturally puts damage counters on itself to attach energies to do even more damage. There's a reason why some Gardevoir decks run two Munkidori to effectively do 60 more damage! It's got a very cheeky attack too, the confusion could help buy time against certain decks,

#15 - Charmeleon - Paldean Fates (PAF)

Type: Stage 1 Pokemon

Total Points: 214 (9th)

Average Points Scored per Sets: 2.14 (18th)


Points

  • S1 - 19 / Avg - 2.11
  • S2 - 111 / Avg - 3.83
  • S3 - 27 / Avg - 1.35
  • S4 - 29 / Avg - 1.53
  • S5 - 28 / Avg - 1.87


Wins: 18

Top 4: 37

Top 8: 39


Saw play in:

  • Charizard ex/Pidgeot ex

This was a cheeky choice to put onto this list but it was released this year so it counts. It's just a Charmeleon, but there's a very good reason why this is now the go-to Charmeleon to use. The ability helps to stop damage counter placement and effects like TM Devolution, meaning you're board is always guranteed a Charizard even after a TM Devo swing by your opponent. 

#14 - Unfair Stamp - Twilight Masquerade (TWM)

Type: Item - ACE SPEC

Total Points: 135 (14th)

Average Points Scored per Sets: 2.46 (13th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 75 / Avg - 3.75
  • S4 - 26 / Avg - 1.37
  • S5 - 34 / Avg - 2.27


Wins: 10

Top 4: 27

Top 8: 22


Saw play in:

  • Gardevoir ex
  • Charizard ex/Pidgeot ex
  • Dragapult ex
  • Roaring Moon ex

This is the one that surprises me the most in this whole ranking. Everyone knows how strong Unfair Stamp is. Remember Reset Stamp? Yup it's back but now with a condition and a fixed number of cards to draw. A disruption item card should be good. It's seen play in a lot of decks, mostly in set-up decks like Gardevoir and Charizard that like to play from behind and Unfair Stamp is the perfect card to go with this gameplan.

But it's only down in 14th on this list? And I'm not being biased (anyone who knows me knows how much I dislike this card), but the fact that it had a mid-score rating with both systems I used shows it wasn't as good as I thought. Prime Catcher being the other viable Ace Spec doesn't help, neither did the introduction of Fezandipiti ex, decks can now easily draw out of a Stamp with Fezan so it just not as effective as it should be. It's still a very good card, but with Fezandipiti in the format and it being the one Ace Spec of choice, there might just be other better options for now.

#13 - Flutter Mane - Temporal Forces (TEF)

Type: Basic Pokemon

Total Points: 117 (10th)

Average Points Scored per Sets: 2.20 (16th)


Points

  • S1 - Not Released
  • S2 - 48 / Avg - 1.66
  • S3 - 85 / Avg - 4.25
  • S4 - 2 / Avg - 0.11
  • S5 - 42 / Avg - 2.80


Wins: 11

Top 4: 37

Top 8: 32


Saw play in:

  • Ancient Box
  • Gardevoir ex
  • Lugia VSTAR/Archeops
  • Gouging Fire ex

Little ol' Flutter Mane has seen play in all sorts of decks mainly for it's Midnight Fluttering ability. The opponent's active pokemon has no ability. This can catch out a number of decks who won't want to have an ability mon in the active. Some decks have no choice like Iron Thorns where it's the only Pokemon and because of that, Flutter Mane let's you use your abilities before retreating.

It also has a useful attack. 3 colourless energy for 90 and you get to put 2 damage counters anywhere on their bench is quite handy. In decks like Gardevoir, you could even set up a 2-prize turn with Munkidori moving damage around. And because it's an Ancient Pokemon, you can use Sada to attach energy to it!

#12 - Briar - Stellar Crown (SCR)

Type: Supporter

Total Points: 106 (18th)

Average Points Scored per Sets: 3.10 (7th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - 62 / Avg - 3.26
  • S5 - 44 / Avg - 2.93


Wins: 5

Top 4: 23

Top 8: 25


Saw play in:

  • Charizard ex/Pidgeot ex
  • Raging Bolt ex/Teal Mask Ogerpon ex
  • Terapagos ex/Dusknoir
  • Ceruledge ex

One of the strongest supporters in the game, you can take an extra prize! Cards with these type of effects do tend to see play but you'll need to meet the specific requirement to use it, which is your opponent having 2 prizes left. But there are ways to make your opponent have 2 prizes, one of the main ways being a Curse Bomb by either Dusclops or Dusknoir. 

And once you get it, Briar could swing the game to your favour or completely win you the game. There is one other condition. While you do take 1 extra prize card for a KO, it has to come from your Tera Pokemon doing the attack. It's been paired with the likes of Charizard ex, Terapagos ex, Teal Mask Ogerpon ex and Ceruledge ex, all capable of getting 3 prizes out of nowhere.

#11 - Dusknoir - Shrouded Fable (SFA)

Type: Stage 2 Pokemon

Total Points: 155 (13th)

Average Points Scored per Sets: 2.91 (9th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 13 / Avg - 0.65
  • S4 - 98 / Avg - 1.79
  • S5 - 44 / Avg - 1.07


Wins: 11

Top 4: 30

Top 8: 32


Saw play in:

  • Charizard ex/Pidgeot ex
  • Dragapult ex/Dusknoir
  • Terapagos ex/Dusknoir
  • Origin Forme Palkia VSTAR/Dusknoir

Which brings us to Dusknoir. Briar helps complete one part of the puzzle but Dusknoir, and in some cases Dusclops, helps to start the puzzle. One of the best combo cards in the game right now, KOing itself to put 130 damage counters on your opponent is too good to be ignored which is why all sorts of decks have been playing it.

