Showing posts with label Temporal Forces. Show all posts
Showing posts with label Temporal Forces. Show all posts

Monday, December 30, 2024

Kash Top 24 List: Best Pokemon cards released in 2024 (stats based)


 It's the end of the year so once again, and as per tradition now, I'm hard at work trying to figure out the best way to showcase the best cards released in the year 2024. I've always enjoyed doing these types of list and I'm always looking for ways to make them look at least interesting for anyone who actually is interested to know what cards made the list and what didn't.


I made a shortlist of cards that I thought made an impact this year (it was as high as 60 cards) and started removing those that didn't really do much or had no top 8 finishes in either IRL or big online events. With the rest, I went ahead, found all the numbers and from there worked out what the best 24 cards for this list. 


But just doing points wasn't going to cut it. If I did that, cards released later on in the year wouldn't stand much of a chance of having an impact on the list so I based it off total points and also average points scored per sets released, so the cards that got released late, especially the last one, still had some chance to make it in. And two did!


Before I explain how I worked things out, I thought I should at the very least name the cards that didn't quite make the list but almost did:

  • Iron Leaves ex (TEF)
  • Counter Gain (SSP)
  • Colress's Tenacity (SFA)
  • Secret Box (TWM)
  • Alolan Exeggutor ex (SSP)
  • Roaring Moon (TEF)
  • Cinccino (TEF)
  • Terapagos ex (SCR)
  • Noctowl (SCR)

And I still think Noctowl is one of the best cards printed this year yet it was the 25th card on my list! And let's not forget Terapagos ex, it's helped so many decks breathe new life, such as Palkia and Klawf, yet it too didn't make the cut here. So there's a lot of cards that were just as good, some clearly better.


The way I did the points was quite simple:

  • 1st - 5 points
  • 2nd - 3 points
  • 3rd and 4th - 2 points
  • 5th to 8th - 1 point

And if you see the average points and was wondering how I calculated it, quite simple:
  • Points scored from each set (termed as S1 to S5)/Events in each set
  • The total of the average/how many sets they were played in = Average Points Scored per Sets

The tournaments included in these are any event that is recorded on Limitless for this year that had cards released this year (so no Portland, Charlotte, Liverpool, Melbourne, Knoxville and Singapore Regional V2). Also included are any Play Limitless online tournament that hit 256+ players. If I had included 128 like I used to, there would be too many and it might dilute the information, and there were just enough to make everything look perfect as S3 was lacking in IRL tournaments, so online had the most S3 events to help make the numbers more event. If anyone was wondering:

  • S1 (BST to PAF)
    • 8 IRL events
    • 1 Online events
  • S2 (BRS to TEF)
    • 26 IRL events
    • 3 Online events
  • S3 (BRS to TWM + SFA)
    • 8 IRL events (2 from SFA)
    • 12 Online events
  • S4 (BRS to SCR)
    • 11 IRL events
    • 8 Online events
  • S5 (BRS to SSP)
    • 8 IRL events (Including the recent Osaka Champions League that will feature cards coming out in 2025)
    • 6 Online events


For the results:

  • Wins are wins, pretty easy
  • Top 4 will be results from 2nd, 3rd or 4th, not including wins
  • Top 8 will be results from 5th, 6th, 7th and 8th, and nothing from the above included


And with that, here are the best 24 cards released in 2024, not done by any sort of opinion or favoritism, just good old statistics and numbers, my favourite! And why just 24? 2024, that's why. We need to keep the gimmick going.


(Side note, I'm still trying to figure out a way to do a video version for this, but just haven't figured out how to do it properly)


#24 - Legacy Energy - Twilight Masquerade (TWM)

Type: Special Energy - ACE SPEC

Total Points: 91 (21st)

Average Points Scored per Sets: 1.62 (24th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 42 / Avg - 2.10
  • S4 - 36 / Avg - 1.89
  • S5 - 13 / Avg - 0.87


Wins: 6

Top 4: 15

Top 8: 25


Saw play in:

  • Lugia VSTAR/Archeops
  • Iron Thorns ex
  • Ceruledge ex

One of only two Ace Spec energy cards we've got in the current rotation but this one is by far the better one. It's a rainbow energy that helps disrupt the prize race in your favour since your opponent can only take 1 less prize from attacking a Pokemon with this on it. The natural partner for it is Lugia since it has the easiest access to it with Archeops but it's seen play in other decks too.

#23 - Ciphermaniac's Codebreaking - Temporal Forces (TEF)

Type: Supporter

Total Points: 86 (22nd)

Average Points Scored per Sets: 0.88 (Not Top 30)


Points

  • S1 - Not Released
  • S2 - 61 / Avg - 2.10
  • S3 - 4 / Avg - 0.20
  • S4 - 14 / Avg - 0.74
  • S5 - 7 / Avg - 0.47


Wins: 3

Top 4: 21

Top 8: 26


Saw play in:

  • Gholdengo ex
  • Chien-Pao ex/Baxcalibur
  • Gardevoir ex/Banette ex

One of the few Supporters to make the list this year, Ciphermaniac is pretty much Mallow from a few years ago, the effect in the same. And that card was very effective for a good reason and it's no surprise to see Ciphermaniac in decks that require a lot of combo pieces to work, as it did back then as well, such as Gholdengo, Chien-Pao and Banette.

#22 - Precious Trolley - Surging Sparks (SSP)

Type: Item - ACE SPEC

Total Points: 29 (Not in Top 30)

Average Points Scored per Sets: 1.93 (21st)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - Not Released
  • S5 - 29 / Avg - 1.93


Wins: 0

Top 4: 10

Top 8: 4

Saw play in:

  • Klawf/Terapagos ex
  • Dragapult ex/Iron Thorns ex
  • Gardevoir ex

A 1-off buddy poffin that lets you fill the bench with not just less than 70 HP basic pokemon but any kind of basic Pokmeon? Yup I wasn't surprised to see Precious Trolley already making it's way into a number of decks. Decks like Klawf could even get a Terapagos ex down turn 1, play Area Zero and then fill up their bench to 8! Combo decks such as Dragapult, Gardevoir and Charizard are also happy to see this.

#21 - Area Zero Underdepths - Stellar Crown (SCR)

Type: Stadium

Total Points: 75 (23rd)

Average Points Scored per Sets: 2.20 (16th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - 43 / Avg - 2.26
  • S5 - 32 / Avg - 2.13


Wins: 5

Top 4: 13

Top 8: 16

Saw play in:

  • Terapagos ex/Dusknoir
  • Miraidon ex
  • Klawf/Terapagos ex

Speak of the devil, Area Zero has a similar ability to Sky Field from years ago. This time the catch is you need a Tera Pokemon in the field to increase your bench to 8. It's seen play mostly with any deck playing Terapagos ex, be it by itself, with Klawf or Origin Forme Palkia VSTAR or even Charizard ex, or decks like Miraidon ex that has Pikachu ex to be the bench sitting Tera mon. It works well for attackers like Terapagos ex, Origin Forme Palkia VSTAR and Raikou V as they both want bigger bench spaces, thus why they were mentioned earlier.

#20 - Hero's Cape - Temporal Forces (TEF)

Type: Tool - ACE SPEC

Total Points: 135 (14th)

Average Points Scored per Sets: 1.48 (25th)


Points

  • S1 - Not Released
  • S2 - 73 / Avg - 2.52
  • S3 - 28 / Avg - 1.40
  • S4 - 18 / Avg - 0.95
  • S5 - 16 / Avg - 1.07


Wins: 8

Top 4: 27

Top 8: 34


Saw play in:

  • Snorlax Stall
  • Pidgeot ex Control
  • Charizard ex/Pidgeot ex

It's like all the other HP boosting tool we've seen for a while now but this is easily the best one. There is no restrictions, you can play it on a Basic or Evolution pokemon, rule box or no rule box. Straight up you have +100 HP. And it's already been working, especially for controlling-style decks. Even attacking decks like Charizard ex have played it to make their biggest threat of Charizard ex be even bigger as it can be difficult to KO a 430HP pokemon!