Some decks are even built with Dusknoir in mind. Palkia would play 4 PokeStop and 4 Rescue Stretcher to help turbo through the deck in the hopes of hitting the pieces you need (and Rare Candy too since it's an item after all). Can't use Radiant Greninja's attack because there is a Manaphy on board? Dusknoir fixes that problem. With Dragapult it helps set up numbers or just set up a 4 or 5 prize turn sometimes! And with the likes of Charizard and Terapagos, it's usually the pieces to help start a big combo turn to win games.

#10 - Teal Mask Ogerpon ex - Twilight Masquerade (TWM)

Type: Basic Pokemon ex

Total Points: 161 (12th)

Average Points Scored per Sets: 3.01 (8th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 46 / Avg - 2.30
  • S4 - 67 / Avg - 3.53
  • S5 - 48 / Avg - 3.20


Wins: 11

Top 4: 24

Top 8: 53


Saw play in:

  • Regidrago VSTAR
  • Raging Bolt ex/Teal Mask Ogerpon ex

The introduction of Teal Mask Ogerpon ex didn't just help to bring about one of the strongest turbo decks in the game in Raging Bolt ex, but also helped to make Regidrago VSTAR go from a rouge deck that had little to no engine previously, thus seeing no play at all, into the clear BDIF going into Worlds 2024 and still the BDIF going into 2025.

Attach one grass, draw one card. Simple but effective. In most cases, you need the energy to either move to Regidrago or to use as extra damage for Raging Bolt. And it being a Grass-type Pokemon, it does one-shot one of the best attacking Pokemon in the game in Tera Charizard ex, which does have Grass weakness! And in some interesting cases, it can also help Grass decks accelrate energies for their own gameplans, like the recent Tournament of Doom winning Sinistcha ex deck!

#9 - Eri - Temporal Forces (TEF)

Type: Supporter

Total Points: 229 (7th)

Average Points Scored per Sets: 2.47 (12th)


Points

  • S1 - Not Released
  • S2 - 136 / Avg - 4.69
  • S3 - 38 / Avg - 1.90
  • S4 - 27 / Avg - 1.42
  • S5 - 28 / Avg - 1.87


Wins: 16

Top 4: 41

Top 8: 57


Saw play in:

  • Pidgeot ex Control
  • Snorlax Stall
  • Iron Thorns ex
  • Charizard ex/Pidgeot ex
  • Arceus VSTAR/Giratina VSTAR

The bane of any set-up decks. Eri discards two item cards. It's that good. Not only are you removing important resources from your opponent's hand, but the fact that you do get to see their hand gives you hand knowledge so you can then figure out what you should be doing for the next turns while having some idea of what your opponent can and cannot do, since you already know what is in hand!

Even though it looks like an obvious inclusion in stall and control decks, even some attacking decks have used it like Charizard/Pidgeot and Arceus/Giratina. Decks that rely heavily on items, such as Rare Candy, Super Rod, or any sort recovery card like Energy Retrieval or Rescue Stretcher, do tend to get punished by Eri. Biggest one being Lost Box that likes to play with a big hand as possible, meaning their Super Rods and Mirage Gates are always at risk.

#8 - Rescue Board - Temporal Forces (TEF)

Type: Tool

Total Points: 227 (8th)

Average Points Scored per Sets: 2.67 (11th)


Points

  • S1 - Not Released
  • S2 - 80 / Avg - 2.76
  • S3 - 73 / Avg - 3.65
  • S4 - 46 / Avg - 2.42
  • S5 - 28 / Avg - 1.87


Wins: 16

Top 4: 39

Top 8: 54


Saw play in:

  • Lost Zone Box
  • Miraidon ex
  • Dragapult ex
  • Klawf
  • Giratina VSTAR

It's not quite Escape Board but it's got a similar purpose. -1 retreat cost is always a good thing, and it becomes free it the Pokemon is down to 30HP or less. And there are a lot of bench sitting Pokemon who are there for their abilities, namely Comfey and Tatsugiri, and they pair well with Rescue Board. 

Decks that have ways to easily search out tool cards like Arven, Town Store or Oranguru V will have an easier time finding Rescue Board which is why you'll see Miraidon, Dragapult and Klawf decks all running at least one in their lists. Any sort of pivot to retreat is always a good thing.

#7 - Dragapult ex - Twilight Masquerade (TWM)

Type: Stage 2 Pokemon ex

Total Points: 164 (11th)

Average Points Scored per Sets: 3.11 (6th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 42 / Avg - 2.10
  • S4 - 64 / Avg - 3.37
  • S5 - 58 / Avg - 3.87


Wins: 12

Top 4: 27

Top 8: 44


Saw play in:

  • Regidrago VSTAR
  • Dragapult ex/Pidgeot ex
  • Dragapult ex/Dusknoir
  • Dragapult ex (Lost Zone)
  • Dragapult ex/Iron Thorns ex

The best attacking Pokémon to be released in 2024 is Dragapult ex! Yet it's seen most of it success with Regidrago VSTAR by simply copying it's Phantom Dive attack. The attack is almost identical to that of Dragapult VMAX, which then was 130 and 5 damage spread around the bench. 

Dragapult ex does 70 more damage and 1 more damage counter, but with Fire and Psychic energies needed, instead of two Psychic Energies. But there are ways around it! Well two of them were released in Stellar Crown. Crispin helps to attach one extra energy while finding the other. Sparkling Crystal lets you attack for one energy less. And with those in mind, Dragapult itself has seen play as it's own deck, be it with Pidgeot ex, Dusknoir, a Lost Box version or lately with Iron Thorns ex.

Not forgetting, it also has a very good Drakloak that it evolves into Dragapult ex. The ability is the old Air Mail last seen in Pidgeotto and everyone knows how strong that ability was, it was part of one of the strongest control decks. You get to see the top two cards in your deck, you take one, and the other goes to the bottom of the deck, similar to Comfey's Flower Selecting but you don't need to be in the active to use this one.

#6 - Mist Energy - Temporal Forces (TEF)

Type: Special Energy

Total Points: 237 (6th)

Average Points Scored per Sets: 2.82 (10th)


Points

  • S1 - Not Released
  • S2 - 83 / Avg - 2.86
  • S3 - 49 / Avg - 2.45
  • S4 - 74 / Avg - 3.89
  • S5 - 31 / Avg - 2.07


Wins: 19

Top 4: 37

Top 8: 54


Saw play in:

  • Lugia VSTAR/Archeops
  • Pidgeot ex Control
  • Snorlax Stall
  • Charizard ex/Pidgeot ex
  • Arceus VSTAR

Mist Energy is one of the better special energies we currently have in the game. It prevents all effects of attacks done to the Pokémon that has Mist energy on it. That is, no Sableye spread hitting you, no TM Devolution dropping you and no Frenzied Gouging KOing you in an instant.

Naturally it finds a home in decks that can easily find special energies, namely Lugia/Archeops and any deck with the Pidgeot ex engine. Control decks tend to use it as well to stop the likes of Roaring Moon ex or Sableye taking cheap KOs. Even Arceus VSTAR used it for a short while, it's just that good.

#5 - Bloodmoon Ursaluna ex - Twilight Masquerade (TWM)

Type: Basic Pokemon ex

Total Points: 259 (5th)

Average Points Scored per Sets: 4.70 (5th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 89 / Avg - 4.45
  • S4 - 120 / Avg - 6.32
  • S5 - 50 / Avg - 3.33


Wins: 19

Top 4: 43

Top 8: 59


Saw play in:

  • Lugia VSTAR/Archeops
  • Klawf/Terapagos ex
  • Pidgeot ex Control
  • Lost Zone Box
  • Origin Forme Palkia VSTAR/Dusknoir

The best attacking Pokémon released in 2024 outright is easily Bloodmoon Ursaluna ex. It's pretty much a colourless Radiant Charizard! The ability and the attack are honestly pretty much the same, just does 10 less damage but you can actually use it for free when your opponent is down to 1 prize card because, the attack cost is all colourless energies unlike Radiant Charizard.

A card that is splashable in pretty much any deck will be played in pretty much any deck, and that has been the case for BM Ursaluna since it's release. All sorts of decks have been using it for the late game KO out of nowhere. And you have ways to reduce your energy cost, using the Dusknoir line gives your opponent a prize but also by them taking a prize, you now need one less energy to use Blood Moon! The best closer in the game right now, and even Control decks are taking prizes with this thing.

#4 - Night Stretcher - Shrouded Fable (SFA)

Type: Item

Total Points: 388 (4th)

Average Points Scored per Sets: 7.46 (4th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 47 / Avg - 2.35
  • S4 - 192 / Avg - 10.11
  • S5 - 149 / Avg - 9.93


Wins: 22

Top 4: 79

Top 8: 93


Saw play in:

  • Pretty much every deck

Now normally for these lists, a card that is released mid-way through the year usually don't tend to do quite well. But this is just the first of two Shrouded Fable cards to feature in the top 4, which goes to show how impactful this mini set has been. Night Stretcher would be one of the best item cards to be released this year if not for two even better items cards!

The effect is quite simple, you either recover any Pokemon from your discard to your hand, or a Basic energy from your discard to your hand. Any recovery cards have always been good. Often times you will need to discard cards early with no ways to get them back, with the most common way being Super Rod and hope to draw it back. Now you can simply just take it right back.

And this card has been paired with PokeStop in many decks for a very good reason. You use PokeStop to run through your deck as quickly as possible and often times, you might discard your Rescue Stretcher, a Pokemon you need that turn and an item card you might need that turn as well, be it Rare Candy or whatever else. Almost every decks plays it and there's a good reason why. This card will continue to see play into 2025, even with the threat of Budew coming soon.

#3 - Prime Catcher - Temporal Forces (TEF)

Type: Item - ACE SPEC

Total Points: 664 (2nd)

Average Points Scored per Sets: 7.61 (3rd)


Points

  • S1 - Not Released
  • S2 - 283 / Avg - 9.76
  • S3 - 134 / Avg - 6.70
  • S4 - 178 / Avg - 9.37
  • S5 - 69 / Avg - 4.60


Wins: 41

Top 4: 125

Top 8: 168


Saw play in:

  • Pretty much every deck

This is the second of three straight entries where I just have too many decks to name that plays this card. The first Ace Spec card we got to see in this new era is still the best Ace Spec card so far. Prime Catcher is pretty much Guzma on a Item card, aka a gust and a switch. Ever wanted to use Counter Catcher but you are ahead on prizes? Well now you have Prime Catcher!