#19 - Kyurem - Shrouded Fable (SFA)

Type: Basic Pokemon

Total Points: 106 (18th)

Average Points Scored per Sets: 2.02 (20th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 26 / Avg - 1.30
  • S4 - 40 / Avg - 2.11
  • S5 - 40 / Avg - 2.67


Wins: 8

Top 4: 18

Top 8: 26


Saw play in:

  • Regidrago VSTAR

What everyone initially thought would be the Lost Box killer has ended up becoming a set-up deck killer. And it's only really seen play in one deck, that being Regidrago. The threat of Kyurem hasn't stopped Lost Box from showing up but because it's in Regidrago (the current BDIF), there are less Lost Box players around. Kyurem has been wrecking benches as earlier as Turn 2, and decks without Manaphy continue to pay the price for omitting it. And it's not just targeting small basics, some players have used two Trifrost to take down 3 big basic mons to win the game in just 2 attacks.

#18 - Latias ex - Surging Sparks (SSP)

Type: Basic Pokemon ex

Total Points: 32 (Not in Top 30)

Average Points Scored per Sets: 2.13 (19th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - Not Released
  • S5 - 32 / Avg - 2.13


Wins: 2

Top 4: 7

Top 8: 3


Saw play in:

  • Miraidon ex
  • Roaring Moon ex
  • Klawf/Terapagos ex

Latias ex has just one job, a free retreat for any Basic Pokémon. That's it. And that's why it's already seen so much play despite being just released in the latest Surging Sparks set. As you know, these stats lists don't tend to favour cards that show up late in the year so when one does show up, you know how good it truly is. It's already helping decks like Miraidon and Klawf to move around freely and more will utilize it in the next few years.

#17 - Jamming Tower - Twilight Masquerade (TWM)

Type: Stadium

Total Points: 115 (17th)

Average Points Scored per Sets: 2.21 (15)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 26 / Avg - 1.30
  • S4 - 43 / Avg - 2.26
  • S5 - 46 / Avg - 3.07


Wins: 10

Top 4: 21

Top 8: 22


Saw play in:

  • Regidrago VSTAR
  • Lugia VSTAR/Archeops
  • Charizard ex/Pidgeot ex

Jamming Tower is similar to Tool Jammer, aka tools don't work but instead of just the active's tool not working, now it's the entire board, and not just your opponent but yours too. For me it's much better than Tool Jammer and there's a good reason why the best decks in the format (Regidrago and Lugia) continue to keep using it. A number of decks are very reliant on tools and don't want to see even one Jamming Tower showing up.

#16 - Munkidori - Twilight Masquerade (TWM)

Type: Basic Pokemon

Total Points: 124 (16th)

Average Points Scored per Sets: 2.29 (14th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 67 / Avg - 3.35
  • S4 - 20 / Avg - 1.05
  • S5 - 37 / Avg - 2.47


Wins: 10

Top 4: 22

Top 8: 20


Saw play in:

  • Gardevoir ex
  • Gouging Fire ex
  • Lost Zone Box
  • Arceus VSTAR/Armarouge

Munkidori breathe new life into decks like Gardevoir and Lost Box with one of the new interesting abilities in the game. It helps to counter spread decks but also helps decks like Gardevoir or Gouging Fire that naturally puts damage counters on itself to attach energies to do even more damage. There's a reason why some Gardevoir decks run two Munkidori to effectively do 60 more damage! It's got a very cheeky attack too, the confusion could help buy time against certain decks,

#15 - Charmeleon - Paldean Fates (PAF)

Type: Stage 1 Pokemon

Total Points: 214 (9th)

Average Points Scored per Sets: 2.14 (18th)


Points

  • S1 - 19 / Avg - 2.11
  • S2 - 111 / Avg - 3.83
  • S3 - 27 / Avg - 1.35
  • S4 - 29 / Avg - 1.53
  • S5 - 28 / Avg - 1.87


Wins: 18

Top 4: 37

Top 8: 39


Saw play in:

  • Charizard ex/Pidgeot ex

This was a cheeky choice to put onto this list but it was released this year so it counts. It's just a Charmeleon, but there's a very good reason why this is now the go-to Charmeleon to use. The ability helps to stop damage counter placement and effects like TM Devolution, meaning you're board is always guranteed a Charizard even after a TM Devo swing by your opponent. 

#14 - Unfair Stamp - Twilight Masquerade (TWM)

Type: Item - ACE SPEC

Total Points: 135 (14th)

Average Points Scored per Sets: 2.46 (13th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 75 / Avg - 3.75
  • S4 - 26 / Avg - 1.37
  • S5 - 34 / Avg - 2.27


Wins: 10

Top 4: 27

Top 8: 22


Saw play in:

  • Gardevoir ex
  • Charizard ex/Pidgeot ex
  • Dragapult ex
  • Roaring Moon ex

This is the one that surprises me the most in this whole ranking. Everyone knows how strong Unfair Stamp is. Remember Reset Stamp? Yup it's back but now with a condition and a fixed number of cards to draw. A disruption item card should be good. It's seen play in a lot of decks, mostly in set-up decks like Gardevoir and Charizard that like to play from behind and Unfair Stamp is the perfect card to go with this gameplan.

But it's only down in 14th on this list? And I'm not being biased (anyone who knows me knows how much I dislike this card), but the fact that it had a mid-score rating with both systems I used shows it wasn't as good as I thought. Prime Catcher being the other viable Ace Spec doesn't help, neither did the introduction of Fezandipiti ex, decks can now easily draw out of a Stamp with Fezan so it just not as effective as it should be. It's still a very good card, but with Fezandipiti in the format and it being the one Ace Spec of choice, there might just be other better options for now.

#13 - Flutter Mane - Temporal Forces (TEF)

Type: Basic Pokemon

Total Points: 117 (10th)

Average Points Scored per Sets: 2.20 (16th)


Points

  • S1 - Not Released
  • S2 - 48 / Avg - 1.66
  • S3 - 85 / Avg - 4.25
  • S4 - 2 / Avg - 0.11
  • S5 - 42 / Avg - 2.80


Wins: 11

Top 4: 37

Top 8: 32


Saw play in:

  • Ancient Box
  • Gardevoir ex
  • Lugia VSTAR/Archeops
  • Gouging Fire ex

Little ol' Flutter Mane has seen play in all sorts of decks mainly for it's Midnight Fluttering ability. The opponent's active pokemon has no ability. This can catch out a number of decks who won't want to have an ability mon in the active. Some decks have no choice like Iron Thorns where it's the only Pokemon and because of that, Flutter Mane let's you use your abilities before retreating.

It also has a useful attack. 3 colourless energy for 90 and you get to put 2 damage counters anywhere on their bench is quite handy. In decks like Gardevoir, you could even set up a 2-prize turn with Munkidori moving damage around. And because it's an Ancient Pokemon, you can use Sada to attach energy to it!