Gusting effects will always see play no matter how good or bad it is, even Custom Catcher eventually saw play because there was no other options around. If you can only use one Ace Spec in your deck, often times you might as well have the gusting option be that choice. There's really not much else I can say how about good Prime Catcher is. It's good to gust stuff around but also good to get someone stuck in your active out of there. Probably the most played Ace Spec so far and unlike Useless Stamp Unfair Stamp, it's actually successful.

#2 - Fezandipiti ex - Shrouded Fable (SFA)

Type: Basic Pokemon ex

Total Points: 475 (3rd)

Average Points Scored per Sets: 9.18 (1st)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 64 / Avg - 3.20
  • S4 - 217 / Avg - 11.42
  • S5 - 194 / Avg - 12.93


Wins: 32

Top 4: 86

Top 8: 113


Saw play in:

  • Pretty much every deck

Fezandipiti ex is easily the best Pokémon card released this year. It's got Oricorio GX's ability, the exact same thing! But the difference is that wile Oricorio was released at a time when Arceus/Dialga/Palkia made it very unplayable to have bench sitting Pokémon anywhere around, there is no such thing that makes Fezandipiti unplayable. In fact, everyone is playing it!

Your Pokémon gets knocked out the previous turn, you draw 3 cards. And you can do that anytime during your turn so sometimes you could hold off on your draw, use another supporter or a disruption card like Iono or Unfair Stamp, and then from there continue to build up your board and increase your hand thanks to Fezandipiti. Many of the turbo decks are thankful for this and now they have ways to draw cards and not just rely on a specific supporter or solely on Radiant Greninja.

And it's searchable by Nest Ball so you can easily find it, especially after an Iono or Unfair Stamp. It's also got a decent attack, 100 to anything for 3 colorless could come up when you least expect it to. This card is too good, so good some might say not healthy for the game because every deck can now just recover from disruption, making the two disruption cards mentioned earlier a bit pointless.

#1 - Buddy-Buddy Poffin - Temporal Forces (TEF)

Type: Item

Total Points: 729 (1st)

Average Points Scored per Sets: 8.32 (2nd)


Points

  • S1 - Not Released
  • S2 - 326 / Avg - 11.24
  • S3 - 154 / Avg - 7.70
  • S4 - 160 / Avg - 8.42
  • S5 - 89 / Avg - 5.93


Wins: 47

Top 4: 145

Top 8: 156


Saw play in:

  • Charizard ex/Pidgeot ex
  • Gardevoir ex
  • Dragapult ex
  • Terapagos ex/Dusknoir
  • Lost Zone Box
  • Gholdengo ex
  • Origin Forme Palkia VSTAR/Dusknoir
  • Chien-Pao ex/Baxcalibur

This is the best card to come out of 2024, Buddy-Buddy Poffin is a ball search card for set-up decks. You can search for up to 2 Basic Pokemon with 70 HP or less and put them straight onto the bench. This reminds me a lot of Brigette back in the deck. Zoroark GX decks would use it just to set up their Zoruas. But now it's an Item card so you don't have to waste a supporter for turn to search for stuff (but technically, in some cases, we are using Arven to find Buddy-Buddy Poffin, so we still are doing just that).

Set-up decks are the only ones using this, you won't see big basic Turbo decks playing Poffin unless they have Pidgeys or Bidoofs to find. All the decks named on top are all set-up decks, and even Palkia will use it to set up a Froakie and Duskull. A card like this will always be good. In Zard you can set up your Charmander, Pidgey, Duskull or Bidoof or any combination of those. Gardevoir usually wants Ralts right away. Same for Dragapult with Dreepy and maybe some Pidgey, Duskull or even Natu. Lost Zone Box wants to see it right away for the Comfey or Manaphy (the other decks might need that too). 

It's like Battle VIP Pass but you can continue using it, and only on these smaller guys. It was the best performing card in the first three sets, only beaten by Fezandipiti ex in the last two but that was enough for me to say it's the best card released in 2024. 

And I guess it's appropriate, it's the third Pokémon search card to top the list in a row, following on from Nest Ball in 2023 and Ultra Ball in 2022, and the first one in a while that is no a reprint (Escape Rope in 2021 was also a reprint). The last non-reprint card to top one of my lists was Quick Ball in 2020 (yes Quick Ball had an earlier print but it's a different effect). And that too was a Pokémon search card, goes to show how good these types of cards have always been. Thanks for reading and have a great 2025 ahead!

Thursday, November 21, 2024

Kash Top 24 List: Best Cards from Surging Sparks (Statically from Japan's City Leagues)

 Surging Sparks will be legal for tournament play this week all around the world but the thing is, Japan (technically some parts of Asia too but they have half the set) has had it legal for quite some time now which means we've got some info on how the meta should look like and which new cards have made an impact (or not) in the current metagame. 


So with that in mind, I wanted to make not just the usual Top 24 cards from this set kinda list but I wanted to rank them on how much play they have been seeing in the Japanese City Leagues. Then there's the other issue, not all the cards were released at the same time in Japan, which means some cards would have naturally seen more play than others. For those who might not know, our Surging Sparks is made up of 3 different sets:

  • Stellar Tera Type Starter Set - Released August 30th
    • Sylveon ex, and
    • Ceruledge ex
  • Paradise Dragona - Released September 13th
  • Super Electric Breaker - Released October 18th

All the information I will have are from September 7th so the STTSS cards will naturally show up in more City Leagues in my database. I will make a point to show which cards came from which mini-set to give you an idea of how well they've done in relative to the time they've been available. 

I'll also try to show the deck the card sees the most plays in (and will include the percentage number for the most popular ones).

Stats are as of Nov 20 (Kyōto).

#24 - Gastrodon

Original Set: Super Electric Breaker

Type: Disruption

Placements: 18


Played in:

  • 10 different decks but mostly in 
    • Roaring Moon ex
    • Milotic ex/Noivern ex
    • Flygon ex

We are starting the list off with with a card that could put some Stage 2 decks in a sticky situation. Gastrodon, as long as it's on the bench, stops abilities for both side's Stage 2 Pokemon. 

So no Pidgeot's Quick Search, no Gardevoir's Psychic Embrace, no Charizard's Infernal Reign, no Archeops Primal Turbo and no Dusknoir's Cursed Blast. Of course, these all can play around Gastrodon by simply being in the active spot.  Not my favourite card, I think it's too easy to play around it, don't really think it's that good to be honest (hey I love my stage 2 decks, stop hurting us) but it works for these control and wall decks.

#23 - Drayton

Original Set: Paradise Dragona

Type: Consistency

Placements: 22


Played in:

  • Charizard ex/Pidgeot ex
  • Archaludon ex/Revaroom
  • Origin Forme Palkia VSTAR/Dusknoir
  • Dragapult ex/Charizard ex

Not the supporter I expected to see on this list, I probably rate Cyrano higher than Drayton but this is the one that's seeing play in some of these decks. Finding a Pokemon and a Trainer card sounds like a much better Arven for set up decks, or literally just Irida for other decks, right?

The catch is, it has to be in the top 7 cards in your deck. So I'm personally not a fan of this because you need some luck in the hopes to find the exact cards you are looking for. Probably works well for set-up decks as seen above but the randomness just puts me off from wanting to try this.

#22 - Megaton Blower

Original Set: Paradise Dragona

Type: Disruption

Placements: 23


Played in:

  • Snorlax Control
  • Cornerstone Ogerpon ex Control
  • Pidgeot ex Control
  • Gardevoir ex
  • Froslass Munkidori 

Now here's a cheeky card that against the right deck could blow their chances of winning a game. The effect is quite simple. Discard all tools, special energies and the stadium in play. Think about Lugia, all the energies are gone. Think about Klawf, all the tools are gone. Up against Terapagos? Good bye DTE and stadium.

In a vacuum, it can be very good against certain decks, but that's the issue. It only works against a few certain decks which is why we are likely to only see this card in controlling or walling decks.

#21 - Hydregion ex

Original Set: Super Electric Breaker

Type: Attacker

Placements: 25


Played in:

  • Hydreigon ex
    • with Pidgeot ex
    • with Lost Zone
    • with Dudunsparce
    • with Dusknoir

Out of all the attacking Pokémon ex we'll get from this set, I honestly believe Hydregion ex has the most potential out of any of them. Which is why it's a little bit surprising to me to see it all the way down here. The folks in Japan don't seem to want to clash heads I assume?

This will be it's own deck, be it with the Pidgeot ex engine, Lost Zone engine, Dusknoir engine or whatever else you fine folks can come up with. 200 damage and milling 3 cards from your opponent's deck for just 2, sometimes 1, energy is a bit crazy. And it's also got a good 2nd attack, 130 to 3 Pokmeon (1 to active, 2 to bench) can easily board wipe some decks if they are not prepared for it. This will see more play, it's already won one of the earlier big swiss-only online tournaments, be prepared to see more of these. And if you're a Lost Box or Ancient Box deck, you don't want to see this.

#20 - Alolan Exeggutor ex

Original Set: Paradise Dragona

Type: Tech Attacker

Placements: 34


Played in:

  • Regidrago VSTAR (98%)

Swinging into the 20th spot is our old friend Alolan Exeggutor. It's got some interesting attacks. The first one hits for 150 and can help accelerate energies from your hand to your board. But it's the second one that some decks might fear more.

Sure, you do flip a coin but, as long as the active Pokemon is a basic Pokemon, you're likely going to get a KO one way or another. Heads KOs the active Basic, tails KOs a benched Basic. So pretty much a guranteed KO against big basic decks or the turbo decks we will see mentioned a bit later on. So far only Regidrago VSTAR is using it but hey, it's the best deck in the game!

#19 - Lively Stadium

Original Set: Super Electric Breaker

Type: HP Modifier

Placements: 36


Played in:

  • Raging Bolt ex/Teal Mask Ogerpon ex
  • Cornerstone Mask Ogerpon ex Control


We don't just have one good stadium in this set, but two! Ain't that lovely! It's a simple effect, basic Pokemon gets +30 HP. That's good for big basic decks, but the funny thing is, most of these Turbo decks already have a specific stadium they prefer to use so they might not even use it much. The one that does is Raging Bolt.

In fact, this could also see some fun plays into other decks where you try to purposely increase the HP of a Pikachu ex, hit for anything around 200 and above, and when the time is right, remove your own stadium to knock it out. I can see some cheeky plays for that type of situation, and not just Pikachu ex.

#18 - Milotic ex

Original Set: Super Electric Breaker

Type: Wall

Placements: 38


Played in:

  • Iron Thorns ex
  • Pidgeot ex Control
  • Walls:
    • with Noivern ex
    • with Cornerstone Mask Ogerpon ex
    • with Mimikyu

The creatures of the ocean have sadly splashed us with another walling Pokemon. This time, it's for Tera-Pokemon. Quite simple, Milotic ex's job is to stop Tera attackers, be it Charizard ex, Terapagos ex, Ceruledge ex or Hydregion ex to name a few. 