#12 - Briar - Stellar Crown (SCR)

Type: Supporter

Total Points: 106 (18th)

Average Points Scored per Sets: 3.10 (7th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - Not Released
  • S4 - 62 / Avg - 3.26
  • S5 - 44 / Avg - 2.93


Wins: 5

Top 4: 23

Top 8: 25


Saw play in:

  • Charizard ex/Pidgeot ex
  • Raging Bolt ex/Teal Mask Ogerpon ex
  • Terapagos ex/Dusknoir
  • Ceruledge ex

One of the strongest supporters in the game, you can take an extra prize! Cards with these type of effects do tend to see play but you'll need to meet the specific requirement to use it, which is your opponent having 2 prizes left. But there are ways to make your opponent have 2 prizes, one of the main ways being a Curse Bomb by either Dusclops or Dusknoir. 

And once you get it, Briar could swing the game to your favour or completely win you the game. There is one other condition. While you do take 1 extra prize card for a KO, it has to come from your Tera Pokemon doing the attack. It's been paired with the likes of Charizard ex, Terapagos ex, Teal Mask Ogerpon ex and Ceruledge ex, all capable of getting 3 prizes out of nowhere.

#11 - Dusknoir - Shrouded Fable (SFA)

Type: Stage 2 Pokemon

Total Points: 155 (13th)

Average Points Scored per Sets: 2.91 (9th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 13 / Avg - 0.65
  • S4 - 98 / Avg - 1.79
  • S5 - 44 / Avg - 1.07


Wins: 11

Top 4: 30

Top 8: 32


Saw play in:

  • Charizard ex/Pidgeot ex
  • Dragapult ex/Dusknoir
  • Terapagos ex/Dusknoir
  • Origin Forme Palkia VSTAR/Dusknoir

Which brings us to Dusknoir. Briar helps complete one part of the puzzle but Dusknoir, and in some cases Dusclops, helps to start the puzzle. One of the best combo cards in the game right now, KOing itself to put 130 damage counters on your opponent is too good to be ignored which is why all sorts of decks have been playing it.

Some decks are even built with Dusknoir in mind. Palkia would play 4 PokeStop and 4 Rescue Stretcher to help turbo through the deck in the hopes of hitting the pieces you need (and Rare Candy too since it's an item after all). Can't use Radiant Greninja's attack because there is a Manaphy on board? Dusknoir fixes that problem. With Dragapult it helps set up numbers or just set up a 4 or 5 prize turn sometimes! And with the likes of Charizard and Terapagos, it's usually the pieces to help start a big combo turn to win games.

#10 - Teal Mask Ogerpon ex - Twilight Masquerade (TWM)

Type: Basic Pokemon ex

Total Points: 161 (12th)

Average Points Scored per Sets: 3.01 (8th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 46 / Avg - 2.30
  • S4 - 67 / Avg - 3.53
  • S5 - 48 / Avg - 3.20


Wins: 11

Top 4: 24

Top 8: 53


Saw play in:

  • Regidrago VSTAR
  • Raging Bolt ex/Teal Mask Ogerpon ex

The introduction of Teal Mask Ogerpon ex didn't just help to bring about one of the strongest turbo decks in the game in Raging Bolt ex, but also helped to make Regidrago VSTAR go from a rouge deck that had little to no engine previously, thus seeing no play at all, into the clear BDIF going into Worlds 2024 and still the BDIF going into 2025.

Attach one grass, draw one card. Simple but effective. In most cases, you need the energy to either move to Regidrago or to use as extra damage for Raging Bolt. And it being a Grass-type Pokemon, it does one-shot one of the best attacking Pokemon in the game in Tera Charizard ex, which does have Grass weakness! And in some interesting cases, it can also help Grass decks accelrate energies for their own gameplans, like the recent Tournament of Doom winning Sinistcha ex deck!

#9 - Eri - Temporal Forces (TEF)

Type: Supporter

Total Points: 229 (7th)

Average Points Scored per Sets: 2.47 (12th)


Points

  • S1 - Not Released
  • S2 - 136 / Avg - 4.69
  • S3 - 38 / Avg - 1.90
  • S4 - 27 / Avg - 1.42
  • S5 - 28 / Avg - 1.87


Wins: 16

Top 4: 41

Top 8: 57


Saw play in:

  • Pidgeot ex Control
  • Snorlax Stall
  • Iron Thorns ex
  • Charizard ex/Pidgeot ex
  • Arceus VSTAR/Giratina VSTAR

The bane of any set-up decks. Eri discards two item cards. It's that good. Not only are you removing important resources from your opponent's hand, but the fact that you do get to see their hand gives you hand knowledge so you can then figure out what you should be doing for the next turns while having some idea of what your opponent can and cannot do, since you already know what is in hand!

Even though it looks like an obvious inclusion in stall and control decks, even some attacking decks have used it like Charizard/Pidgeot and Arceus/Giratina. Decks that rely heavily on items, such as Rare Candy, Super Rod, or any sort recovery card like Energy Retrieval or Rescue Stretcher, do tend to get punished by Eri. Biggest one being Lost Box that likes to play with a big hand as possible, meaning their Super Rods and Mirage Gates are always at risk.

#8 - Rescue Board - Temporal Forces (TEF)

Type: Tool

Total Points: 227 (8th)

Average Points Scored per Sets: 2.67 (11th)


Points

  • S1 - Not Released
  • S2 - 80 / Avg - 2.76
  • S3 - 73 / Avg - 3.65
  • S4 - 46 / Avg - 2.42
  • S5 - 28 / Avg - 1.87


Wins: 16

Top 4: 39

Top 8: 54


Saw play in:

  • Lost Zone Box
  • Miraidon ex
  • Dragapult ex
  • Klawf
  • Giratina VSTAR

It's not quite Escape Board but it's got a similar purpose. -1 retreat cost is always a good thing, and it becomes free it the Pokemon is down to 30HP or less. And there are a lot of bench sitting Pokemon who are there for their abilities, namely Comfey and Tatsugiri, and they pair well with Rescue Board. 

Decks that have ways to easily search out tool cards like Arven, Town Store or Oranguru V will have an easier time finding Rescue Board which is why you'll see Miraidon, Dragapult and Klawf decks all running at least one in their lists. Any sort of pivot to retreat is always a good thing.

#7 - Dragapult ex - Twilight Masquerade (TWM)

Type: Stage 2 Pokemon ex

Total Points: 164 (11th)

Average Points Scored per Sets: 3.11 (6th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 42 / Avg - 2.10
  • S4 - 64 / Avg - 3.37
  • S5 - 58 / Avg - 3.87


Wins: 12

Top 4: 27

Top 8: 44


Saw play in:

  • Regidrago VSTAR
  • Dragapult ex/Pidgeot ex
  • Dragapult ex/Dusknoir
  • Dragapult ex (Lost Zone)
  • Dragapult ex/Iron Thorns ex

The best attacking Pokémon to be released in 2024 is Dragapult ex! Yet it's seen most of it success with Regidrago VSTAR by simply copying it's Phantom Dive attack. The attack is almost identical to that of Dragapult VMAX, which then was 130 and 5 damage spread around the bench. 

Dragapult ex does 70 more damage and 1 more damage counter, but with Fire and Psychic energies needed, instead of two Psychic Energies. But there are ways around it! Well two of them were released in Stellar Crown. Crispin helps to attach one extra energy while finding the other. Sparkling Crystal lets you attack for one energy less. And with those in mind, Dragapult itself has seen play as it's own deck, be it with Pidgeot ex, Dusknoir, a Lost Box version or lately with Iron Thorns ex.

Not forgetting, it also has a very good Drakloak that it evolves into Dragapult ex. The ability is the old Air Mail last seen in Pidgeotto and everyone knows how strong that ability was, it was part of one of the strongest control decks. You get to see the top two cards in your deck, you take one, and the other goes to the bottom of the deck, similar to Comfey's Flower Selecting but you don't need to be in the active to use this one.