It's also got a decent attack to make your opponent asleep and hit for 160, often times enough to two-shot most things, if they don't recover from the sleep. This type of attacker immediately finds a home in wall-type of decks and also the control type of decks.

#17 - Call Bell

Original Set: Paradise Dragona

Type: Consistency

Placements: 37


Played in:

  • Roaring Moon ex (56%)
  • Venomoth/Froslass
  • Gardevoir ex

Ring Ring! Another "can only be played on your first turn" item card has arrived. And this one has the added effect that you can only use this if you go 2nd, so it gets even worse.

But the effect makes up for it. If you are a deck that naturally wants to go 2nd (aka Turbo decks or Gardevoir), you probably don't mind having 4 of these to find either the Prof Sada or Arven you're looking for to set up your board. Good effect, but needing to meet two conditions, along with you actually needing to open up with this card, is a bit too much for my liking.

#16 - Black Kyurem ex

Original Set: Paradise Dragona

Type: Tech Attacker

Placements: 42


Played in:

  • Pidgeot ex Control (38%)
  • Chien-Pao ex/Baxcalibur
  • Lost Zone Box

Dragon attackers beware, Black Kyurem might end up frosting your game plans with it's first attack Ice Age! Ok so it's for 3 colourless energies but there are ways around it. And if you do power it up, the ability to paralyze a Dragon attacker might be enough to buy you a turn or two against those types of decks.

This has already seen in all sorts of decks. Naturally Control decks can use this for the likes of Regidrago and Raging Bolt, but also Lost Box can use this for both the attacks. 4 energies might be a lot but it's not an issue for decks with Baxcalibur. 250 is a big chunk of damage!

#15 - Togekiss

Original Set: Super Electric Breaker

Type: Prize Manipulation

Placements: 54


Played in:

  • Gholdengo ex (87%)
  • Charizard ex/Pidgeot ex
  • Terapagos ex/Dusknoir
  • Gardevoir ex

Pucker up buttercup! This is one of the funniest and maybe cheesiest additions to the game in a while. You're not attacking with Togekiss even though it has the goated Speed Wing attack (looking at you Archeops).

No no, we are using this just for Wonder Kiss. If the active is knocked out, you flip a coin. If heads, you take 1 more prize card. Need I say more? It's seen the most play with Gholdengo so far but a few other decks that already play Stage 2 cards could tech in Togekiss. It could be the difference between winning a game and not. And for those wondering, you can use Dusknoir to KO the active and flip a coin from Wonder Kiss. I've done it!

#14 - Dusk Ball

Original Set: Super Electric Breaker

Type: Ball Search

Placements: 76


Played in:

  • Lugia VSTAR/Archeops (97%)


Out of the abyss, Dusk Ball return to the game 15 years or so after it was first rotated. It's still the same effect. Bottom 7 cards, if you find a Pokemon, you take it. So it's a reverse Great Ball. So naturally, Lugia decks has been the one to play it.

But I think this could see play in a few other decks. If you think about it, say you've got a Pokemon you're holding off on and are planning to use it for the next turn, but you get Iono'ed. Dusk Ball can fix that issue because it's likely to be on the bottom 7 cards of your deck. It's no Ultra Ball but it can help.


#13 - Magneton

Original Set: Super Electric Breaker

Type: Energy Acceleration

Placements: 101


Played in:

  • Miraidon ex (99%)

Magneton is a new type of exploding discharger to the game. We've see Fortress ex but this one only gives up one prize card. The benefit is attaching 3 Basic energies to your Lighting Pokémon. 

And it's not limited to Lighting energies so this is one of the best ways to charge up a Pikachu ex with it's ridiculous energy cost. Iron Hands could spring off a surprise attack thanks to Magneton. And hey, Raichu V has found it's way back into Miraidon decks because now you can easily charge more energies for the big KO! And if you're wondering what the 1% was that played Magneton, it was an Arceus VSTAR/Regieleki VSTAR that placed 3rd in Kanagawa last month!


#12 - Archaludon ex

Original Set: Paradise Dragona

Type: Attacker/Energy Acceleration

Placements: 167


Played in:

  • Archaludon ex:
    • Turbo (18%)
    • with Dudunsparce (22%)
    • with Origin Forme Dialga VSTAR (19%)
    • with Luxray (18%)
    • with Revaroom
    • with Bibarel
    • with Scizor

Archaludon ex is here and is assembly a new line of energy acceleration decks. You can attach 2 metal energies from discard to any of your metal Pokémon when evolving this Pokémon, so think of it as a reverse Charizard ex in some ways. But because it's from discard, you'll likely never run out of it and you will always know if you have the energies necessary to use it. 

It's also a very good attacker in it's own right. 220 is the magic number to hit a lot of big basic V and ex Pokemon. All the supporting bench sitters have HP less than 210, including Fezandipiti ex and Teal Mask Ogerpon ex. And it also cancels out it's own weakness from the effect of this attack so no suprise return Radiant Charizard attack the next turn. It's go all sorts of partners so who knows which is the best way to go about playing Archaludon ex.

#11 - Gravity Mountain

Original Set: Super Electric Breaker

Type: HP Modifier

Placements: 173


Played in:

  • Ancient Box (20%)
  • Lost Box (20%)
  • Regidrago (13%)
  • Charizard ex/Pidgeot ex
  • Gholdengo ex

From the lively highs of having big Basics go a little bigger, now we've got the gravity defying lows of Stage 2s go a little lighter. Very simple, it's another Stage 2 hate card, they get -30 HP.