#6 - Mist Energy - Temporal Forces (TEF)

Type: Special Energy

Total Points: 237 (6th)

Average Points Scored per Sets: 2.82 (10th)


Points

  • S1 - Not Released
  • S2 - 83 / Avg - 2.86
  • S3 - 49 / Avg - 2.45
  • S4 - 74 / Avg - 3.89
  • S5 - 31 / Avg - 2.07


Wins: 19

Top 4: 37

Top 8: 54


Saw play in:

  • Lugia VSTAR/Archeops
  • Pidgeot ex Control
  • Snorlax Stall
  • Charizard ex/Pidgeot ex
  • Arceus VSTAR

Mist Energy is one of the better special energies we currently have in the game. It prevents all effects of attacks done to the Pokémon that has Mist energy on it. That is, no Sableye spread hitting you, no TM Devolution dropping you and no Frenzied Gouging KOing you in an instant.

Naturally it finds a home in decks that can easily find special energies, namely Lugia/Archeops and any deck with the Pidgeot ex engine. Control decks tend to use it as well to stop the likes of Roaring Moon ex or Sableye taking cheap KOs. Even Arceus VSTAR used it for a short while, it's just that good.

#5 - Bloodmoon Ursaluna ex - Twilight Masquerade (TWM)

Type: Basic Pokemon ex

Total Points: 259 (5th)

Average Points Scored per Sets: 4.70 (5th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 89 / Avg - 4.45
  • S4 - 120 / Avg - 6.32
  • S5 - 50 / Avg - 3.33


Wins: 19

Top 4: 43

Top 8: 59


Saw play in:

  • Lugia VSTAR/Archeops
  • Klawf/Terapagos ex
  • Pidgeot ex Control
  • Lost Zone Box
  • Origin Forme Palkia VSTAR/Dusknoir

The best attacking Pokémon released in 2024 outright is easily Bloodmoon Ursaluna ex. It's pretty much a colourless Radiant Charizard! The ability and the attack are honestly pretty much the same, just does 10 less damage but you can actually use it for free when your opponent is down to 1 prize card because, the attack cost is all colourless energies unlike Radiant Charizard.

A card that is splashable in pretty much any deck will be played in pretty much any deck, and that has been the case for BM Ursaluna since it's release. All sorts of decks have been using it for the late game KO out of nowhere. And you have ways to reduce your energy cost, using the Dusknoir line gives your opponent a prize but also by them taking a prize, you now need one less energy to use Blood Moon! The best closer in the game right now, and even Control decks are taking prizes with this thing.

#4 - Night Stretcher - Shrouded Fable (SFA)

Type: Item

Total Points: 388 (4th)

Average Points Scored per Sets: 7.46 (4th)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 47 / Avg - 2.35
  • S4 - 192 / Avg - 10.11
  • S5 - 149 / Avg - 9.93


Wins: 22

Top 4: 79

Top 8: 93


Saw play in:

  • Pretty much every deck

Now normally for these lists, a card that is released mid-way through the year usually don't tend to do quite well. But this is just the first of two Shrouded Fable cards to feature in the top 4, which goes to show how impactful this mini set has been. Night Stretcher would be one of the best item cards to be released this year if not for two even better items cards!

The effect is quite simple, you either recover any Pokemon from your discard to your hand, or a Basic energy from your discard to your hand. Any recovery cards have always been good. Often times you will need to discard cards early with no ways to get them back, with the most common way being Super Rod and hope to draw it back. Now you can simply just take it right back.

And this card has been paired with PokeStop in many decks for a very good reason. You use PokeStop to run through your deck as quickly as possible and often times, you might discard your Rescue Stretcher, a Pokemon you need that turn and an item card you might need that turn as well, be it Rare Candy or whatever else. Almost every decks plays it and there's a good reason why. This card will continue to see play into 2025, even with the threat of Budew coming soon.

#3 - Prime Catcher - Temporal Forces (TEF)

Type: Item - ACE SPEC

Total Points: 664 (2nd)

Average Points Scored per Sets: 7.61 (3rd)


Points

  • S1 - Not Released
  • S2 - 283 / Avg - 9.76
  • S3 - 134 / Avg - 6.70
  • S4 - 178 / Avg - 9.37
  • S5 - 69 / Avg - 4.60


Wins: 41

Top 4: 125

Top 8: 168


Saw play in:

  • Pretty much every deck

This is the second of three straight entries where I just have too many decks to name that plays this card. The first Ace Spec card we got to see in this new era is still the best Ace Spec card so far. Prime Catcher is pretty much Guzma on a Item card, aka a gust and a switch. Ever wanted to use Counter Catcher but you are ahead on prizes? Well now you have Prime Catcher!

Gusting effects will always see play no matter how good or bad it is, even Custom Catcher eventually saw play because there was no other options around. If you can only use one Ace Spec in your deck, often times you might as well have the gusting option be that choice. There's really not much else I can say how about good Prime Catcher is. It's good to gust stuff around but also good to get someone stuck in your active out of there. Probably the most played Ace Spec so far and unlike Useless Stamp Unfair Stamp, it's actually successful.

#2 - Fezandipiti ex - Shrouded Fable (SFA)

Type: Basic Pokemon ex

Total Points: 475 (3rd)

Average Points Scored per Sets: 9.18 (1st)


Points

  • S1 - Not Released
  • S2 - Not Released
  • S3 - 64 / Avg - 3.20
  • S4 - 217 / Avg - 11.42
  • S5 - 194 / Avg - 12.93


Wins: 32

Top 4: 86

Top 8: 113


Saw play in:

  • Pretty much every deck

Fezandipiti ex is easily the best Pokémon card released this year. It's got Oricorio GX's ability, the exact same thing! But the difference is that wile Oricorio was released at a time when Arceus/Dialga/Palkia made it very unplayable to have bench sitting Pokémon anywhere around, there is no such thing that makes Fezandipiti unplayable. In fact, everyone is playing it!

Your Pokémon gets knocked out the previous turn, you draw 3 cards. And you can do that anytime during your turn so sometimes you could hold off on your draw, use another supporter or a disruption card like Iono or Unfair Stamp, and then from there continue to build up your board and increase your hand thanks to Fezandipiti. Many of the turbo decks are thankful for this and now they have ways to draw cards and not just rely on a specific supporter or solely on Radiant Greninja.

And it's searchable by Nest Ball so you can easily find it, especially after an Iono or Unfair Stamp. It's also got a decent attack, 100 to anything for 3 colorless could come up when you least expect it to. This card is too good, so good some might say not healthy for the game because every deck can now just recover from disruption, making the two disruption cards mentioned earlier a bit pointless.

#1 - Buddy-Buddy Poffin - Temporal Forces (TEF)

Type: Item

Total Points: 729 (1st)

Average Points Scored per Sets: 8.32 (2nd)


Points

  • S1 - Not Released
  • S2 - 326 / Avg - 11.24
  • S3 - 154 / Avg - 7.70
  • S4 - 160 / Avg - 8.42
  • S5 - 89 / Avg - 5.93


Wins: 47

Top 4: 145

Top 8: 156


Saw play in:

  • Charizard ex/Pidgeot ex
  • Gardevoir ex
  • Dragapult ex
  • Terapagos ex/Dusknoir
  • Lost Zone Box
  • Gholdengo ex
  • Origin Forme Palkia VSTAR/Dusknoir
  • Chien-Pao ex/Baxcalibur

This is the best card to come out of 2024, Buddy-Buddy Poffin is a ball search card for set-up decks. You can search for up to 2 Basic Pokemon with 70 HP or less and put them straight onto the bench. This reminds me a lot of Brigette back in the deck. Zoroark GX decks would use it just to set up their Zoruas. But now it's an Item card so you don't have to waste a supporter for turn to search for stuff (but technically, in some cases, we are using Arven to find Buddy-Buddy Poffin, so we still are doing just that).