And because it's pro-active, it's far better than Lively Stadium. If you're up against a Stage 2 attacking deck, all you have to do is find your Gravity Mountain, play it, hit for likely 300 damage and see that Stage 2 go down. It's already seeing plays in basic-attacking decks like Ancient Box and Lost Box. Heck, even Charizard ex could use it to knock out another Stage 2. Or you could hit 300, buy yourself a turn and play it down and take a prize. We'll see more of these moving forward.

#10 - Pikachu ex

Original Set: Super Electric Breaker

Type: Attacker/Supporting Pokémon/Wall

Placements: 175


Played in:

  • Miraidon (52%)
  • Lost Box (35%)
  • Blissey ex/Pikachu ex
  • Pikachu ex/Noctowl

Bolting it's way into the 10th spot here is the poster child of the Surging Sparks set, of course it's Pikachu ex. And a good one for once too! It's quite the interesting card because it can be an attacker, a supporting bench sitter and a wall too!

The ability is nuts, you never get KOed pretty much, Pikachu will often times survive any hit more than 200 damage. And it can hit anything for 300 damage. And in combination with the card we just saw (Gravity Mountain), this little Pikachu can knock out the mighty giants like Charizard ex, Hydregion ex and Gardevoir ex to name a few. Without the mountain, even stuff like Regidrago VSTAR can't survive the hit. Awkard energy cost yes, but there's ways around it. It's also now given Miraidon a useful Lighting tera type Pokémon to use Area Zero Underdepths too, unlike Mewtwo ex.

#9 - Brilliant Blender

Original Set: Stellar Tera Type Starter Set (Ceruledge)

Type: Consistency [ACE SPEC]

Placements: 172


Played in:

  • Ceruledge ex (56.39%)
  • Ancient Box (20%)
  • Lugia VSTAR/Archeops

It's a better Battle Compressor, brilliant isn't it? Ok maybe not quite since it is your Ace Spec for game but discarding 5 cards from your deck can help some types of deck.

For Ceruledge, it's 5 energies. For Ancient Box, it's 5 Ancient cards. For United Wings, it's 5 United Wings attackers. For Lugia, it might as well be 4 Archeops and some random card. For Gardevoir ex, it's 5 Psychic energies. So it's good for these types of decks. Some of them won't play it because having Legacy energy or Unfair Stamp is way better.

#8 - Energy Search Pro

Original Set: Paradise Dragona

Type: Consistency [ACE SPEC]

Placements: 178


Played in:

  • Gholdengo ex (99%)

From an Ace Spec that could see play in many types of decks to now an Ace Spec that is likely to see play in only one deck and because of this, that one deck is about to become even better!

Energy Search Pro searches out any number of Basic Energies of different types. Aka, you can find as many as 8 energies in this one search, that's quite a good value from one card. And because Gholdengo ex wants to attack with as many energy cards in hand, yup the story writes itself. Is it time for more people to make it rain with Gholdengo ex, now in it's rainbow form! And of course, there is a 1% and if you're curious, it's Ceruledge ex because that deck wants to see many energies as well, just in the discard.

#7 - Counter Gain

Original Set: Paradise Dragona

Type: Comeback

Placements: 192


Played in:

  • Hydregion ex/Pidgeot ex (19%)
  • Pidgeot ex Control
  • Arceus VSTAR
  • Origin Forme Palkia VSTAR/Dusknoir
  • Charizard ex/Pidgeot ex
  • Iron Thorns ex/Milotic ex

I love this card. I played it back in 2018-19 during the old Zoroark GX days and it sure showed it's power back then, so I have confidence that Counter Gain will do the same thing in this format as well. If you're behind on prizes, you just use one less colorless for your attacks. Simple, yet so effective.

And as predicted, it's seeing a lot of play, mostly in decks that uses Pidgeot ex, be it a control variant or an attacking variant. This can help Hydregion ex use it's first attack for just 1 dark energy (needing just 2 to hit 200 and mill 3 is nuts already), and it can also help Radiant Charizard to hit for just 1 fire energy when your opponent is at 3 prizes. Or Bloodmoon Ursaluna ex for free when they are at 2! Or Terpagos ex hitting for a single energy (if you play those). Or my favourite from this list, Arceus VSTAR can now hit for just one DTE! I'm excited to see how Counter Gain will be implemeted in this format.

#6 - Gimmighoul

Original Set: Paradise Dragona

Type: Attacker

Placements: 255


Played in:

  • Gholdengo ex (100%, obviously)

This one is just me being a bit cheeky but it fits the bill. It's a card that came out in this set, and it's seeing a lot of play. 255! And obviously they are all Gholdengo ex players. But hey if one deck is seeing a lot of play, it must be good!

Gimmighoul, you all know it's purpose. It's just there to evolve into Gholdengo ex. So why does it matter which one we're playing? Well this Gimmighoul has the answer to that question. Do you want to flip coins in an attempt to hit 20 times whatever heads you get? Or do you wanto find 2 Basic energy cards, of any typing too? It's obviously the latter because it works so well for Gholdengo ex as it wants to see as many energy cards in hand as possible. And those decks will now be playing all sorts of energies because of said Energy Search Pro from a few entries before this.


#5 - Ceruledge ex

Original Set: Stellar Tera Type Starter Set (Ceruledge)

Type: Attacker

Placements: 280


Played in:

  • Ceruluedge ex (96%)
  • Gholdengo ex
  • Archaludon ex

Ceruledge ex will be a card you will see often in the next few months. Some might say this is the new Raging Bolt ex. And in a way, it is. You don't need to do much to set up your attackers and away you go. The more energies you discard, the more you will hit and with how the decks are currently build, you can run through your decks with cards such as Carmine (you can use that Turn 1), Professor's Research, Ultra Ball, Squawkabilly ex and Radiant Greninja just to name a few.

And let's not forget, Ceruledge ex does have 270 HP, it's not an easy Pokémon to take down so some decks might struggle to KO the first one and the more turns are lost not taking prizes, Ceruledge will hit even harder. But the deck does have some issues. It is quite linear, and people can easily tech against it. But the card is that good that it's also seeing play with other partners such as Gholdengo ex and Archaludon ex. This is one to watch out for in the next format.


#4 - Koraidon

Original Set: Super Electric Breaker

Type: Tech Attacker

Placements: 294


Played in:

  • Ancient Box (51%)
  • Raging Bolt ex/Teal Mask Ogerpon ex (23%)
  • Roaring Moon ex (22%)
  • Gouging Fire ex

Possibly a surprise inclusion in the top 5 but there is some merit to Koraidon. Unlike the last few Ancient-type attackers we've seen not named Roaring Moon or Flutter Mane, this one is actually good. Sure it does have the condition that another Ancient Pokemon has to have attacked the previous turn (you can't stack this attack), but the payoff is a cool 180 damage from a single prize attacker. And there are loads of Fighting-weak two prizes in the game right now.


Koraidon naturally sees play in decks like Ancient Box where you are always attacking with Roaring Moon, Raging Bolt ex because that is your main attacker, Roaring Moon ex also for the same reason and even Gouging Fire ex, it is an Ancient Pokémon after all! And because it only requires two double colourless energies, all these decks can splash a Koraidon for a cheeky 180 attack outta nowhere.

#3 - Precious Trolley

Original Set: Stellar Tera Type Starter Set (Sylveon)

Type: Ball Search [ACE SPEC]

Placements: 311


Played in:

  • Charizard ex/Pidgeot ex (53.37%)
  • Dragapult ex/Iron Thorns ex (18%)
  • Blissey ex/Pikachu ex
  • Archaludon ex
  • Gardevoir ex

Here comes the best Ace Spec pulling it's way into the 3rd spot. Even though I said this was a type of ball search card, it's not really a ball but hey it works the same way. It helps with your consistency and that's never a bad thing. Precious Trolley pretty much helps you fill up your bench. Got an Arven going 2nd in hand? Now you don't have to rely on just Buddy-Buddy Poffin or Nest Ball to get your set-up going. 

And because it says any basics, that includes your Vs and ex Pokemon. The deck that has used it the most was obviously Charizard ex and as someone who plays the deck all the time, yup it works. Now you can get your Charmander, Pidgey, Rotom V and what not all in one go! Dragapult/Iron Thorns is another deck that is using it more than others. I can even see it being played in some Tera deck where, with a Tera Pokémon and Area Zero Underdepths, you can search out potentially 8 Basic Pokémon in that one go! 

It's good but there is a trade off, it is your Ace Spec for game. So are you willing to give up a likely more game changing Ace Spec for one that helps you set up the first turn? Some people seem to be ok with it.

#2 - Tera Orb

Original Set: Stellar Tera Type Starter Set (Both)

Type: Ball Search

Placements: 325


Played in:

  • Dragapult ex (62%)
  • Charizard ex (22%)
  • Regidrago VSTAR
  • Terapagos ex
Tera Orb is a superb ball search card for Tera decks. The more they show up, the more this will see play. You can liken it to the old Cherish Ball that simply searches out a GX Pokemon, it's the same thing here. 

Now some decks don't have to rely on Ultra Ball to find their evolving Stage 2 Tera Pokemon, and the biggest two decks to have used it so far have been Dragapult ex decks and Charizard ex decks (and in some cases, both combined!). Of course I do expect to see this in some other decks, namely anything using the Terapagos ex/Noctowl engine and also decks using Teal Mask Ogerpon ex. More outs to your Pokemon is always a good thing.

#1 - Latios ex

Original Set: Paradise Dragona

Type: Supporting Pokémon

Placements: 442


Played in:

  • Miraidon ex (33%)
  • Raging Bolt ex/Teal Mask Ogerpon ex (21%)
  • Roaring Moon ex (14%)
  • Klawf
  • Gouging Fire ex

To nobody's surprise, Latios ex is the number 1 on this list. This card just gives Turbo decks an even bigger boost. Now you can't stall these decks out for a turn or two when they can simply bench down a Latios ex and go about with their day. And because it works for Basics, it's the Turbo decks, your Miraidons, Raging Bolts, Roaring Moons and Gouging Fires, are all using it. Even Klawf, a deck that typically only has Basics but not really a Turbo deck.

More big basic decks will keep showing up in the next year or so, which means more decks can use Latios ex to get them out of some sticky situations. It's already helpful to these decks. Have your Iron Hands ex stuck with it's hefty retreat cost? Not a problem. Need to switch out your Gouging Fire? No problemo. Need to get an attacker to jump in to cancel out poison for Roaring Moon? You betcha! Need to retreat your Bibarel? Well sorry but it only works for Basics.

A simple one line ability but yet so effective. If the attack hit for 220, it'd be even more amazing but we can't have it all I suppose. Thanks for reading!