Set-up decks are the only ones using this, you won't see big basic Turbo decks playing Poffin unless they have Pidgeys or Bidoofs to find. All the decks named on top are all set-up decks, and even Palkia will use it to set up a Froakie and Duskull. A card like this will always be good. In Zard you can set up your Charmander, Pidgey, Duskull or Bidoof or any combination of those. Gardevoir usually wants Ralts right away. Same for Dragapult with Dreepy and maybe some Pidgey, Duskull or even Natu. Lost Zone Box wants to see it right away for the Comfey or Manaphy (the other decks might need that too). 

It's like Battle VIP Pass but you can continue using it, and only on these smaller guys. It was the best performing card in the first three sets, only beaten by Fezandipiti ex in the last two but that was enough for me to say it's the best card released in 2024. 

And I guess it's appropriate, it's the third Pokémon search card to top the list in a row, following on from Nest Ball in 2023 and Ultra Ball in 2022, and the first one in a while that is no a reprint (Escape Rope in 2021 was also a reprint). The last non-reprint card to top one of my lists was Quick Ball in 2020 (yes Quick Ball had an earlier print but it's a different effect). And that too was a Pokémon search card, goes to show how good these types of cards have always been. Thanks for reading and have a great 2025 ahead!

Saturday, May 25, 2024

2023-24 Season Review + 2024 Singapore Championships - 49th/343 - Consistently mediocre

 I'll be honest, I wasn't sure if I wanted to finish this. I had been working on this for a few months, in preparation for the Championships this past weekend to look back at the season but it also reminded me of how this season went. But as much as I hate talking about my bad results, it's good to reflect on them and see what went wrong and try to do better and be better next time out. I'll re-cap the Championships event on here as well, which pretty much summed up my season in all fairness.


Season Recap

  • Town League 1
  • Town League 2 
  • Town League 4
  • Town League 5
  • Regional League 2
  • Town League 7
  • Town League 8
  • Regional League 3
  • Town League 10

Championships Deck List

Championships 2024

Thoughts on the events

2024-2025 Hopes


Season Recap

If I was playing in a TPCi circuit, maybe I could have gotten another Worlds invite because I kept scoring points (see here for my friend Jake Gearhart's topic on something similar). He felt as if he got his Worlds invite with mediocre results. That can work there. The problem is, that just doesn't cut it in our system. Even if you're consistently scoring points, that just won't do.


I honestly do feel a bit down on how my season went. I felt like my results, as consistent as they may be, have been quite rubbish. Very mediocre. Nothing to be happy about. I've only got one top 8 result this season and even then, that was because I was the lucky bugger that bubbled in. And the worst part is, I feel like I've played my best this season, even better than last season when I did get my Worlds invite so it's really confusing. 


One thing you will notice is, for the most part of the season, I just played Charizard ex decks apart from two events, both with reasons for the change. 


Town League 1 (23rd September 2023)

Deck: Lost Zone Box

Result: 23rd/105 (+75 CSP - not counted after hitting BFL)

Score: 5-2

  • R1 (W) vs Matthew Lee [3/4/0] - Giratina VSTAR (Lost Zone)
  • R2 (L) vs Lee Jia Sheng Farrell [3/4/0] - Gardevoir ex
    • Dead drew this game, too slow to comeback into it
  • R3 (W) vs Nuttawat Pipithsuksunt [1/6/0] - Origin Forme Palkia VSTAR
  • R4 (L) vs Benjamin Isa Roberts [4/3/0] - Lost Zone Box
    • I whiffed a switch out that cost me the game
  • R5 (W) vs JohnKRIA [3/4/0] - Lugia VSTAR (Single Strike)
  • R6 (W) vs Brandon Yap [3/4/0] - Mew VMAX (DTE)
  • R7 (W) vs Edmund Khoo [4/3/0] - Gardevoir ex

Main reason why I played Lost box in this event was because I was on the waitlist, and at #61, I wasn't expecting to get in to play so I just brought whatever deck I had with me just in case. If I had known I had a chance to play, I would have asked my friends to lend me the pieces to play Charizard ex/Pidgeot ex easily. 


Town League 2 (8th October 2023)

Deck: Charizard ex/Pidgeot ex

Result: 13th/64 (+100 CSP)

Score: 4-2

  • R1 (W) vs Hizaruddin Bin Zainal Abidin [2/4/0] - Gengar VMAX
  • R2 (W) vs Desmond Ong Shi Jie [3/3/0] - Miraidon ex
  • R3 (W) vs Alvin Lim [2/4/0] - Gardevoir ex
  • R4 (L) vs Dionsius Lee [5/1/0] - Arceus VSTAR/Alolan Vulpix VSTAR
    • Horrible matchup for me since Vulpix walls everything out and having a Charmander prized hurt my plan for that matchup
  • R5 (W) vs Bryan Quah [4/2/0] - Lugia VSTAR/Archeops
    • I didn't even realise this, I got a win against Singapore's #1 player this season haha!
  • R6 (L) vs Kai Wen Ronald Seet [5/1/0] - Charizard ex/Pidgeot ex
    • Prizing two Charmanders killed the game for me, I had no real outs since I had a slow start and the first Charmander got KO after Turn 2. Could have still made a comeback if I had taken any of the Charmanders out of the prizes (2 Rods is the way to avoid this)


Town League 3

(Wasn't elected to play in this event)

Deck: -


Regional League 1 

(Wasn't elected to play in this event but also because this was the one weekend the whole season I was overseas and it had to happen during this weekend. And I live 10 minutes away from the venue.)

Deck: -


Town League 4 (25th November 2023)

Deck: Charizard ex/Bibarel

Result: 8th/64 (+130 CSP)

Score: 4-2

  • R1 (W) vs Chan Yu Yang [3/3/0] - Gholdengo ex
  • R2 (W) vs ? - Gardevoir ex
  • R3 (W) vs ? - Miraidon ex
  • R4 (W) vs Jin Xuan [5/1/0] - Chien-Pao ex/Baxcalibur
  • R5 (L) vs Koh Wee Siang [6/0/0] - Lost Zone Box
    • Dead draw
  • R6 (L) vs Jason Let [5/1/0] - Lost Zone Box
    • Another dead draw, had to do a risky play which didn't work


Town League 5 (9th December 2023)

Deck: Charizard ex/Pidgeot ex

Result: 14th/64 (+100 CSP)

Score: 4-2

  • R1 (W) vs Cui Hongjian [3/3/0] - Gardevoir ex
  • R2 (W) vs Zhou Jingsong [2/4/0] - Entei V/Moltres
  • R3 (W) vs Lok Wei Ye [2/4/0] - Giratina VSTAR (Lost Zone)
  • R4 (L) vs Fayyadh Salleh [6/0/0] - Lost Zone Box
    • Big misplay, didn't bench my Manaphy down early and got punished
  • R5 (L) vs Kang Yu Xian [4/2/0] - Lost Zone Box (Radiant Charizard)
    • Whiffed a Rare Candy to take the win
  • R6 (W) vs Jason Song [3/3/0] - Gardevoir ex


Town League 6

(Wasn't elected to play in this event)

Deck: -


Regional League 2 (3rd February 2024)

Deck: Charizard ex/Pidgeot ex

Result: 54th/308 (+100 CSP)

Score: 5-3

  • R1 (W) vs Jen [1/7/0] - Wugtrio Mill
  • R2 (W) vs Goh Wee Siang Zachary [4/4/0] - Charizard ex/Pidgeot ex
  • R3 (W) vs Jin Xuan [4/4/0] - Chien-Pao ex/Baxcalibur
  • R4 (W) vs Jordan Lau [5/3/0] - Lost Zone Box (Radiant Charizard)
  • R5 (L) vs Jason Song [6/2/0] - Gardevoir ex
    • Game went to time, I was convinced I could win first, he said the same, we couldn't figure out who would win and I didn't want to risk a DGL so I just scooped to him on board state
  • R6 (L) vs Jefferson Lim [6/2/0] - Charizard ex/Pidgeot ex
    • Had a much slower start, TM Devo was my route to comeback but it was still prized when I needed it
  • R7 (L) vs Ikuma Ueno [6/2/0] - Charizard ex/Pidgeot ex
    • Similar story to last game, couldn't set-up properly. We went to time, he was leading on board state so I gave him the win
  • R8 (W) vs Jason Let [4/4/0] - Lost Zone Box (Radiant Charizard)
    • Also went to time, I was sure I had win, he showed me he also had the win but he gave me the win instead


Town League 7 (23rd March 2024)

Deck: Giratina VSTAR (Lost Zone)

Result: 33rd/90

Score: 4-3

  • R1 (L) vs Jason Song [5/2/0] - Gardevoir ex
    • Another slow start vs another Garde at Agora haha
  • R2 (W) vs Gan Kwok Chuan [3/4/0] - Charizard ex/Pidgeot ex
  • R3 (W) vs Ong Wen Hui [1/4/0 Drop] - Miraidon ex
  • R4 (L) vs Troy Lam [2/2/0 Drop] - Gholdengo ex
    • Slow start again
  • R5 (W) vs Keith Ting [3/4/0] - Lost Zone Box (Radiant Charizard)
  • R6 (W) vs Terry Tai [3/4/0] - Gholdengo ex
  • R7 (L) vs Kelvin Ching Kay Feng [5/2/0] - Gardevoir ex
    • Could not set-up at all

Let's be honest, I should have just played Zard. This event ended my 100% points scoring run for the season, and I did have a Zard list with me which would have probably done better but at this weekend, Zard felt like the worst possible play and I wanted to see if I could do well with Tina for once. That failed. This was the Zard list I had prepared:


Also why did 3 of my opponent drop in this event? Especially my R4 opponent, he beat me and dropped. All of that was the difference between scoring points and not. And yes this was the only event I didn't score points in the whole season and it was only because I bubbled out. What a horrid way to lose a 100% record streak.


Town League 8 (24th March 2024)

Deck: Charizard ex/Pidgeot ex

Result: 20th/66 (+75 CSP)

Score: 4-3

  • R1 (W) vs Lok Wei Ye [3/4/0] - Lost Zone Box
    • Pretty much a donk, evolved into Zard, KOed his lone Sableye
  • R2 (W) vs Tang Jia Tat [4/3/0] - Mew VMAX (DTE)
  • R3 (L) vs Samuel Tong [5/2/0] - Giratina VSTAR (Lost Zone)
    • His Roxanne late on got me good, drew into nothing when I was in a winning position, we went to time and I ran out of time to recover the pieces I needed to win
  • R4 (W) vs Ng Cheng Wee [3/4/0] - Roaring Moon ex
  • R5 (W) vs Ao Yichen [3/4/0] - Giratina VSTAR (Lost Zone)
  • R6 (L) vs Raymond Huynh [6/1/0] - Giratina VSTAR (Lost Zone)
    • Same story as my R3 loss, Roxanne cost me game. All I needed was to find Super Rod to get my energies into the deck to retreat for game but it never showed up
  • R7 (L) vs Haruki Okunishi [5/2/0] - Roaring Moon ex
    • Dead drew, had both my Charmanders sniped by his Radiant Greninja even with a Manaphy on board, no coming back from that especially after a slow start


Town League 9

(Wasn't elected to play in this event)

Deck: -


Regional League 3 (14th April 2024)


Deck: Charizard ex/Pidgeot ex

Result: 35th/342 (+100 CSP)

Score: 6-2

  • R1 (W) vs Chole Tan [2/6/0] - Hisuian Goodra VSTAR (Lost Zone)
  • R2 (W) vs Keith Ting [6/2/0] - Giratina VSTAR (Lost Zone)
  • R3 (L) vs Edmund Khoo [6/2/0] - Giratina VSTAR (Lost Zone)
    • Dead drew, had to set Pidgeot up just to stay in the game and he KOed it in the next turn
  • R4 (L) vs Dave Wong Wei Jie [5/3/0] - Charizard ex/Pidgeot ex
    • Dead hand at the start, only had Rad Zard and Zard ex to work with
  • R5 (W) vs Tan Yuan Jun Darwin [2/3/0 Drop] - Charizard ex/Pidgeot ex
  • R6 (W) vs Charmaine Han Huiyi [3/5/0] - Charizard ex/Pidgeot ex
  • R7 (W) vs Norman Chan Yu Da [5/3/0] - Lost Zone Box
  • R8 (W) vs Jackson Tham [5/3/0] - Gholdengo ex
    • Somehow cameback from only having Lumineon V and Rotom V on board and having both Charmanders sniped T3 with Manaphy on board!


Town League 10 (1st May 2024)

Deck: Charizard ex/Pidgeot ex

Result: 26th/105 (+75 CSP)

Score: 4-3

  • R1 (W) vs Samuel Tong [4/3/0] - Giratina VSTAR (Lost Zone)
    • We went to time again but this time I had the pieces to win the game so he scooped to me
  • R2 (W) vs Wayne Tan Wei Peng [4/3/0] - Ancient Box
  • R3 (L) vs Daniel Nazri [5/2/0] - Origin Forme Dialga VSTAR/Metang
    • Slight misplay but I thought I got the comeback, Iono to 1. He draws Nest Ball to get Mew to get Research to draw more with Ninja to get Prime Catcher for game.
  • R4 (W) vs Foo Ming Wei [4/3/0] - Charizard ex/Pidgeot ex
  • R5 (L) vs Low Wei Hao [5/2/0] - Lost Zone Box
    • Dead drew. Had pieces to get Zard ex up Turn 2 but kept whiffing my Arven/Rare Candy/Iono just to get anything going, even after 3 uses of Rotom V!
  • R6 (W) vs Lok Wei Ye [4/3/0] - Charizard ex/Bibarel
  • R7 (L) vs Edgardo Phee [5/2/0] - Roaring Moon ex/Dudunsparce
    • Same story as R3, was choosing over Roxanne or Iono. Iono failed me the first time so went with Roxanne. I whiffed my Collapsed Stadium to get rid of my Lumineon V that was stuck the whole game. He draws into Boss + Energy for game the next turn.

So really apart from 2 to 3 games, most of my losses were just down to bad variance or bad luck. I felt like I cut my amount of misplays a lot this season, rarely lost a game to it (I still do it from time to time) so it feels frustrating to lose to reasons out of your control a lot of time. Bo1 games am I right?

So just a recap on my season so far:
  • Town League 1 - 23rd/105 - 5/2/0 - 75 CSP (not counted)
  • Town League 2 - 13th/64 - 4/2/0 - 100 CSP
  • Town League 4 - 8th/64 - 4/2/0 - 130 CSP
  • Town League 5 - 14th/64 - 4/2/0 - 100 CSP
  • Regional League 2 - 54th/308 - 5/3/0 - 100 CSP
  • Town League 7 - 33rd/90 - 4/3/0
  • Town League 8 - 20th/66 - 4/3/0 - 75 CSP
  • Regional League 3 - 35th/342 - 6/2/0 - 100 CSP
  • Town League 10 - 26th/105 - 4/3/0 - 75 CSP

My results were consistent, but consistency sadly isn't the key in our circuit. You need to be doing well in the events that actually matter, aka the Regional Leagues and Championships and spoiler alert, I didn't get a top 32 finish in any of the 3 of 4 major events I played in. I was always either 1 win short or bubbled out of top 32 despite having the results to get there. Close is not enough.

Sure, missing the first regional league put me at a real disadvantage against everyone else but still I needed to do well to give myself any shot of getting top 4 but it wasn't to be. So now I had to hope to get 1st or 2nd in the Championships.


Championship Deck List

I did a lot of prep for this one and ended up testing 20 different lists for Charizard ex/Pidgeot ex. I had already settled on the deck during the 3rd Regional and since I had played it pretty much the whole season, why change? My other considerations were Arceus VSTAR/Giratina VSTAR, Lost Box with Rad Zard and Arceus VSTAR/Armarouge.


From my own research, these 54 cards were always going to be in my list no matter what happened. The core 54 if you will:


POKEMON: (21)

  • 3 Charmander OBF + (Last one is either 4th Charmander OBF or 1 Charmander PR)
  • 2 Charmeleon PAF (Counter to devo stuff)
  • 3 Charizard ex
  • 2 Pidgey 
  • 2 Pidgeot ex
  • 1 Bidoof
  • 1 Bibarel
  • 1 Lumineon V
  • 1 Rotom V
  • 1 Cleffa
  • 1 Manaphy
  • 1 Radiant Charizard
  • 1 Jirachi (Added for Lost Box)

SUPPORTER: (8) -> Should be 10 or 11

  • 3 Arven
  • 2 Iono
  • 2 Boss
  • 1 Prof Turo Scenario

ITEMS: (17) -> + Ace Spec Option + another utility card

  • 4 Rare Candy
  • 4 Ultra Ball
  • 4 Buddy Buddy Poffin
  • 2 Super Rod
  • 1 Lost Vacuum
  • 1 Nest Ball
  • 1 Counter Catcher

TOOLS (1) -> Ace Spec Option + Extra Tool

  • 1 Forest Seal Stone

STADIUM (1)

  • 1 Collapsed Stadium

ENERGY (6)

  • 6 Fire Energy

TOTAL (54)


As for the remaining 6, I had a few options:

ACE SPEC Options: (2)
  • If Prime Catcher, + Defiance Band
  • If Max Belt, + 2nd Counter Catcher

Extra Supporters (1-2)
  • 3rd Iono -> More draws + helps consistency
  • Eri -> Helps adds % into Chien Pao, Lost Zone and possibly Mirror
  • Judge -> Extra disruption, possible replacement for the 3rd Iono spot
  • Roxanne -> Late game disruption + gives you more draws but early game useless
  • 2nd Turo -> More recovery options and also switching options for stuff getting gusted up
  • 3rd Boss -> More gusts but with one less Pal Pad typically

Extra Items (1-2)
  • Pal Pad -> Extra options of Boss, Iono, Arven, Eri, Turo mostly
  • Hisuian Heavy Ball -> Helps gets stuff like Rotom, Bidoof, Lumineon out of prizes

Tool (1)
  • Choice Belt (+30 to Vs)
    • Can put on Rad Zard to KO Tina, Arceus and Lugia VSTAR
    • Helpful to reach numbers vs mentioned above, Rotom, Dialga, Giratina VSTAR
  • Vitality Band (+10 in general)
    • +10 good into Chien Pao, helps KO Tina but only with Zard
    • +10 to KO Greninja with Pidgeot. And also help Charmander take cheeky KOs or set numbers up
So with those options in mind, I turned to the numbers to decide my final 6 cards:

Extra Supporters:
  • 3rd Iono
    • Used in 16/20 Lists -> 80% (Tord says 3 is the staple, should just follow right?)
  • Eri
    • Used in 5/20 Lists -> 25% (Well I wasn’t convinced, seems like most aren’t either)
  • Judge
    • Used in 0/20 Lists -> 0% (Would be a spicy replacement for the norm of 3 Ionos)
  • Roxanne
    • Used in 14/20 Lists -> 70% (Comeback potential still popular with many others)
  • 2nd Turo
    • Used in 6/20 Lists -> 30% (Likely the way to go if you cut Pal Pad from the list)
  • 3rd Boss
    • Used in 3/20 Lists -> 15% (Seems like Pal Pad is the way to go)
ACE SPEC Options:
  • Prime Catcher (65%) vs Max Belt (30%) vs Hero’s Cape (5%)
  • Prime Catcher is paired with Defiance Band
  • Max Belt is paired with 2nd Counter Catcher

Extra Items:
  • Pal Pad
    • Used in 15/20 Lists -> 75% (A popular choice amongst people)
  • Hisuian Heavy Ball
    • Used in 1/20 Lists -> 5% (Only 1 but he did well in Stockhlom, the latest event)
Tool:
  • Choice Belt
    • Used in 15/20 Lists -> 75% (The numbers don’t lie)
  • Vitality Band
    • Used in 2/20 Lists -> 10% (If only 2, probably not the best option)

So with that in mind, the remaining 6 slots were filled from the numbers above:
  • 3rd Iono
  • Roxanne
  • Prime Catcher
  • Defiance Band
  • Pal Pad
  • Choice Belt


This is also the first time I tried to make my deck look a bit fancy than usual. I've got the 3 Gym promos in there from the first two sets I pulled (Radiant Charizard from #2, Forest Seal Stone and Nest Ball from #1). I also used the Iono Promo and the Boss's Orders Promo for once. There's also a cheeky Rare Candy promo from League Cups we used to get back in the day. And also for once, yes, there is a gold card in there. I dug up my old Counter Catcher I pulled back in 2017 and used it for the first time. I had the idea that since Prime Catcher is already in Pink, it would make sense to have my other gust card also be a different colour to make prize checking easier.

Fun but sad fact, I never once used Counter Catcher the whole event.

Singapore Championships 2024

And now for the main event. Nationals! Or Championships, whatever you wanna call it. The big one!

Deck: Charizard ex/Pidgeot ex

Result: 49th/343 (+150 CSP)

Score: 5-3

  • R1 (W) vs Jackson Lee [0/3/0 Drop] - Charizard ex/Pidgeot ex
    • Jackson had told me he was just here for the promo and intended to drop and my heart sank hearing that. Sure I got technically a free win but that means my resistance will go down no matter what I do the whole event so in my head I already knew I had to go for a 7-1 score.
    • We did play it out and I did win the set
  • R2 (W) vs Jaron Wong [5/3/0] - Miraidon ex
    • He had a mulligan and all I saw was lighting energies so I got excited, whether it's Hands or Miraidon, it's a good matchup either way
    • I did win but he made it a lot closer than it should have been. His generators hit 2 energies everytime. He told me had had win had he drawn a Cobalion or 5th energy on his Raichu V.
  • R3 (W) vs Hannah Koh Shu En [4/4/0] - Origin Forme Dialga VSTAR/Metang
    • I was a bit worried about this matchup, in my testing I kept losing to Dialga even though I knew what I needed to do against it
    • She did get the Chornos turn but all I had were Charmanders, so I was able to set-up for the comeback win, another close game
  • R4 (L) vs Bjorn Soh Cai Wei [11/1/0] - Lugia VSTAR/Archeops
    • I knew I was in trouble when I saw Bjorn's name as my next opponent
    • And I damn sure knew it when I saw my starting hand, completely nothing
    • To make matters worse, I had 2 Arven and 2 Candy prized so I was forced into attacking right away which wasn't ideal but I felt that was my only way to stay in the game but he had his board built up perfectly so I couldn't do much
  • R5 (L) vs Loh Ziyin [5/2/0 Drop] - Lost Zone Box (Radiant Charizard)
    • Another bad starting hand
    • This time I really couldn't do anything, drew pass for 2-3 turns.
    • Got a Zard up at one point but it was just too late to do any sort of comeback
  • R6 (W) vs peekachun [3/5/0] - Charizard ex/Pidgeot ex
    • I kinda misplayed trying to be greedy but luckily I built my board to a state that my opponent couldn't come back in time to win the game
  • R7 (W) vs Poh Wei Jie [5/3/0] - Charizard ex/Pidgeot ex
    • Opponent had a dead hand, T2 I got my Zard ex + Choice Band to KO his Rotom
  • R8 (L) vs Choy Kwok Hoe [6/2/0] - Charizard ex/Pidgeot ex
    • I messed up this game. I should have evolved into a second Pidgeot ex to keep my board as safe as possible. My heart was saying that is the right play.
    • Then my head was saying...he could be playing TM Devo so I chose not to go for that and got punished. Even if I had evolved and he did Devo, I still would have had my board turn into a single prize board state which was great for me. So me overthinking cost me there as well. I should have taken some time to reasses everything to realise I was in a good spot either way.

5-3 was just not good enough. Even with a 6-2 score, I might not have bubbled into cut. Sure Bjorn would be pushing my resistance up as the first seed but with two opponents dropping, they would have undone the positives so the only real option to make cut was to finish 7-1, which I didn't do.

Simply put, I just wasn't good enough this season. Sure my results were always only 1 or 2 wins short shy of getting what I needed but that just won't do it. I cannot always be 1 or 2 wins short, I need to convert those results so I need to have a real relook into what I'm doing wrong and why I keep putting myself just 1 or 2 wins short. Sure, at least I've improved my game to the point where I can put myself in contention at any event, but that still isn't enough. Only big results matter in our region, nobody cares if you are consistently scoring points. People only care if you are consistently doing well in the big events, that's what gives you a chance to make it to Worlds.

Thoughts on the events

I do have some thoughts I want to share about the Championship event last weekend because a lot of stuff happened that many people might not know about:
  • "Deals"
    • Really? This is still a thing? I've heard of deals being done even during the last swiss round where people were trying to buy their way into top cut. Me and Kwok Hoe were listening to all of it, looked at each other "we just playing it out". Like I mentioned previously, I could have done the smart thing and done the same but that's not how I play the game. Even if my resistance is better, if I didn't earn it, I shouldn't be there.
    • Top cut was full of it. I should know, because one of the guys asked me if I had $800 with me to help settle a deal. Do I look like someone who has that kind of money just lying around there? 
    • Last season, we had none of this. Everyone was there fighting for the win, fighting to earn their Worlds invite. This year? It was full of it. It was disappointing to see. I wanted to leave at one point, I couldn't take what I was seeing. 
  • Judges
    • I've seen a few really bad judge calls this past weekend which the top people really need to review. The biggest one being OG's game where he asked if his Pokemon was benched, and neither his opponent nor the judges gave him the correct answer and that's why there was that delay during their streamed game. Surely the judges should be keeping track of these things?
    • Also, surely they shouldn't be interfering in the matches when they weren't asked to. I saw two such occasions of people playing out their turn, they knew what they were doing, their opponent did too but the judge interfered. Let them play it out first?
    • It is just me or are the judges too insistent on Double Game Losses (DGLs)? Every chance they get, they seem to want to implement DGLs to the players. Sometimes I do wonder if they actually know if DGLs hurt both players and nobody wants it. We are all trying out best to avoid it, stop forcing us to take it.
  • Rules
    • Speaking of DGLs, this has to be easily THE WORST ruling I have ever seen in Pokemon. In these games, there is a winner, or a loser, and if neither wins, neither are technically losers, that means a tie. Everyone else does it. We used to do it. Why are we still doing DGLs when we score 3 points for a win. I still cannot understand why we are using it. As I said, it hurts both players, why not have ties? We could avoid the huge bubbles we see at EVERY MAJOR EVENT. I wasn't a fan of it when I first heard about it, two years later, I still think this rule sucks ass. It's god awful and nobody likes it. You know that rule must be so bad when there is not a single player who likes it, everyone I've spoken to hates it. Get rid of it.
    • There's a new rule that caught many people off this past weekend. Apparently we can't concede now when the last turn is played. This just makes things even more confusing to a ruling everyone is trying to avoid. This rule just means we have lesser time to decide a winner since we now cannot play out the last turn. My friend Bryan was the main one hit by it and when I heard what was happening, even I got angry because it's just a silly way to decide who wins and loses
    • Again, this is just stupid. So stupid that I completely ignored this ruling to play out one of my final turns in one of my games because I knew I could win and I did. If we had to follow it, me and my opponent would have looked at our hand and had to play a guessing game of who would win or not. That one game proved to me why a +3 turn rule is far superior to settling the result of games over the incredibly stupid Asian ruling of whoever goes 2nd gets the final turn + now you cannot play out the final turn if someone is to scoop. FIX YOUR DAMN RULES.
    • For all the bad, the positive is that they now have a counter to show who went 2nd. But again, with the rules as such, the player going 2nd has too much advantage in Asia especially with the time rules.
    • That also reminds me, why is top cut games now 55 minutes and not 75 minutes like we had last year? 55 minute doesn't work for top cut, we've seen people get robbed of wins time and time again. CHANGE IT.
  • Invites
    • Quite simple, can we have more invites? 4-6 is quite small for the amount of great players we have here that should be allowed the chance to prove themselves against the best in the world. There are so many guys I can name of the top of my head who deserves that chance but can't because well bo1 is too luck based. I still think our top SG players can give anyone a run for their money if given the chance to do so.
  • Structure of event
    • Since we're doing bo1, surely we can change the structure to make things more fair? If timing is the reason we're doing bo1, why can't we just start early and go back to doing bo3 like we used to do. I've gone to events when it started at 9 or 10, it was no issue. 
    • Also, why not do a top 32 for cut? There's too many bubbles in top 16 at 6-2 for a 300+ person event. We easily have time to top 32 bo3 games, I don't see why we can't do that. Or a better idea:
      • Everyone at 6-2 or better goes to Day 2
      • 3 to 4 more Swiss Rounds and then we cut to Top 8, 
      • this seems like a better idea to me, this way we shouldn't have the usual giant bubble we keep getting at our events

I just had to get that all out of my chest. I love this game, I just want to see the game grow and see our players get featured more. I want to keep sharing the love of the game, be it my stats or helping to share my friend's results whatever it may be, but lately the rules and the way things are ran here makes it hard to enjoy the game I love. It hurts. I just want to see things be better for us. It's looks amazing for everyone else, why not us?

But yeah, I'm still hoping we can see some rule changes because some of it just makes no sense and it makes playing the game here even less enjoyable. I mean we're already playing Bo1, it's already so luck based, why make it even worse with all these DGL nonsense?

2024-2025 Hopes

Quite simple, I have to do better. My results this season were unacceptable. No top 32 finishes in any of the 3 major events to me is a failure, no matter if it's two 5-3s and one 6-2 finishes, none of them being at least a top 32 finish is not good enough for me. I have to do better next time out. Thanks for reading!